80 Commits

Author SHA1 Message Date
cbe67388c8 Fixed simple textured shader. 2023-11-01 10:49:02 -05:00
38175d044b Made emscripten work a bit better 2023-11-01 10:42:51 -05:00
bc77340569 Added text alignment support. 2023-10-09 17:55:46 -05:00
bf1f05c335 Added UI Scaling support 2023-07-24 11:01:29 -07:00
3bbb5ca030 Standardizing Shader Buffers a bit more 2023-07-23 22:28:50 -07:00
682cfcac78 Attemping apple fix (1) 2023-07-23 20:05:53 -07:00
2c66a2fd82 Fixed Mac OSX Bugs 2023-07-23 15:02:44 -07:00
7ed019b2c4 Inserted OpenGL Error checking 2023-07-23 13:57:25 -07:00
a5b36fb24a Added reasons to assertions 2023-07-23 10:15:37 -07:00
1b0218c9f3 Starting to support OSX 2023-07-21 08:56:36 -07:00
282d999603 Fixed blending (for now) 2023-06-26 18:36:58 -07:00
b1f16c80cf New textures 2023-06-20 23:57:22 -07:00
d679b06b9f Fixed a few small things. 2023-06-20 09:29:16 -07:00
9574e9a3e9 Added texture data format support 2023-06-20 08:35:28 -07:00
c01f484a87 Need a better solution but added compiler flag to change padding of ints in arrays on GLSL 2023-06-19 11:57:59 -07:00
32a6375c39 Fixed shader alignment on windows 2023-06-19 11:44:45 -07:00
9431ecfe00 Removed old font parts 2023-06-17 20:26:26 -07:00
4e1e1cacfb I guess I fixed a bug, not really sure, moving on to restoring game functionality 2023-06-17 20:23:30 -07:00
e978ae6e66 Progress untangle 2023-06-14 21:14:52 -07:00
a4eecbe1d4 Prog ttf 2023-06-12 06:25:17 -07:00
7e20d6e8c5 API Almost finished 2023-06-11 09:05:25 -07:00
4acf77257a About 3/4 done with new font system 2023-06-09 23:12:10 -07:00
d3b9f82ad0 TTF Prog 2023-06-05 11:49:38 -07:00
0721e98e00 Basicallly POC, but still somethign wrong with u_FontQuadParts 2023-06-04 10:05:42 -07:00
d2dc93d3be Half way through debugging texture problems 2023-06-04 08:28:49 -07:00
19eabe6e76 Font round 1 2023-06-02 21:04:35 -07:00
af75bb546a Testing Font shader setup for arrays 2023-06-01 10:10:34 -07:00
1b84efe0d6 Fixed some bugs with buffers during font building 2023-05-31 10:47:06 -07:00
4ae838945e Fixed UI not rendering (partially) 2023-05-31 09:30:21 -07:00
a51c5d0fc8 Moved a few things to shader buffers, added some bugs that I have to fix 2023-05-30 08:35:18 -07:00
89ab1800ec First working example 2023-05-29 19:50:04 -07:00
cdc0c03dd3 Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components. 2023-05-29 15:52:08 -07:00
d6625ba094 Mid prog font 2023-05-26 10:44:17 -07:00
e38d6b7948 Added shader param buffer support 2023-05-24 23:07:09 -07:00
b65f52878a Fixed texture filter modes not applying. 2023-05-22 11:52:10 -07:00
fd6d6ab677 First phase moving from STBTT to FreeType 2023-05-22 11:25:59 -07:00
6069c71384 Prepping to allow textures to have different render modes/types. Prepping for freetype support 2023-05-21 23:35:39 -07:00
74cdc66814 VN textbox event 2023-05-21 15:11:51 -07:00
a7aec06aec Tiled sprite improvements! 2023-05-14 19:06:37 -07:00
d603da50c7 Testing textures 2023-05-11 23:57:08 -07:00
599e354b90 Fixed weird fmod bug I guess 2023-04-05 22:13:24 -07:00
e4008d5252 Fixed the billboard shader to be what I intended from the start. 2023-04-04 22:27:27 -07:00
685bc5b9c9 First pass of new shader manager 2023-04-04 21:49:20 -07:00
e51818f748 idk shaders 2023-04-02 19:00:51 -07:00
8945c2e3a9 Fixed colors in shaders. 2023-04-02 17:45:46 -07:00
b77d0526eb Prefab Tool More-Or-Less done 2023-03-29 20:31:08 -07:00
0be34af8dc Basic hit detection 2023-03-21 14:42:54 -07:00
d7538ec3d3 Got FPS label rendering on vita 2023-03-21 08:48:58 -07:00
bfa0a907f0 Fixed the colors 2023-03-21 01:03:42 -07:00
332c8e5319 Fixed vita textures, broke non-vita textures 2023-03-21 00:55:53 -07:00