Dawn/archive/physics_components/3d/CapsuleCollider.hpp

28 lines
622 B
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "Collider3D.hpp"
#include "physics/3d/Ray3D.hpp"
namespace Dawn {
class CapsuleCollider : public Collider3D {
protected:
bool_t performRaycast(
struct Collider3DRayResult *result,
struct Ray3D ray
) override;
public:
// @optional
float_t height = 1;
// @optional
float_t radius = 0.5f;
CapsuleCollider(std::weak_ptr<SceneItem> item);
enum Collider3DType getColliderType() override;
};
}