150 Commits

Author SHA1 Message Date
a51c5d0fc8 Moved a few things to shader buffers, added some bugs that I have to fix 2023-05-30 08:35:18 -07:00
cdc0c03dd3 Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components. 2023-05-29 15:52:08 -07:00
fd6d6ab677 First phase moving from STBTT to FreeType 2023-05-22 11:25:59 -07:00
74cdc66814 VN textbox event 2023-05-21 15:11:51 -07:00
c69352cf9c VN Textbox Scroll initial version 2023-05-20 22:13:22 -07:00
a7aec06aec Tiled sprite improvements! 2023-05-14 19:06:37 -07:00
d603da50c7 Testing textures 2023-05-11 23:57:08 -07:00
ba44eacfba Fixed UI Image 2023-05-10 23:35:10 -07:00
195e49e243 (Temp) UI only renders to backbuffer 2023-05-10 12:48:33 -07:00
cdc3e89f8a Allow camera render target to be null 2023-05-10 07:43:02 -07:00
9f5c39b8d0 Added percentage support to UIElements 2023-05-09 23:51:12 -07:00
e6b93fe5db Grid Progress 2023-04-30 15:31:22 -07:00
248e000c63 UI Border Done 2023-04-29 20:55:32 -07:00
129a460cd1 Now I gotta fix alignment 2023-04-27 23:31:09 -07:00
89afd1e53f TTF Loading Fixed 2023-04-27 21:52:19 -07:00
4be44fbf10 Sword attack done 2023-04-07 07:25:54 -07:00
685bc5b9c9 First pass of new shader manager 2023-04-04 21:49:20 -07:00
c41bc60075 Started fixing texture tool (incomplete) 2023-04-02 17:15:49 -07:00
fdb1c69775 Made the hurt hazard work better. 2023-04-01 23:52:34 -07:00
9167c7a88a Making Solid Controller work 2023-04-01 22:35:16 -07:00
5ff8489a39 Working on different collider types. 2023-04-01 21:59:48 -07:00
3af0e0af00 Testing some enemies 2023-03-30 18:29:56 -07:00
7bfc067e27 Add Capsule collider 2023-03-29 20:57:01 -07:00
b77d0526eb Prefab Tool More-Or-Less done 2023-03-29 20:31:08 -07:00
d8bac10b48 Working on Prefab Parser updates 2023-03-29 11:28:04 -07:00
ad1d3bdbac , 2023-03-26 21:54:40 -07:00
80778d5a75 Adding some tags to scene item components for the prefab tool 2023-03-26 11:06:57 -07:00
4ad4c52527 prog 2023-03-24 22:58:56 -07:00
0c8f825b1a Half done with Scene Component Parsing 2023-03-23 21:43:02 -07:00
f32d6ba35c Fixed compilation win32 2023-03-22 19:29:20 -07:00
9e2f093527 Tool refactoring 2023-03-22 18:54:22 -07:00
162fabaf44 Finished camera controller. 2023-03-21 20:52:17 -07:00
bfcf5b0448 I guess I half ass fixed hitbox resolution 2023-03-21 15:16:48 -07:00
0be34af8dc Basic hit detection 2023-03-21 14:42:54 -07:00
9a8aae4d5e Testing UI without assets. 2023-03-20 21:12:03 -07:00
a63e9d3242 Separating tools slowly 2023-03-20 12:17:36 -07:00
8c17a107b2 About to implement physics 2023-03-19 10:17:33 -07:00
23b35a9394 About to implement Physics. 2023-03-19 10:17:23 -07:00
765c9015ae Fixed raycast sphere. 2023-03-18 22:58:26 -07:00
6099b5afc6 Starting work on capsules. 2023-03-16 22:30:57 -07:00
7d1fc6906a Adding bitmap fonts 2023-03-14 18:55:10 -07:00
4d0439ca11 Added PS Vita support 2023-03-14 00:20:43 -07:00
c3ade0936a tic tac toe done 2023-03-08 21:13:44 -08:00
cc267bfce9 Added camera relative UI support. 2023-03-08 17:37:08 -08:00
6d5d48a5f5 UI menu now accepts mouse input from absolutes. 2023-03-08 16:39:24 -08:00
592978dc3a prog 2023-03-06 22:04:47 -08:00
167e56bbc3 Prog 2023-03-06 16:06:34 -08:00
c36eb4134a Updated some docs 2023-03-05 23:49:58 -08:00
98eb09f288 Totally refactored UILabel 2023-03-05 23:42:15 -08:00
b9a6620902 Scene UI 2023-03-05 15:51:07 -08:00