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a51c5d0fc8
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Moved a few things to shader buffers, added some bugs that I have to fix
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2023-05-30 08:35:18 -07:00 |
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cdc0c03dd3
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Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components.
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2023-05-29 15:52:08 -07:00 |
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fd6d6ab677
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First phase moving from STBTT to FreeType
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2023-05-22 11:25:59 -07:00 |
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74cdc66814
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VN textbox event
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2023-05-21 15:11:51 -07:00 |
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c69352cf9c
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VN Textbox Scroll initial version
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2023-05-20 22:13:22 -07:00 |
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a7aec06aec
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Tiled sprite improvements!
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2023-05-14 19:06:37 -07:00 |
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d603da50c7
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Testing textures
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2023-05-11 23:57:08 -07:00 |
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ba44eacfba
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Fixed UI Image
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2023-05-10 23:35:10 -07:00 |
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195e49e243
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(Temp) UI only renders to backbuffer
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2023-05-10 12:48:33 -07:00 |
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cdc3e89f8a
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Allow camera render target to be null
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2023-05-10 07:43:02 -07:00 |
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9f5c39b8d0
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Added percentage support to UIElements
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2023-05-09 23:51:12 -07:00 |
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e6b93fe5db
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Grid Progress
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2023-04-30 15:31:22 -07:00 |
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248e000c63
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UI Border Done
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2023-04-29 20:55:32 -07:00 |
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129a460cd1
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Now I gotta fix alignment
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2023-04-27 23:31:09 -07:00 |
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89afd1e53f
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TTF Loading Fixed
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2023-04-27 21:52:19 -07:00 |
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4be44fbf10
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Sword attack done
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2023-04-07 07:25:54 -07:00 |
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685bc5b9c9
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First pass of new shader manager
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2023-04-04 21:49:20 -07:00 |
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c41bc60075
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Started fixing texture tool (incomplete)
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2023-04-02 17:15:49 -07:00 |
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fdb1c69775
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Made the hurt hazard work better.
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2023-04-01 23:52:34 -07:00 |
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9167c7a88a
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Making Solid Controller work
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2023-04-01 22:35:16 -07:00 |
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5ff8489a39
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Working on different collider types.
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2023-04-01 21:59:48 -07:00 |
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3af0e0af00
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Testing some enemies
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2023-03-30 18:29:56 -07:00 |
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7bfc067e27
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Add Capsule collider
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2023-03-29 20:57:01 -07:00 |
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b77d0526eb
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Prefab Tool More-Or-Less done
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2023-03-29 20:31:08 -07:00 |
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d8bac10b48
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Working on Prefab Parser updates
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2023-03-29 11:28:04 -07:00 |
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ad1d3bdbac
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,
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2023-03-26 21:54:40 -07:00 |
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80778d5a75
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Adding some tags to scene item components for the prefab tool
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2023-03-26 11:06:57 -07:00 |
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4ad4c52527
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prog
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2023-03-24 22:58:56 -07:00 |
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0c8f825b1a
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Half done with Scene Component Parsing
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2023-03-23 21:43:02 -07:00 |
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f32d6ba35c
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Fixed compilation win32
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2023-03-22 19:29:20 -07:00 |
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9e2f093527
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Tool refactoring
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2023-03-22 18:54:22 -07:00 |
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162fabaf44
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Finished camera controller.
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2023-03-21 20:52:17 -07:00 |
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bfcf5b0448
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I guess I half ass fixed hitbox resolution
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2023-03-21 15:16:48 -07:00 |
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0be34af8dc
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Basic hit detection
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2023-03-21 14:42:54 -07:00 |
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9a8aae4d5e
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Testing UI without assets.
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2023-03-20 21:12:03 -07:00 |
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a63e9d3242
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Separating tools slowly
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2023-03-20 12:17:36 -07:00 |
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8c17a107b2
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About to implement physics
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2023-03-19 10:17:33 -07:00 |
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23b35a9394
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About to implement Physics.
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2023-03-19 10:17:23 -07:00 |
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765c9015ae
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Fixed raycast sphere.
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2023-03-18 22:58:26 -07:00 |
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6099b5afc6
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Starting work on capsules.
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2023-03-16 22:30:57 -07:00 |
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7d1fc6906a
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Adding bitmap fonts
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2023-03-14 18:55:10 -07:00 |
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4d0439ca11
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Added PS Vita support
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2023-03-14 00:20:43 -07:00 |
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c3ade0936a
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tic tac toe done
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2023-03-08 21:13:44 -08:00 |
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cc267bfce9
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Added camera relative UI support.
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2023-03-08 17:37:08 -08:00 |
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6d5d48a5f5
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UI menu now accepts mouse input from absolutes.
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2023-03-08 16:39:24 -08:00 |
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592978dc3a
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prog
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2023-03-06 22:04:47 -08:00 |
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167e56bbc3
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Prog
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2023-03-06 16:06:34 -08:00 |
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c36eb4134a
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Updated some docs
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2023-03-05 23:49:58 -08:00 |
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98eb09f288
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Totally refactored UILabel
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2023-03-05 23:42:15 -08:00 |
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b9a6620902
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Scene UI
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2023-03-05 15:51:07 -08:00 |
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