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a9462a42cc
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Cleaned slate.
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2022-10-18 10:00:31 -07:00 |
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94914e2ebc
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Made compilation actually work
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2022-02-27 09:49:06 -08:00 |
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4f0e1a37c5
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Compiling again
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2022-02-27 09:33:55 -08:00 |
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cb6f9eaaa9
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Id
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2022-02-27 08:45:11 -08:00 |
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7d101dab55
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Added some new actions
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2022-02-25 12:16:25 -08:00 |
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0fd3bf459c
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Fixed compiling on linux
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2022-02-14 11:10:17 -08:00 |
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af2f9bd2a4
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Comitting progress
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2022-01-06 16:14:56 -08:00 |
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7b61b590d7
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Tested that texture scaling changes work
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2022-01-03 20:35:23 -08:00 |
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c1583392c4
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Writing a few more asserts.
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2022-01-03 08:12:28 -08:00 |
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6e76d03d13
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Setup example shader.
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2022-01-02 22:30:41 -08:00 |
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79ba0faf97
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Just adding more assertions.
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2022-01-02 12:25:58 -08:00 |
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486235c8e9
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More assertions.
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2022-01-02 11:33:54 -08:00 |
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560bd2b7f3
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Adding some assertions
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2022-01-02 10:48:28 -08:00 |
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896e7c6f54
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Compiling again.
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2021-12-30 21:48:52 -08:00 |
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d76028b38c
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FUgma
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2021-12-07 20:33:40 -08:00 |
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7117ddbdca
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Compiles again.
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2021-12-07 09:08:18 -08:00 |
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f2415817d4
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Reworking everything about shaders.
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2021-12-07 09:06:28 -08:00 |
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c75bce4d93
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CMakeLists for each C file
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2021-12-07 07:28:47 -08:00 |
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f333cc47fa
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Final commit pre C++
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2021-11-25 08:31:35 -08:00 |
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6c9eb8b685
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A bit more code cleanup
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2021-11-22 20:25:45 -08:00 |
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a4198e8396
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Updated CGLM
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2021-11-22 09:21:29 -08:00 |
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8a77b39e07
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Moved a tonne of code around
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2021-11-22 09:20:01 -08:00 |
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3a6b6ea655
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Update CGLM
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2021-11-17 09:09:57 -08:00 |
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7c68d8831c
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Last commit
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2021-11-17 09:08:27 -08:00 |
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41cbe94cbc
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Just committing while I rethink things
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2021-11-15 22:13:32 -08:00 |
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20428597b6
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Fixed texture generation for 3 channel textures
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2021-11-14 23:25:26 -08:00 |
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9b4acae63c
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Technically refactored.
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2021-11-14 22:42:10 -08:00 |
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54d01b5ed6
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Asset manager is now in charge of the loaded assets.
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2021-11-13 22:06:41 -08:00 |
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9a695813f9
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Set up a multipass shader
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2021-11-12 08:40:49 -08:00 |
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6d287e5ff8
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Confirmed shaders work
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2021-11-12 06:54:25 -08:00 |
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e4222866ef
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Working on the new refactor of primitive and shader
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2021-11-11 09:47:42 -08:00 |
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ada6de9723
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Nuked old scene code.
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2021-11-09 21:45:00 -08:00 |
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66e8240ff7
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Working on shader code.
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2021-11-09 09:25:15 -08:00 |
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2d05d9e60e
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Added asset manager into the game engine itself.
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2021-11-09 08:14:20 -08:00 |
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b86b66dae6
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Finished asset manager
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2021-11-09 07:58:06 -08:00 |
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6856e97337
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Cleaning up some assetman code.
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2021-11-09 00:48:29 -08:00 |
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5a48eba8b3
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Doing some thinking about asset manager
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2021-11-08 09:02:10 -08:00 |
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a6bae07e38
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Converted tooling to C.
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2021-11-07 23:34:05 -08:00 |
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a2a839cbac
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I hate cmake
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2021-11-07 19:42:50 -08:00 |
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b06099d11e
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Fixed assets not loading.
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2021-11-07 11:05:55 -08:00 |
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332d1c3080
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Oh yeah, it's all coming together
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2021-11-07 10:36:39 -08:00 |
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715ecd3a73
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I hate my life
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2021-11-05 10:55:10 -07:00 |
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f6ea081b2d
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Made compressing assets actually compress, now if only I could load them 🤔
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2021-11-04 14:23:13 -07:00 |
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c61a63c30f
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Texture resizing
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2021-11-04 13:28:28 -07:00 |
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21e19ba995
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Example code cleanup
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2021-11-04 11:31:57 -07:00 |
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e7c9848f63
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Working on C tooling
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2021-11-04 11:28:11 -07:00 |
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42566e157b
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Working on C based tooling
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2021-11-04 11:28:05 -07:00 |
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335cad7803
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Update deps
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2021-11-03 23:51:00 -07:00 |
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11cf4c7831
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Testing around with asset loading.
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2021-11-03 23:49:38 -07:00 |
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a2c622ddc1
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Fixed loading example.
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2021-11-03 12:51:48 -07:00 |
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