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e660fade95
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Added prefabs
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2024-12-02 20:00:54 -06:00 |
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91caebd385
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Made char rotate
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2024-11-25 22:12:03 -06:00 |
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4914ec6168
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cleaned things up a bit, looks good to start implementing the rpg mechs
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2024-11-25 21:37:28 -06:00 |
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274c96bb64
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bit of cleanup
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2024-11-25 20:04:31 -06:00 |
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aefbe17786
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Replace dawnlibs with dawn.hpp
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2024-11-25 17:08:25 -06:00 |
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cfa9e0e99a
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About to relearn this version of the language.
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2024-11-25 16:09:56 -06:00 |
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2074cc9211
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Label rendering a bit better
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2023-12-14 23:29:54 -06:00 |
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9eee482883
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Testing the limits of the Canvas renderer
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2023-12-14 11:25:36 -06:00 |
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f180e81bc4
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Flip Y coordinates on textures on UIShader
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2023-12-14 11:20:14 -06:00 |
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d2c057cd53
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Finished UI Render Context
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2023-12-13 22:55:13 -06:00 |
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952db756a0
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Prepping UI Label
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2023-12-12 16:08:13 -06:00 |
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d9278414c5
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Example of Rendering UI done.
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2023-12-12 13:40:50 -06:00 |
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debe4146eb
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Added support for shader structures.
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2023-12-12 11:28:54 -06:00 |
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0fa08a1c92
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Uniform arrays working.
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2023-12-11 23:54:52 -06:00 |
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a40874ceee
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Added example buffer function.
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2023-12-06 09:15:38 -06:00 |
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89fe77c07e
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Asset Progress
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2023-11-25 15:51:20 -06:00 |
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c2fb75df97
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Textures are working now
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2023-11-19 11:39:48 -06:00 |
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830694ee0a
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glClear is causing stack corrpution
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2023-11-19 01:16:41 -06:00 |
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26b5ec2c7f
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Testing some event stuff
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2023-11-17 22:40:08 -06:00 |
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490da9d0c1
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First render.
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2023-11-17 00:02:04 -06:00 |
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55f629c7b5
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start shader
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2023-11-16 15:58:57 -06:00 |
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04dbead9a2
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Progress
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2023-11-15 23:13:22 -06:00 |
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d8bc1d0fe3
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Adding some components.
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2023-11-15 22:14:53 -06:00 |
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6c6203a41d
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New scene items system
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2023-11-15 18:56:25 -06:00 |
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1817dcaf3a
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Base refactor
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2023-11-14 09:16:48 -06:00 |
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214082d00f
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About to have to look at shader code again.
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2023-11-13 01:42:00 -06:00 |
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e3c484d20d
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BIt more cleanup.
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2023-11-13 00:48:48 -06:00 |
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dba5aa36c5
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Removed physics for now.
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2023-11-12 23:29:52 -06:00 |
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ba185e9fe4
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Switching SceneItems to smarts
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2023-11-12 23:02:11 -06:00 |
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e540efb726
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Shaders improved
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2023-11-12 20:10:53 -06:00 |
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aa7ea94669
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Removed RenderTarget event pointer.
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2023-11-12 19:28:01 -06:00 |
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9363e6bc17
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Nuked Transform
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2023-11-12 10:41:47 -06:00 |
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085facd079
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Even more shared pointers.
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2023-11-10 22:33:21 -06:00 |
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732a90931c
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Converted a couple more things to shared pointers.
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2023-11-10 20:12:18 -06:00 |
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c4032b4a84
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Bit of cleanup.
|
2023-11-01 23:08:20 -05:00 |
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d530210bed
|
Starting refactor now.
|
2023-11-01 22:03:16 -05:00 |
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c5cfc31436
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Rewrote assertions
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2023-11-01 21:48:10 -05:00 |
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96291cbd88
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Fixed simple textured shader.
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2023-11-01 10:49:02 -05:00 |
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4315a7e847
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Made emscripten work a bit better
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2023-11-01 10:42:51 -05:00 |
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8df7cd23ea
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Added text alignment support.
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2023-10-09 17:55:46 -05:00 |
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404d1c6227
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Added UI Scaling support
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2023-07-24 11:01:29 -07:00 |
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34ff460343
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Standardizing Shader Buffers a bit more
|
2023-07-23 22:28:50 -07:00 |
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427be68e63
|
Attemping apple fix (1)
|
2023-07-23 20:05:53 -07:00 |
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a062b5a376
|
Fixed Mac OSX Bugs
|
2023-07-23 15:02:44 -07:00 |
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a94b16e23f
|
Inserted OpenGL Error checking
|
2023-07-23 13:57:25 -07:00 |
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5b01eb904d
|
Added reasons to assertions
|
2023-07-23 10:15:37 -07:00 |
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ef6b269141
|
Starting to support OSX
|
2023-07-21 08:56:36 -07:00 |
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ee7963fb1a
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Fixed blending (for now)
|
2023-06-26 18:36:58 -07:00 |
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160aa43973
|
New textures
|
2023-06-20 23:57:22 -07:00 |
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e2e4732938
|
Moving some assets around
|
2023-06-20 10:54:15 -07:00 |
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