655 Commits

Author SHA1 Message Date
5619ce9824 Fixed VNDummy import missing 2023-05-18 21:52:41 -07:00
7a6731cc9e XML structured much better 2023-05-18 21:51:22 -07:00
26252d3b64 VNSceneGen is more or less working 2023-05-18 21:39:59 -07:00
e5b7bb9eec VN Scene update prog. 2023-05-18 09:35:03 -07:00
fc303b3b47 About to break VN Scene Parser 2023-05-17 21:52:24 -07:00
1e04811c20 Comitting incase I break something 2023-05-17 12:48:42 -07:00
5ce7950945 Added a great scene generator 2023-05-16 20:37:41 -07:00
bce6dbffa6 Prefab Generator Refactor 2023-05-16 08:56:05 -07:00
a7aec06aec Tiled sprite improvements! 2023-05-14 19:06:37 -07:00
d603da50c7 Testing textures 2023-05-11 23:57:08 -07:00
ba44eacfba Fixed UI Image 2023-05-10 23:35:10 -07:00
195e49e243 (Temp) UI only renders to backbuffer 2023-05-10 12:48:33 -07:00
cdc3e89f8a Allow camera render target to be null 2023-05-10 07:43:02 -07:00
9f5c39b8d0 Added percentage support to UIElements 2023-05-09 23:51:12 -07:00
e6b93fe5db Grid Progress 2023-04-30 15:31:22 -07:00
248e000c63 UI Border Done 2023-04-29 20:55:32 -07:00
129a460cd1 Now I gotta fix alignment 2023-04-27 23:31:09 -07:00
89afd1e53f TTF Loading Fixed 2023-04-27 21:52:19 -07:00
60d4b53a33 Added IF Event Parsing 2023-04-25 23:06:23 -07:00
ce2ac8ba1c Add choice and choice-set event parsing 2023-04-25 20:33:13 -07:00
556b731c0e Fixed / Finished Go To event 2023-04-25 19:20:12 -07:00
a0eaa4b0ff Merge branch 'master' of https://git.wish.moe/YourWishes/Dawn 2023-04-25 18:55:00 -07:00
88f4c5684a Marker progress 2023-04-25 18:22:55 -07:00
a231b14df4 Fixed parallel event bug 2023-04-24 22:35:45 -07:00
87d12982d1 Parallel event processing 2023-04-24 20:04:31 -07:00
d105f9e4ab Parallel event 2023-04-23 21:43:17 -07:00
7c45d4469a Working on parser 2023-04-23 18:46:03 -07:00
d4b4267c51 First real pass at VN Event Parsing 2023-04-22 22:50:20 -07:00
23d5e13178 VNEvents 2023-04-21 23:30:33 -07:00
36119645d5 Moved more files around, working on VN engine 2023-04-20 14:08:02 -07:00
1c21c15261 Starting new VN Structure 2023-04-18 09:55:11 -07:00
a942738e95 Prog 2023-04-09 15:41:27 -07:00
26efdfe314 Example of allowing multiple components of the same type to be queried. 2023-04-07 07:46:41 -07:00
4be44fbf10 Sword attack done 2023-04-07 07:25:54 -07:00
4d61fd81a8 New attack system tomorrow, bed tonight 2023-04-06 22:28:36 -07:00
8e964688b9 Thinking of a new attack base 2023-04-05 22:44:24 -07:00
46a2c50b9e Player texture 2023-04-05 22:21:11 -07:00
599e354b90 Fixed weird fmod bug I guess 2023-04-05 22:13:24 -07:00
0e6befb92e Trying to find the modulo problem 2023-04-05 21:44:55 -07:00
411076c903 Moving Unity walk system over (incomplete) 2023-04-05 08:24:03 -07:00
e4008d5252 Fixed the billboard shader to be what I intended from the start. 2023-04-04 22:27:27 -07:00
685bc5b9c9 First pass of new shader manager 2023-04-04 21:49:20 -07:00
e51818f748 idk shaders 2023-04-02 19:00:51 -07:00
8945c2e3a9 Fixed colors in shaders. 2023-04-02 17:45:46 -07:00
c41bc60075 Started fixing texture tool (incomplete) 2023-04-02 17:15:49 -07:00
17acc2fa3e Prog on assets 2023-04-02 13:26:32 -07:00
fb8300f824 Merge branch 'test' 2023-04-02 13:22:59 -07:00
18b4648810 testT 2023-04-02 13:22:29 -07:00
73310fbf87 Made sword "work" 2023-04-01 23:58:58 -07:00
fdb1c69775 Made the hurt hazard work better. 2023-04-01 23:52:34 -07:00