23 lines
532 B
C++
23 lines
532 B
C++
// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "Collider3D.hpp"
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using namespace Dawn;
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Collider3D::Collider3D(std::weak_ptr<SceneItem> item) : SceneItemComponent(item) {
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}
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bool_t Collider3D::raycast(
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struct Collider3DRayResult *result,
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struct Ray3D ray
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) {
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assertNotNull(result, "Collider3D::raycast: Result cannot be null");
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if(!this->performRaycast(result, ray)) return false;
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result->collider = this;
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return true;
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}
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