// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "Collider3D.hpp" #include "physics/3d/Ray3D.hpp" namespace Dawn { class CapsuleCollider : public Collider3D { protected: bool_t performRaycast( struct Collider3DRayResult *result, struct Ray3D ray ) override; public: // @optional float_t height = 1; // @optional float_t radius = 0.5f; CapsuleCollider(std::weak_ptr item); enum Collider3DType getColliderType() override; }; }