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7e09b1760e
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POC
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2023-03-09 22:52:22 -08:00 |
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c3ade0936a
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tic tac toe done
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2023-03-08 21:13:44 -08:00 |
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cc267bfce9
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Added camera relative UI support.
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2023-03-08 17:37:08 -08:00 |
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6d5d48a5f5
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UI menu now accepts mouse input from absolutes.
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2023-03-08 16:39:24 -08:00 |
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98eb09f288
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Totally refactored UILabel
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2023-03-05 23:42:15 -08:00 |
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b9a6620902
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Scene UI
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2023-03-05 15:51:07 -08:00 |
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b9667f8312
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Bit of a bug fix / bug prevention
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2023-03-01 08:21:46 -08:00 |
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c658fdd08f
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More work on State System
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2023-03-01 08:03:03 -08:00 |
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3f361130fd
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Updated useEvent
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2023-02-28 22:18:26 -08:00 |
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8e04742d5a
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Started upgrading things to new state
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2023-02-27 23:36:03 -08:00 |
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fc34ae94ff
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Added state event.
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2023-02-27 12:46:02 -08:00 |
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0ae51cd4dd
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I just made C++ God and it's scary
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2023-02-26 21:56:39 -08:00 |
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11e12fb0ed
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Tic tac toe basically done
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2023-02-26 14:01:45 -08:00 |
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2b51fa7035
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PRetty good collision detection but there is still some small bug I don't know about
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2023-02-24 23:37:27 -08:00 |
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49272be17c
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Actually have matrixed cubes working
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2023-02-24 22:32:28 -08:00 |
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a3c0ed4f52
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TIny cleanup
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2023-02-22 15:55:14 -08:00 |
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d1bec11558
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Added basic debug lines
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2023-02-22 13:41:52 -08:00 |
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38527a7de6
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Moved Scene implementation around
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2023-02-21 20:59:42 -08:00 |
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fa4fa03260
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Added basic triangle raycasting.
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2023-02-20 15:50:26 -08:00 |
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467f4d5a3f
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Starting basic physics, nothing fancy
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2023-02-20 00:29:28 -08:00 |
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da3613a7ff
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Physics time
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2023-02-18 21:10:14 -08:00 |
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