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d122631ced
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Bringing chunk and chunklist together.
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2021-04-13 07:44:21 +10:00 |
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c5f70459b8
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Working on optimizing the engine.
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2021-04-13 00:03:43 +10:00 |
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b8ff068659
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Tile list
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2021-04-05 20:56:37 +10:00 |
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351c501140
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Working on tile maps
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2021-04-05 20:46:05 +10:00 |
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493477bf0d
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Built tileset logic
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2021-04-05 13:58:17 +10:00 |
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7ce4516399
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Built sprite batch
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2021-04-05 08:48:17 +10:00 |
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b8b1f7a870
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Tidying some stuff up
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2021-04-04 22:33:18 +10:00 |
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9467d04433
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Added model positioning and rotation.
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2021-04-03 22:59:43 +11:00 |
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34b2838d47
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Added cube.
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2021-04-03 22:44:11 +11:00 |
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c51e38efa3
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Fixed issue with quad buffer.
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2021-04-03 21:41:27 +11:00 |
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7e62552b86
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Added texture loading.
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2021-04-03 19:49:33 +11:00 |
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73decbfe39
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Added proper mod function.
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2021-04-03 15:28:48 +11:00 |
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bec43c4093
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Chunk loading finalized more or less
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2021-04-03 08:53:18 +11:00 |
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70099a59d8
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Added chunk list basic code
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2021-04-02 22:33:41 +11:00 |
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c57f003ac5
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Added world chunking.
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2021-03-22 22:29:16 +11:00 |
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11e0545d39
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Fixed primitive coordiantes being inaccurate
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2021-03-18 22:23:39 +11:00 |
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d945d5d530
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Added texture support.
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2021-03-18 21:46:51 +11:00 |
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987229bcff
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Primitive done.
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2021-03-14 20:41:21 +11:00 |
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4a28fa28b3
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Working through primitive buffering
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2021-03-02 16:20:03 +11:00 |
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73d2e62fb8
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Added camera
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2021-02-28 22:22:13 +11:00 |
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5d17a5af12
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Added input manager final version
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2021-02-25 00:00:49 +11:00 |
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a00e45c52d
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Added some defineable types
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2021-02-23 08:28:20 +11:00 |
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f4c2491592
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Much much better
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2021-02-23 07:57:24 +11:00 |
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11ca3d96e3
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Moved some code around and cleaned things a bit.
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2021-02-22 08:08:12 +11:00 |
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a456eb1008
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Added input manager and license.
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2021-02-22 07:01:44 +11:00 |
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4d8f377d39
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Added shader loading, added glad
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2021-02-17 23:17:19 +11:00 |
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769b2a8716
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Vulkan hard :(
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2021-02-16 19:22:12 +11:00 |
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