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274c96bb64
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bit of cleanup
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2024-11-25 20:04:31 -06:00 |
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aefbe17786
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Replace dawnlibs with dawn.hpp
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2024-11-25 17:08:25 -06:00 |
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cfa9e0e99a
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About to relearn this version of the language.
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2024-11-25 16:09:56 -06:00 |
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f8c008fd45
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Wow! I can't believe I haven't started this project again!
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2024-11-25 15:59:50 -06:00 |
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a02e87c3fa
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Fix modules
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2024-11-25 15:17:11 -06:00 |
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7d8c104a93
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Update codebase
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2024-05-27 11:53:00 -05:00 |
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9adbc0565f
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UI Testing and fixes
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2023-12-27 12:52:11 -06:00 |
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242fa63e9c
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undoing some auto align stuff
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2023-12-23 23:55:27 -06:00 |
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9822b1a57f
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Broken auto sizing
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2023-12-22 23:29:03 -06:00 |
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92f8b17db6
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Basic UI Alignment controls examples
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2023-12-21 11:21:16 -06:00 |
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457d740c73
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Too lazy to make canvas dynamic right now
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2023-12-19 11:58:24 -06:00 |
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aa14955924
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First pass UI Alignment
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2023-12-19 11:43:53 -06:00 |
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0c6ac2dfbb
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Toying with alignment API.
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2023-12-18 09:10:31 -06:00 |
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2074cc9211
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Label rendering a bit better
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2023-12-14 23:29:54 -06:00 |
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9eee482883
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Testing the limits of the Canvas renderer
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2023-12-14 11:25:36 -06:00 |
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f180e81bc4
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Flip Y coordinates on textures on UIShader
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2023-12-14 11:20:14 -06:00 |
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d2c057cd53
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Finished UI Render Context
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2023-12-13 22:55:13 -06:00 |
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952db756a0
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Prepping UI Label
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2023-12-12 16:08:13 -06:00 |
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d9278414c5
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Example of Rendering UI done.
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2023-12-12 13:40:50 -06:00 |
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debe4146eb
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Added support for shader structures.
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2023-12-12 11:28:54 -06:00 |
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0fa08a1c92
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Uniform arrays working.
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2023-12-11 23:54:52 -06:00 |
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81adf91816
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Cleaned some of the render pass stuff
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2023-12-07 08:10:53 -06:00 |
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cc98571a01
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CLeaned up that last commit a bit.
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2023-12-06 09:17:01 -06:00 |
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a40874ceee
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Added example buffer function.
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2023-12-06 09:15:38 -06:00 |
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3c31c2872d
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Added some extra functions for managing assets.
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2023-12-06 08:59:19 -06:00 |
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0b61be734d
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TrueType Textures are now loading properly.
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2023-12-06 08:52:16 -06:00 |
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e4da9b4d2f
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idk why but my GDB just stopped working
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2023-12-05 20:58:11 -06:00 |
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f140b26172
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TTF
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2023-12-04 21:43:31 -06:00 |
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907b604fc9
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Added truetype, with block support.
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2023-12-01 00:44:35 -06:00 |
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a99ae02f99
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Beginning save manager implement
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2023-11-26 07:49:07 -06:00 |
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16353dfeb5
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Created example prefab.
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2023-11-26 00:20:07 -06:00 |
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3920dd34a3
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Timeout and Interval events
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2023-11-25 23:57:07 -06:00 |
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94941b1c14
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Texture loading done.
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2023-11-25 19:31:16 -06:00 |
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89fe77c07e
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Asset Progress
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2023-11-25 15:51:20 -06:00 |
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c2fb75df97
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Textures are working now
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2023-11-19 11:39:48 -06:00 |
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830694ee0a
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glClear is causing stack corrpution
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2023-11-19 01:16:41 -06:00 |
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26b5ec2c7f
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Testing some event stuff
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2023-11-17 22:40:08 -06:00 |
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0c46c328fa
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evt
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2023-11-17 17:28:41 -06:00 |
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41c26dd103
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About to add evet
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2023-11-17 13:21:56 -06:00 |
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5901b9e07c
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Time, Mr. Freeman?
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2023-11-17 12:27:18 -06:00 |
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490da9d0c1
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First render.
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2023-11-17 00:02:04 -06:00 |
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55f629c7b5
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start shader
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2023-11-16 15:58:57 -06:00 |
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04dbead9a2
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Progress
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2023-11-15 23:13:22 -06:00 |
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d8bc1d0fe3
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Adding some components.
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2023-11-15 22:14:53 -06:00 |
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6c6203a41d
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New scene items system
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2023-11-15 18:56:25 -06:00 |
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1817dcaf3a
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Base refactor
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2023-11-14 09:16:48 -06:00 |
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214082d00f
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About to have to look at shader code again.
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2023-11-13 01:42:00 -06:00 |
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e3c484d20d
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BIt more cleanup.
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2023-11-13 00:48:48 -06:00 |
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dba5aa36c5
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Removed physics for now.
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2023-11-12 23:29:52 -06:00 |
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ba185e9fe4
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Switching SceneItems to smarts
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2023-11-12 23:02:11 -06:00 |
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