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c75bce4d93
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CMakeLists for each C file
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2021-12-07 07:28:47 -08:00 |
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f333cc47fa
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Final commit pre C++
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2021-11-25 08:31:35 -08:00 |
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6c9eb8b685
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A bit more code cleanup
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2021-11-22 20:25:45 -08:00 |
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a4198e8396
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Updated CGLM
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2021-11-22 09:21:29 -08:00 |
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8a77b39e07
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Moved a tonne of code around
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2021-11-22 09:20:01 -08:00 |
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3a6b6ea655
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Update CGLM
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2021-11-17 09:09:57 -08:00 |
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7c68d8831c
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Last commit
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2021-11-17 09:08:27 -08:00 |
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41cbe94cbc
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Just committing while I rethink things
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2021-11-15 22:13:32 -08:00 |
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20428597b6
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Fixed texture generation for 3 channel textures
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2021-11-14 23:25:26 -08:00 |
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9b4acae63c
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Technically refactored.
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2021-11-14 22:42:10 -08:00 |
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54d01b5ed6
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Asset manager is now in charge of the loaded assets.
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2021-11-13 22:06:41 -08:00 |
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9a695813f9
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Set up a multipass shader
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2021-11-12 08:40:49 -08:00 |
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6d287e5ff8
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Confirmed shaders work
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2021-11-12 06:54:25 -08:00 |
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e4222866ef
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Working on the new refactor of primitive and shader
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2021-11-11 09:47:42 -08:00 |
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ada6de9723
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Nuked old scene code.
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2021-11-09 21:45:00 -08:00 |
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66e8240ff7
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Working on shader code.
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2021-11-09 09:25:15 -08:00 |
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2d05d9e60e
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Added asset manager into the game engine itself.
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2021-11-09 08:14:20 -08:00 |
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b86b66dae6
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Finished asset manager
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2021-11-09 07:58:06 -08:00 |
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6856e97337
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Cleaning up some assetman code.
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2021-11-09 00:48:29 -08:00 |
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5a48eba8b3
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Doing some thinking about asset manager
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2021-11-08 09:02:10 -08:00 |
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a6bae07e38
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Converted tooling to C.
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2021-11-07 23:34:05 -08:00 |
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a2a839cbac
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I hate cmake
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2021-11-07 19:42:50 -08:00 |
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b06099d11e
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Fixed assets not loading.
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2021-11-07 11:05:55 -08:00 |
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332d1c3080
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Oh yeah, it's all coming together
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2021-11-07 10:36:39 -08:00 |
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715ecd3a73
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I hate my life
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2021-11-05 10:55:10 -07:00 |
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f6ea081b2d
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Made compressing assets actually compress, now if only I could load them 🤔
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2021-11-04 14:23:13 -07:00 |
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c61a63c30f
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Texture resizing
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2021-11-04 13:28:28 -07:00 |
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21e19ba995
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Example code cleanup
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2021-11-04 11:31:57 -07:00 |
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e7c9848f63
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Working on C tooling
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2021-11-04 11:28:11 -07:00 |
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42566e157b
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Working on C based tooling
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2021-11-04 11:28:05 -07:00 |
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335cad7803
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Update deps
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2021-11-03 23:51:00 -07:00 |
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11cf4c7831
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Testing around with asset loading.
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2021-11-03 23:49:38 -07:00 |
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a2c622ddc1
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Fixed loading example.
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2021-11-03 12:51:48 -07:00 |
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7097e7a1d4
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Finished asset manager.
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2021-11-03 10:48:03 -07:00 |
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2f2f1395fa
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Added threading? 😳
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2021-11-03 07:18:29 -07:00 |
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00ec323b60
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Restoring blinking
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2021-11-02 09:09:24 -07:00 |
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d9f29cd640
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Added in all the other characters (testing)
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2021-11-02 08:33:58 -07:00 |
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72dbf6b5f3
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Fixed some dependencies
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2021-11-01 14:58:30 -07:00 |
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4935ded1fc
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Fixed double dash
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2021-11-01 14:41:56 -07:00 |
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0c4166b143
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Updated TARGET_TYPE
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2021-11-01 14:39:17 -07:00 |
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a86592f5bd
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Doing some code reshuffling
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2021-11-01 14:34:42 -07:00 |
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5c7468283b
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Extracted all parts of all characters
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2021-10-17 19:05:40 -07:00 |
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3fd0efb4d8
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Utils example
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2021-10-17 11:08:40 -07:00 |
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b2e99bb976
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More CMake stuff
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2021-10-17 00:12:35 -07:00 |
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f7165daa6d
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Did some tweaks to the CMakeLists
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2021-10-16 22:57:19 -07:00 |
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d8ded38fd5
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Refactored some tooling.
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2021-10-16 20:06:17 -07:00 |
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97a8d936b5
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Trying to optimize memory.
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2021-10-16 15:52:16 -07:00 |
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af514847d8
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Update GLFW
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2021-10-15 11:07:24 -07:00 |
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5a585a7714
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Fixing more includes
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2021-10-15 10:20:31 -07:00 |
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54d45441c3
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More include fixes
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2021-10-15 09:41:58 -07:00 |
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