2023-03-14 22:27:46 -07:00

33 lines
999 B
C++

// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "scene/Scene.hpp"
#include "prefabs/PlayerPrefab.hpp"
namespace Dawn {
class TestScene : public Scene {
protected:
void stage() override {
auto camera = Camera::create(this);
camera->type = CAMERA_TYPE_ORTHONOGRAPHIC;
camera->item->addComponent<PixelPerfectCamera>();
camera->transform->lookAt(glm::vec3(0, 0, 10), glm::vec3(0, 0, 0));
auto player = PlayerPrefab::create(this);
player->playerController->camera = camera;
}
std::vector<Asset*> getRequiredAssets() override {
auto assMan = &this->game->assetManager;
std::vector<Asset*> assets;
vectorAppend(&assets, PlayerPrefab::getRequiredAssets(assMan));
return assets;
}
public:
TestScene(DawnGame *game) : Scene(game) {}
};
}