108 Commits

Author SHA1 Message Date
282d999603 Fixed blending (for now) 2023-06-26 18:36:58 -07:00
ac797c8abb Moving some assets around 2023-06-20 10:54:15 -07:00
9574e9a3e9 Added texture data format support 2023-06-20 08:35:28 -07:00
318615c3b4 Fixed bug with VN scrolling 2023-06-18 10:00:28 -07:00
9431ecfe00 Removed old font parts 2023-06-17 20:26:26 -07:00
b35c9c3505 Removed old TrueType 2023-06-16 10:46:41 -07:00
c7d5377b9c Pretty much everything Label wise is working 2023-06-12 08:32:12 -07:00
a4eecbe1d4 Prog ttf 2023-06-12 06:25:17 -07:00
bbc75feb0d Loading fonts is done 2023-06-10 12:01:14 -07:00
4acf77257a About 3/4 done with new font system 2023-06-09 23:12:10 -07:00
c6d0801db0 Font loading progress 2023-06-09 09:04:45 -07:00
d3b9f82ad0 TTF Prog 2023-06-05 11:49:38 -07:00
0721e98e00 Basicallly POC, but still somethign wrong with u_FontQuadParts 2023-06-04 10:05:42 -07:00
19eabe6e76 Font round 1 2023-06-02 21:04:35 -07:00
1b84efe0d6 Fixed some bugs with buffers during font building 2023-05-31 10:47:06 -07:00
4ae838945e Fixed UI not rendering (partially) 2023-05-31 09:30:21 -07:00
a51c5d0fc8 Moved a few things to shader buffers, added some bugs that I have to fix 2023-05-30 08:35:18 -07:00
89ab1800ec First working example 2023-05-29 19:50:04 -07:00
cdc0c03dd3 Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components. 2023-05-29 15:52:08 -07:00
d6625ba094 Mid prog font 2023-05-26 10:44:17 -07:00
e38d6b7948 Added shader param buffer support 2023-05-24 23:07:09 -07:00
b65f52878a Fixed texture filter modes not applying. 2023-05-22 11:52:10 -07:00
fd6d6ab677 First phase moving from STBTT to FreeType 2023-05-22 11:25:59 -07:00
6069c71384 Prepping to allow textures to have different render modes/types. Prepping for freetype support 2023-05-21 23:35:39 -07:00
c69352cf9c VN Textbox Scroll initial version 2023-05-20 22:13:22 -07:00
a7aec06aec Tiled sprite improvements! 2023-05-14 19:06:37 -07:00
d603da50c7 Testing textures 2023-05-11 23:57:08 -07:00
195e49e243 (Temp) UI only renders to backbuffer 2023-05-10 12:48:33 -07:00
cdc3e89f8a Allow camera render target to be null 2023-05-10 07:43:02 -07:00
129a460cd1 Now I gotta fix alignment 2023-04-27 23:31:09 -07:00
7c45d4469a Working on parser 2023-04-23 18:46:03 -07:00
36119645d5 Moved more files around, working on VN engine 2023-04-20 14:08:02 -07:00
599e354b90 Fixed weird fmod bug I guess 2023-04-05 22:13:24 -07:00
685bc5b9c9 First pass of new shader manager 2023-04-04 21:49:20 -07:00
fdb1c69775 Made the hurt hazard work better. 2023-04-01 23:52:34 -07:00
b77d0526eb Prefab Tool More-Or-Less done 2023-03-29 20:31:08 -07:00
9e2f093527 Tool refactoring 2023-03-22 18:54:22 -07:00
162fabaf44 Finished camera controller. 2023-03-21 20:52:17 -07:00
c93069b2cf FPS Label Implemented 2023-03-21 07:50:21 -07:00
bfa0a907f0 Fixed the colors 2023-03-21 01:03:42 -07:00
332c8e5319 Fixed vita textures, broke non-vita textures 2023-03-21 00:55:53 -07:00
9a8aae4d5e Testing UI without assets. 2023-03-20 21:12:03 -07:00
765c9015ae Fixed raycast sphere. 2023-03-18 22:58:26 -07:00
6099b5afc6 Starting work on capsules. 2023-03-16 22:30:57 -07:00
795e69237c Fixed lines ending with whitespace. 2023-03-14 21:21:16 -07:00
1146582df0 Bitmap font wrapping so far 2023-03-14 21:10:07 -07:00
7d1fc6906a Adding bitmap fonts 2023-03-14 18:55:10 -07:00
7e09b1760e POC 2023-03-09 22:52:22 -08:00
cc267bfce9 Added camera relative UI support. 2023-03-08 17:37:08 -08:00
98eb09f288 Totally refactored UILabel 2023-03-05 23:42:15 -08:00