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cc7091717c
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Just breaking stuff
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2023-03-14 22:27:46 -07:00 |
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374ae30b88
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Fixed lines ending with whitespace.
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2023-03-14 21:21:16 -07:00 |
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9c556c4955
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Bitmap font wrapping so far
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2023-03-14 21:10:07 -07:00 |
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9c9c64228a
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Adding bitmap fonts
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2023-03-14 18:55:10 -07:00 |
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f5c5d1f49d
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Added PS Vita support
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2023-03-14 00:20:43 -07:00 |
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3587efb9ad
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First pass adding vita support
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2023-03-13 12:07:29 -07:00 |
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a3b4da498e
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Progress
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2023-03-13 08:41:32 -07:00 |
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95d1ef476f
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Did a bit of provider cleanup
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2023-03-10 09:59:47 -08:00 |
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93ff957e38
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Added interval
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2023-03-10 09:18:32 -08:00 |
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5c6436dd18
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Progress
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2023-03-10 08:35:57 -08:00 |
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f69312e9f9
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POC
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2023-03-09 22:52:22 -08:00 |
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12b6f4091d
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tic tac toe done
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2023-03-08 21:13:44 -08:00 |
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326e42bef3
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Added camera relative UI support.
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2023-03-08 17:37:08 -08:00 |
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186ac8bc3f
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UI menu now accepts mouse input from absolutes.
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2023-03-08 16:39:24 -08:00 |
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95e5aa1eeb
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prog
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2023-03-06 22:04:47 -08:00 |
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2271d8f4e2
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Prog
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2023-03-06 16:06:34 -08:00 |
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7a0c86e383
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Updated some docs
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2023-03-05 23:49:58 -08:00 |
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ee2dc931f2
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Totally refactored UILabel
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2023-03-05 23:42:15 -08:00 |
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aeb5014a07
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Scene UI
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2023-03-05 15:51:07 -08:00 |
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7d20397e83
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UI
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2023-03-05 12:58:59 -08:00 |
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96b9cb75f0
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Fixed hard crash
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2023-03-03 23:15:26 -08:00 |
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5675e99f0f
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Some Logic tidy
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2023-03-01 21:34:46 -08:00 |
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f1a3ee8579
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Tic Tac Toe done
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2023-03-01 21:21:16 -08:00 |
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eba27a0040
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Progress
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2023-03-01 17:17:19 -08:00 |
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d1892c3617
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Updating a few more things to state events, will probably stop here for now and revist the trailing things later.
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2023-03-01 14:16:50 -08:00 |
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8cc122d97c
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Documented most of the still relevant tools
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2023-03-01 10:12:20 -08:00 |
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b9625e7f14
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Switched scene update to state event
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2023-03-01 09:40:57 -08:00 |
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1d26228cb5
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Removed Legacy Camera resize
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2023-03-01 09:29:25 -08:00 |
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7838e1b92d
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Updated more scene item coponents to state system
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2023-03-01 09:25:07 -08:00 |
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3a4c87fc37
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Updated the display controllers to use state controls
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2023-03-01 08:43:59 -08:00 |
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2121124f79
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Bit of a bug fix / bug prevention
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2023-03-01 08:21:46 -08:00 |
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7e452eb365
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More work on State System
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2023-03-01 08:03:03 -08:00 |
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f723c5f20a
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Added teardown styled use effect
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2023-03-01 06:41:14 -08:00 |
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fbfd98ef77
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Improved proper handling of state events
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2023-03-01 05:56:20 -08:00 |
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68b5cd8df5
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Updated useEvent
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2023-02-28 22:18:26 -08:00 |
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4dbd9c4521
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Started upgrading things to new state
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2023-02-27 23:36:03 -08:00 |
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099d9a15c3
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Added state event.
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2023-02-27 12:46:02 -08:00 |
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3862a95332
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Last commit before the massive state refactor.
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2023-02-27 09:19:14 -08:00 |
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cd0a5a2155
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I just made C++ God and it's scary
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2023-02-26 21:56:39 -08:00 |
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451b5b067e
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Moved poker to the games dir
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2023-02-26 14:02:31 -08:00 |
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0f9e9f2ccc
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Tic tac toe basically done
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2023-02-26 14:01:45 -08:00 |
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f74ca2501f
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Fixed? Normal calculation on 3D AABB
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2023-02-24 23:52:58 -08:00 |
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b32c7e8af6
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PRetty good collision detection but there is still some small bug I don't know about
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2023-02-24 23:37:27 -08:00 |
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d5fdc29cb4
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Example Collider3D implementation
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2023-02-24 22:51:31 -08:00 |
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cf222c469c
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Actually have matrixed cubes working
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2023-02-24 22:32:28 -08:00 |
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7b5bb990b0
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Improved compile time significantly
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2023-02-24 00:06:12 -08:00 |
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bc972cbb57
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Added SceneItemComponent registry (unfinished)
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2023-02-23 23:43:13 -08:00 |
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5dcf20a282
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TIny cleanup
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2023-02-22 15:55:14 -08:00 |
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389a290362
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Added basic debug lines
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2023-02-22 13:41:52 -08:00 |
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c065ab08b3
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Moved Scene implementation around
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2023-02-21 20:59:42 -08:00 |
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