24 Commits

Author SHA1 Message Date
2af55041c8 Example scene loading 2024-12-02 14:53:41 -06:00
f4120095ed Allowed scene items cleanup to happen earlier to prevent access null weak pointers. Also added Sphere Mesh and Sphere Collider(s) 2024-11-26 18:44:52 -06:00
4914ec6168 cleaned things up a bit, looks good to start implementing the rpg mechs 2024-11-25 21:37:28 -06:00
3920dd34a3 Timeout and Interval events 2023-11-25 23:57:07 -06:00
26b5ec2c7f Testing some event stuff 2023-11-17 22:40:08 -06:00
d8bc1d0fe3 Adding some components. 2023-11-15 22:14:53 -06:00
6c6203a41d New scene items system 2023-11-15 18:56:25 -06:00
1817dcaf3a Base refactor 2023-11-14 09:16:48 -06:00
dba5aa36c5 Removed physics for now. 2023-11-12 23:29:52 -06:00
3836d68033 More standard pointers. 2023-11-12 19:52:41 -06:00
9363e6bc17 Nuked Transform 2023-11-12 10:41:47 -06:00
7b1933159b Changed scene item components to smart pointers 2023-11-10 23:21:59 -06:00
5b01eb904d Added reasons to assertions 2023-07-23 10:15:37 -07:00
c065ab08b3 Moved Scene implementation around 2023-02-21 20:59:42 -08:00
7585891276 about to add SDL and probably break everything 2023-01-16 10:01:06 -08:00
5b6f9124b5 Fixed whatever was wrong with my shader 2022-12-05 19:27:32 -08:00
bcdb0742f3 Barely progress on tilesets 2022-12-04 21:25:13 -08:00
d81cb5d834 Added appropriate delete statements. 2022-11-12 01:35:47 -08:00
42645883cd Part one - removed references and smart pointers 2022-11-11 19:08:46 -08:00
942de96e16 Lots of UI Component Updates 2022-10-27 08:16:55 -07:00
be529b70c1 Basic transform stuff 2022-10-21 22:01:37 -07:00
0033785251 Material 2022-10-19 22:59:48 -07:00
acc9d798cb Fixed all my pointers 2022-10-19 19:44:47 -07:00
6f10535962 More Progress 2022-10-18 15:23:50 -07:00