// Copyright (c) 2022 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "scene/Scene.hpp" #include "prefabs/PlayerPrefab.hpp" namespace Dawn { class TestScene : public Scene { protected: void stage() override { auto camera = Camera::create(this); camera->type = CAMERA_TYPE_ORTHONOGRAPHIC; camera->item->addComponent(); camera->transform->lookAt(glm::vec3(0, 0, 10), glm::vec3(0, 0, 0)); auto player = PlayerPrefab::create(this); player->playerController->camera = camera; } std::vector getRequiredAssets() override { auto assMan = &this->game->assetManager; std::vector assets; vectorAppend(&assets, PlayerPrefab::getRequiredAssets(assMan)); return assets; } public: TestScene(DawnGame *game) : Scene(game) {} }; }