49 Commits

Author SHA1 Message Date
9a695813f9 Set up a multipass shader 2021-11-12 08:40:49 -08:00
a6bae07e38 Converted tooling to C. 2021-11-07 23:34:05 -08:00
715ecd3a73 I hate my life 2021-11-05 10:55:10 -07:00
c61a63c30f Texture resizing 2021-11-04 13:28:28 -07:00
e7c9848f63 Working on C tooling 2021-11-04 11:28:11 -07:00
7097e7a1d4 Finished asset manager. 2021-11-03 10:48:03 -07:00
d9f29cd640 Added in all the other characters (testing) 2021-11-02 08:33:58 -07:00
72dbf6b5f3 Fixed some dependencies 2021-11-01 14:58:30 -07:00
4935ded1fc Fixed double dash 2021-11-01 14:41:56 -07:00
a86592f5bd Doing some code reshuffling 2021-11-01 14:34:42 -07:00
5c7468283b Extracted all parts of all characters 2021-10-17 19:05:40 -07:00
3fd0efb4d8 Utils example 2021-10-17 11:08:40 -07:00
b2e99bb976 More CMake stuff 2021-10-17 00:12:35 -07:00
f7165daa6d Did some tweaks to the CMakeLists 2021-10-16 22:57:19 -07:00
d8ded38fd5 Refactored some tooling. 2021-10-16 20:06:17 -07:00
6ebcf8c5dc Fixed compilation? 2021-10-11 21:47:30 -07:00
43bef266aa Working on restoring betting code. 2021-10-11 08:14:03 -07:00
52f622b5c3 Added Unit Tests 2021-10-01 00:27:36 -07:00
7ce46d3e44 Working on fixing stb 2021-09-30 11:44:58 -07:00
fd6b9e5c84 Working on doing things properly. 2021-09-30 11:09:52 -07:00
d47a3707ba Fixed bugs with render passes. 2021-09-28 10:18:23 -07:00
327db3557e More code cleaning. 2021-09-28 07:01:37 -07:00
fa54383d6f Boredom 2021-09-27 22:48:28 -07:00
7740bd9930 Adding some beter AI. 2021-09-26 12:43:14 -07:00
4fcfb550a7 Adding more TS 2021-09-25 11:29:23 -07:00
6904a46bec Begin refactor. 2021-09-18 23:13:05 -07:00
98daedced9 Doing some cleanup 2021-09-18 17:55:28 -07:00
ef9137fabb Added JS engine. 2021-09-18 00:39:00 -07:00
e6ef96ae78 Moved some code around. 2021-09-13 09:23:36 -07:00
8d69d12728 Cleaned up some UI code. 2021-09-12 13:01:20 -07:00
6c3bf3eeb0 Built basic UI Grid. 2021-09-07 09:07:53 -07:00
6c10429dfb Working on the Player UI 2021-09-06 09:12:45 -07:00
2285568480 Cleaned some code, drastically reduced memory footprint. 2021-09-05 15:02:02 -07:00
01c26b9e16 Added additional settings to control assets prefix. 2021-08-27 20:30:53 -07:00
23c0bdaba6 Compiling for RG351M successfully. 2021-08-27 12:29:51 -07:00
357c171d3a About to audit code. 2021-08-19 23:07:20 -07:00
bf3f942e24 Working on improving the cross compiler 2021-08-19 16:38:27 -07:00
41c460b90b Added AABB Point 2021-08-17 08:25:20 -07:00
40a7041295 Managing to get GBM working 2021-08-16 01:38:35 -04:00
42734a62c9 Added split for libmath on Win32 2021-08-14 13:45:02 -07:00
Dominic
5cf7da5ee0 Managed to get compiling under ubuntu 2021-08-14 13:38:57 -07:00
2d977e041c Testing SDL support 2021-08-14 12:02:34 -07:00
e7f6e356e0 Added settings to CMake 2021-08-14 07:51:46 -07:00
82a8d21320 Update cglm 2021-07-14 20:12:25 -07:00
f7c1380f06 Refactored. 2021-04-22 13:55:34 +10:00
da03a33936 Added texture loading. 2021-04-03 19:49:33 +11:00
424577f835 Added input manager and license. 2021-02-22 07:01:44 +11:00
24218cca63 Added shader loading, added glad 2021-02-17 23:17:19 +11:00
1407d028e8 Vulkan hard :( 2021-02-16 19:22:12 +11:00