682 Commits

Author SHA1 Message Date
1146582df0 Bitmap font wrapping so far 2023-03-14 21:10:07 -07:00
7d1fc6906a Adding bitmap fonts 2023-03-14 18:55:10 -07:00
4d0439ca11 Added PS Vita support 2023-03-14 00:20:43 -07:00
ef7a0b29ba First pass adding vita support 2023-03-13 12:07:29 -07:00
20575f17b4 Progress 2023-03-13 08:41:32 -07:00
f6a368eed5 Did a bit of provider cleanup 2023-03-10 09:59:47 -08:00
cef3f1200f Added interval 2023-03-10 09:18:32 -08:00
09ab7622b5 Progress 2023-03-10 08:35:57 -08:00
7e09b1760e POC 2023-03-09 22:52:22 -08:00
c3ade0936a tic tac toe done 2023-03-08 21:13:44 -08:00
cc267bfce9 Added camera relative UI support. 2023-03-08 17:37:08 -08:00
6d5d48a5f5 UI menu now accepts mouse input from absolutes. 2023-03-08 16:39:24 -08:00
592978dc3a prog 2023-03-06 22:04:47 -08:00
167e56bbc3 Prog 2023-03-06 16:06:34 -08:00
c36eb4134a Updated some docs 2023-03-05 23:49:58 -08:00
98eb09f288 Totally refactored UILabel 2023-03-05 23:42:15 -08:00
b9a6620902 Scene UI 2023-03-05 15:51:07 -08:00
f7ff21fa8d UI 2023-03-05 12:58:59 -08:00
855ac79095 Fixed hard crash 2023-03-03 23:15:26 -08:00
6e5f151b9a Some Logic tidy 2023-03-01 21:34:46 -08:00
d7f5c02461 Tic Tac Toe done 2023-03-01 21:21:16 -08:00
530e4d2eb0 Progress 2023-03-01 17:17:19 -08:00
91163cfcad Updating a few more things to state events, will probably stop here for now and revist the trailing things later. 2023-03-01 14:16:50 -08:00
3cd6d555d1 Documented most of the still relevant tools 2023-03-01 10:12:20 -08:00
1061cda666 Switched scene update to state event 2023-03-01 09:40:57 -08:00
6aa7d317d1 Removed Legacy Camera resize 2023-03-01 09:29:25 -08:00
2013600622 Updated more scene item coponents to state system 2023-03-01 09:25:07 -08:00
94d15b20cc Updated the display controllers to use state controls 2023-03-01 08:43:59 -08:00
b9667f8312 Bit of a bug fix / bug prevention 2023-03-01 08:21:46 -08:00
c658fdd08f More work on State System 2023-03-01 08:03:03 -08:00
dfcc14f2a7 Added teardown styled use effect 2023-03-01 06:41:14 -08:00
008cf282dd Improved proper handling of state events 2023-03-01 05:56:20 -08:00
3f361130fd Updated useEvent 2023-02-28 22:18:26 -08:00
8e04742d5a Started upgrading things to new state 2023-02-27 23:36:03 -08:00
fc34ae94ff Added state event. 2023-02-27 12:46:02 -08:00
e625078efe Last commit before the massive state refactor. 2023-02-27 09:19:14 -08:00
0ae51cd4dd I just made C++ God and it's scary 2023-02-26 21:56:39 -08:00
e8892b6477 Moved poker to the games dir 2023-02-26 14:02:31 -08:00
11e12fb0ed Tic tac toe basically done 2023-02-26 14:01:45 -08:00
26abbb2bda Fixed? Normal calculation on 3D AABB 2023-02-24 23:52:58 -08:00
2b51fa7035 PRetty good collision detection but there is still some small bug I don't know about 2023-02-24 23:37:27 -08:00
fad58f1430 Example Collider3D implementation 2023-02-24 22:51:31 -08:00
49272be17c Actually have matrixed cubes working 2023-02-24 22:32:28 -08:00
1d39e86d91 Improved compile time significantly 2023-02-24 00:06:12 -08:00
21b917cf71 Added SceneItemComponent registry (unfinished) 2023-02-23 23:43:13 -08:00
a3c0ed4f52 TIny cleanup 2023-02-22 15:55:14 -08:00
d1bec11558 Added basic debug lines 2023-02-22 13:41:52 -08:00
38527a7de6 Moved Scene implementation around 2023-02-21 20:59:42 -08:00
fc14618f38 Libs 2023-02-21 19:44:22 -08:00
fa4fa03260 Added basic triangle raycasting. 2023-02-20 15:50:26 -08:00