33 lines
999 B
C++
33 lines
999 B
C++
// Copyright (c) 2022 Dominic Masters
|
|
//
|
|
// This software is released under the MIT License.
|
|
// https://opensource.org/licenses/MIT
|
|
|
|
#pragma once
|
|
#include "scene/Scene.hpp"
|
|
#include "prefabs/PlayerPrefab.hpp"
|
|
|
|
namespace Dawn {
|
|
class TestScene : public Scene {
|
|
protected:
|
|
void stage() override {
|
|
auto camera = Camera::create(this);
|
|
camera->type = CAMERA_TYPE_ORTHONOGRAPHIC;
|
|
camera->item->addComponent<PixelPerfectCamera>();
|
|
camera->transform->lookAt(glm::vec3(0, 0, 10), glm::vec3(0, 0, 0));
|
|
|
|
auto player = PlayerPrefab::create(this);
|
|
player->playerController->camera = camera;
|
|
}
|
|
|
|
std::vector<Asset*> getRequiredAssets() override {
|
|
auto assMan = &this->game->assetManager;
|
|
std::vector<Asset*> assets;
|
|
vectorAppend(&assets, PlayerPrefab::getRequiredAssets(assMan));
|
|
return assets;
|
|
}
|
|
|
|
public:
|
|
TestScene(DawnGame *game) : Scene(game) {}
|
|
};
|
|
} |