345 Commits

Author SHA1 Message Date
c75bce4d93 CMakeLists for each C file 2021-12-07 07:28:47 -08:00
f333cc47fa Final commit pre C++ 2021-11-25 08:31:35 -08:00
6c9eb8b685 A bit more code cleanup 2021-11-22 20:25:45 -08:00
a4198e8396 Updated CGLM 2021-11-22 09:21:29 -08:00
8a77b39e07 Moved a tonne of code around 2021-11-22 09:20:01 -08:00
3a6b6ea655 Update CGLM 2021-11-17 09:09:57 -08:00
7c68d8831c Last commit 2021-11-17 09:08:27 -08:00
41cbe94cbc Just committing while I rethink things 2021-11-15 22:13:32 -08:00
20428597b6 Fixed texture generation for 3 channel textures 2021-11-14 23:25:26 -08:00
9b4acae63c Technically refactored. 2021-11-14 22:42:10 -08:00
54d01b5ed6 Asset manager is now in charge of the loaded assets. 2021-11-13 22:06:41 -08:00
9a695813f9 Set up a multipass shader 2021-11-12 08:40:49 -08:00
6d287e5ff8 Confirmed shaders work 2021-11-12 06:54:25 -08:00
e4222866ef Working on the new refactor of primitive and shader 2021-11-11 09:47:42 -08:00
ada6de9723 Nuked old scene code. 2021-11-09 21:45:00 -08:00
66e8240ff7 Working on shader code. 2021-11-09 09:25:15 -08:00
2d05d9e60e Added asset manager into the game engine itself. 2021-11-09 08:14:20 -08:00
b86b66dae6 Finished asset manager 2021-11-09 07:58:06 -08:00
6856e97337 Cleaning up some assetman code. 2021-11-09 00:48:29 -08:00
5a48eba8b3 Doing some thinking about asset manager 2021-11-08 09:02:10 -08:00
a6bae07e38 Converted tooling to C. 2021-11-07 23:34:05 -08:00
a2a839cbac I hate cmake 2021-11-07 19:42:50 -08:00
b06099d11e Fixed assets not loading. 2021-11-07 11:05:55 -08:00
332d1c3080 Oh yeah, it's all coming together 2021-11-07 10:36:39 -08:00
715ecd3a73 I hate my life 2021-11-05 10:55:10 -07:00
f6ea081b2d Made compressing assets actually compress, now if only I could load them 🤔 2021-11-04 14:23:13 -07:00
c61a63c30f Texture resizing 2021-11-04 13:28:28 -07:00
21e19ba995 Example code cleanup 2021-11-04 11:31:57 -07:00
e7c9848f63 Working on C tooling 2021-11-04 11:28:11 -07:00
42566e157b Working on C based tooling 2021-11-04 11:28:05 -07:00
335cad7803 Update deps 2021-11-03 23:51:00 -07:00
11cf4c7831 Testing around with asset loading. 2021-11-03 23:49:38 -07:00
a2c622ddc1 Fixed loading example. 2021-11-03 12:51:48 -07:00
7097e7a1d4 Finished asset manager. 2021-11-03 10:48:03 -07:00
2f2f1395fa Added threading? 😳 2021-11-03 07:18:29 -07:00
00ec323b60 Restoring blinking 2021-11-02 09:09:24 -07:00
d9f29cd640 Added in all the other characters (testing) 2021-11-02 08:33:58 -07:00
72dbf6b5f3 Fixed some dependencies 2021-11-01 14:58:30 -07:00
4935ded1fc Fixed double dash 2021-11-01 14:41:56 -07:00
0c4166b143 Updated TARGET_TYPE 2021-11-01 14:39:17 -07:00
a86592f5bd Doing some code reshuffling 2021-11-01 14:34:42 -07:00
5c7468283b Extracted all parts of all characters 2021-10-17 19:05:40 -07:00
3fd0efb4d8 Utils example 2021-10-17 11:08:40 -07:00
b2e99bb976 More CMake stuff 2021-10-17 00:12:35 -07:00
f7165daa6d Did some tweaks to the CMakeLists 2021-10-16 22:57:19 -07:00
d8ded38fd5 Refactored some tooling. 2021-10-16 20:06:17 -07:00
97a8d936b5 Trying to optimize memory. 2021-10-16 15:52:16 -07:00
af514847d8 Update GLFW 2021-10-15 11:07:24 -07:00
5a585a7714 Fixing more includes 2021-10-15 10:20:31 -07:00
54d45441c3 More include fixes 2021-10-15 09:41:58 -07:00