// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #include "Collider3D.hpp" using namespace Dawn; Collider3D::Collider3D(std::weak_ptr item) : SceneItemComponent(item) { } bool_t Collider3D::raycast( struct Collider3DRayResult *result, struct Ray3D ray ) { assertNotNull(result, "Collider3D::raycast: Result cannot be null"); if(!this->performRaycast(result, ray)) return false; result->collider = this; return true; }