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C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "Collider3D.hpp"
using namespace Dawn;
Collider3D::Collider3D(std::weak_ptr<SceneItem> item) : SceneItemComponent(item) {
}
bool_t Collider3D::raycast(
struct Collider3DRayResult *result,
struct Ray3D ray
) {
assertNotNull(result, "Collider3D::raycast: Result cannot be null");
if(!this->performRaycast(result, ray)) return false;
result->collider = this;
return true;
}