362 Commits

Author SHA1 Message Date
a9462a42cc Cleaned slate. 2022-10-18 10:00:31 -07:00
94914e2ebc Made compilation actually work 2022-02-27 09:49:06 -08:00
4f0e1a37c5 Compiling again 2022-02-27 09:33:55 -08:00
cb6f9eaaa9 Id 2022-02-27 08:45:11 -08:00
7d101dab55 Added some new actions 2022-02-25 12:16:25 -08:00
0fd3bf459c Fixed compiling on linux 2022-02-14 11:10:17 -08:00
af2f9bd2a4 Comitting progress 2022-01-06 16:14:56 -08:00
7b61b590d7 Tested that texture scaling changes work 2022-01-03 20:35:23 -08:00
c1583392c4 Writing a few more asserts. 2022-01-03 08:12:28 -08:00
6e76d03d13 Setup example shader. 2022-01-02 22:30:41 -08:00
79ba0faf97 Just adding more assertions. 2022-01-02 12:25:58 -08:00
486235c8e9 More assertions. 2022-01-02 11:33:54 -08:00
560bd2b7f3 Adding some assertions 2022-01-02 10:48:28 -08:00
896e7c6f54 Compiling again. 2021-12-30 21:48:52 -08:00
d76028b38c FUgma 2021-12-07 20:33:40 -08:00
7117ddbdca Compiles again. 2021-12-07 09:08:18 -08:00
f2415817d4 Reworking everything about shaders. 2021-12-07 09:06:28 -08:00
c75bce4d93 CMakeLists for each C file 2021-12-07 07:28:47 -08:00
f333cc47fa Final commit pre C++ 2021-11-25 08:31:35 -08:00
6c9eb8b685 A bit more code cleanup 2021-11-22 20:25:45 -08:00
a4198e8396 Updated CGLM 2021-11-22 09:21:29 -08:00
8a77b39e07 Moved a tonne of code around 2021-11-22 09:20:01 -08:00
3a6b6ea655 Update CGLM 2021-11-17 09:09:57 -08:00
7c68d8831c Last commit 2021-11-17 09:08:27 -08:00
41cbe94cbc Just committing while I rethink things 2021-11-15 22:13:32 -08:00
20428597b6 Fixed texture generation for 3 channel textures 2021-11-14 23:25:26 -08:00
9b4acae63c Technically refactored. 2021-11-14 22:42:10 -08:00
54d01b5ed6 Asset manager is now in charge of the loaded assets. 2021-11-13 22:06:41 -08:00
9a695813f9 Set up a multipass shader 2021-11-12 08:40:49 -08:00
6d287e5ff8 Confirmed shaders work 2021-11-12 06:54:25 -08:00
e4222866ef Working on the new refactor of primitive and shader 2021-11-11 09:47:42 -08:00
ada6de9723 Nuked old scene code. 2021-11-09 21:45:00 -08:00
66e8240ff7 Working on shader code. 2021-11-09 09:25:15 -08:00
2d05d9e60e Added asset manager into the game engine itself. 2021-11-09 08:14:20 -08:00
b86b66dae6 Finished asset manager 2021-11-09 07:58:06 -08:00
6856e97337 Cleaning up some assetman code. 2021-11-09 00:48:29 -08:00
5a48eba8b3 Doing some thinking about asset manager 2021-11-08 09:02:10 -08:00
a6bae07e38 Converted tooling to C. 2021-11-07 23:34:05 -08:00
a2a839cbac I hate cmake 2021-11-07 19:42:50 -08:00
b06099d11e Fixed assets not loading. 2021-11-07 11:05:55 -08:00
332d1c3080 Oh yeah, it's all coming together 2021-11-07 10:36:39 -08:00
715ecd3a73 I hate my life 2021-11-05 10:55:10 -07:00
f6ea081b2d Made compressing assets actually compress, now if only I could load them 🤔 2021-11-04 14:23:13 -07:00
c61a63c30f Texture resizing 2021-11-04 13:28:28 -07:00
21e19ba995 Example code cleanup 2021-11-04 11:31:57 -07:00
e7c9848f63 Working on C tooling 2021-11-04 11:28:11 -07:00
42566e157b Working on C based tooling 2021-11-04 11:28:05 -07:00
335cad7803 Update deps 2021-11-03 23:51:00 -07:00
11cf4c7831 Testing around with asset loading. 2021-11-03 23:49:38 -07:00
a2c622ddc1 Fixed loading example. 2021-11-03 12:51:48 -07:00