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0b3bae6e6c
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Fixed a few small things.
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2023-06-20 09:29:16 -07:00 |
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0b26b5a06a
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Added texture data format support
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2023-06-20 08:35:28 -07:00 |
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f468ddee50
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Need a better solution but added compiler flag to change padding of ints in arrays on GLSL
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2023-06-19 11:57:59 -07:00 |
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2285914c2e
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Fixed shader alignment on windows
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2023-06-19 11:44:45 -07:00 |
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6a202edf23
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Removed old font parts
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2023-06-17 20:26:26 -07:00 |
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4fb73f455f
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I guess I fixed a bug, not really sure, moving on to restoring game functionality
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2023-06-17 20:23:30 -07:00 |
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a30d1758f4
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Progress untangle
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2023-06-14 21:14:52 -07:00 |
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da5d3da6df
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Prog ttf
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2023-06-12 06:25:17 -07:00 |
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0c84689245
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API Almost finished
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2023-06-11 09:05:25 -07:00 |
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1af1f9ef14
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About 3/4 done with new font system
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2023-06-09 23:12:10 -07:00 |
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3ca30721b6
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TTF Prog
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2023-06-05 11:49:38 -07:00 |
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bbd442b191
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Basicallly POC, but still somethign wrong with u_FontQuadParts
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2023-06-04 10:05:42 -07:00 |
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6a61255aee
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Half way through debugging texture problems
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2023-06-04 08:28:49 -07:00 |
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6dda9a6797
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Font round 1
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2023-06-02 21:04:35 -07:00 |
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d20e8e8e7a
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Testing Font shader setup for arrays
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2023-06-01 10:10:34 -07:00 |
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970e98f49a
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Fixed some bugs with buffers during font building
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2023-05-31 10:47:06 -07:00 |
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e3d0070e95
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Fixed UI not rendering (partially)
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2023-05-31 09:30:21 -07:00 |
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b6cbd982eb
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Moved a few things to shader buffers, added some bugs that I have to fix
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2023-05-30 08:35:18 -07:00 |
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8da23b123a
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First working example
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2023-05-29 19:50:04 -07:00 |
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96dd33c6b8
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Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components.
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2023-05-29 15:52:08 -07:00 |
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117262267c
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Mid prog font
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2023-05-26 10:44:17 -07:00 |
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a2669f6eb9
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Added shader param buffer support
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2023-05-24 23:07:09 -07:00 |
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66c4755ac5
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Fixed texture filter modes not applying.
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2023-05-22 11:52:10 -07:00 |
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8328dba55c
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First phase moving from STBTT to FreeType
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2023-05-22 11:25:59 -07:00 |
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4a0c817a1c
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Prepping to allow textures to have different render modes/types. Prepping for freetype support
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2023-05-21 23:35:39 -07:00 |
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a6ecdfd84d
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VN textbox event
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2023-05-21 15:11:51 -07:00 |
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e6c966f3dd
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Tiled sprite improvements!
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2023-05-14 19:06:37 -07:00 |
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f44fe25011
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Testing textures
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2023-05-11 23:57:08 -07:00 |
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54d21397e1
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Fixed weird fmod bug I guess
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2023-04-05 22:13:24 -07:00 |
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78a5e5b4e8
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Fixed the billboard shader to be what I intended from the start.
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2023-04-04 22:27:27 -07:00 |
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095a60e5dc
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First pass of new shader manager
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2023-04-04 21:49:20 -07:00 |
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a52f54b3e6
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idk shaders
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2023-04-02 19:00:51 -07:00 |
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b20c099fc0
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Fixed colors in shaders.
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2023-04-02 17:45:46 -07:00 |
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2e708bcc1d
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Prefab Tool More-Or-Less done
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2023-03-29 20:31:08 -07:00 |
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87c1ac3710
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Cleaned prefab parser a lot
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2023-03-29 18:44:28 -07:00 |
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978c420046
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Basic hit detection
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2023-03-21 14:42:54 -07:00 |
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3a790e57c9
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Got FPS label rendering on vita
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2023-03-21 08:48:58 -07:00 |
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9ea6d600b4
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Fixed the colors
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2023-03-21 01:03:42 -07:00 |
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5cc51e3fd0
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Fixed vita textures, broke non-vita textures
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2023-03-21 00:55:53 -07:00 |
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fe5293e5bd
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Added test texture and testing vitasdk caching (2)
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2023-03-20 22:59:32 -07:00 |
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0f75f79498
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Testing UI without assets.
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2023-03-20 21:12:03 -07:00 |
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9c9c64228a
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Adding bitmap fonts
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2023-03-14 18:55:10 -07:00 |
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f5c5d1f49d
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Added PS Vita support
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2023-03-14 00:20:43 -07:00 |
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ee2dc931f2
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Totally refactored UILabel
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2023-03-05 23:42:15 -08:00 |
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4dbd9c4521
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Started upgrading things to new state
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2023-02-27 23:36:03 -08:00 |
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389a290362
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Added basic debug lines
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2023-02-22 13:41:52 -08:00 |
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9606b4dc9b
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Starting basic physics, nothing fancy
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2023-02-20 00:29:28 -08:00 |
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87733d6299
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Removed the troublesome components
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2023-02-18 11:27:20 -08:00 |
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3ee07af4db
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The fruits of my labor
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2023-01-20 00:00:36 -08:00 |
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97fd59f28d
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Stuff I've fixed so far.
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2023-01-19 20:24:43 -08:00 |
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