120 Commits

Author SHA1 Message Date
e660fade95 Added prefabs 2024-12-02 20:00:54 -06:00
91caebd385 Made char rotate 2024-11-25 22:12:03 -06:00
4914ec6168 cleaned things up a bit, looks good to start implementing the rpg mechs 2024-11-25 21:37:28 -06:00
274c96bb64 bit of cleanup 2024-11-25 20:04:31 -06:00
aefbe17786 Replace dawnlibs with dawn.hpp 2024-11-25 17:08:25 -06:00
cfa9e0e99a About to relearn this version of the language. 2024-11-25 16:09:56 -06:00
2074cc9211 Label rendering a bit better 2023-12-14 23:29:54 -06:00
9eee482883 Testing the limits of the Canvas renderer 2023-12-14 11:25:36 -06:00
f180e81bc4 Flip Y coordinates on textures on UIShader 2023-12-14 11:20:14 -06:00
d2c057cd53 Finished UI Render Context 2023-12-13 22:55:13 -06:00
952db756a0 Prepping UI Label 2023-12-12 16:08:13 -06:00
d9278414c5 Example of Rendering UI done. 2023-12-12 13:40:50 -06:00
debe4146eb Added support for shader structures. 2023-12-12 11:28:54 -06:00
0fa08a1c92 Uniform arrays working. 2023-12-11 23:54:52 -06:00
a40874ceee Added example buffer function. 2023-12-06 09:15:38 -06:00
89fe77c07e Asset Progress 2023-11-25 15:51:20 -06:00
c2fb75df97 Textures are working now 2023-11-19 11:39:48 -06:00
830694ee0a glClear is causing stack corrpution 2023-11-19 01:16:41 -06:00
26b5ec2c7f Testing some event stuff 2023-11-17 22:40:08 -06:00
490da9d0c1 First render. 2023-11-17 00:02:04 -06:00
55f629c7b5 start shader 2023-11-16 15:58:57 -06:00
04dbead9a2 Progress 2023-11-15 23:13:22 -06:00
d8bc1d0fe3 Adding some components. 2023-11-15 22:14:53 -06:00
6c6203a41d New scene items system 2023-11-15 18:56:25 -06:00
1817dcaf3a Base refactor 2023-11-14 09:16:48 -06:00
214082d00f About to have to look at shader code again. 2023-11-13 01:42:00 -06:00
e3c484d20d BIt more cleanup. 2023-11-13 00:48:48 -06:00
dba5aa36c5 Removed physics for now. 2023-11-12 23:29:52 -06:00
ba185e9fe4 Switching SceneItems to smarts 2023-11-12 23:02:11 -06:00
e540efb726 Shaders improved 2023-11-12 20:10:53 -06:00
aa7ea94669 Removed RenderTarget event pointer. 2023-11-12 19:28:01 -06:00
9363e6bc17 Nuked Transform 2023-11-12 10:41:47 -06:00
085facd079 Even more shared pointers. 2023-11-10 22:33:21 -06:00
732a90931c Converted a couple more things to shared pointers. 2023-11-10 20:12:18 -06:00
c4032b4a84 Bit of cleanup. 2023-11-01 23:08:20 -05:00
d530210bed Starting refactor now. 2023-11-01 22:03:16 -05:00
c5cfc31436 Rewrote assertions 2023-11-01 21:48:10 -05:00
96291cbd88 Fixed simple textured shader. 2023-11-01 10:49:02 -05:00
4315a7e847 Made emscripten work a bit better 2023-11-01 10:42:51 -05:00
8df7cd23ea Added text alignment support. 2023-10-09 17:55:46 -05:00
404d1c6227 Added UI Scaling support 2023-07-24 11:01:29 -07:00
34ff460343 Standardizing Shader Buffers a bit more 2023-07-23 22:28:50 -07:00
427be68e63 Attemping apple fix (1) 2023-07-23 20:05:53 -07:00
a062b5a376 Fixed Mac OSX Bugs 2023-07-23 15:02:44 -07:00
a94b16e23f Inserted OpenGL Error checking 2023-07-23 13:57:25 -07:00
5b01eb904d Added reasons to assertions 2023-07-23 10:15:37 -07:00
ef6b269141 Starting to support OSX 2023-07-21 08:56:36 -07:00
ee7963fb1a Fixed blending (for now) 2023-06-26 18:36:58 -07:00
160aa43973 New textures 2023-06-20 23:57:22 -07:00
e2e4732938 Moving some assets around 2023-06-20 10:54:15 -07:00