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248e000c63
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UI Border Done
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2023-04-29 20:55:32 -07:00 |
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129a460cd1
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Now I gotta fix alignment
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2023-04-27 23:31:09 -07:00 |
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89afd1e53f
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TTF Loading Fixed
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2023-04-27 21:52:19 -07:00 |
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60d4b53a33
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Added IF Event Parsing
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2023-04-25 23:06:23 -07:00 |
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ce2ac8ba1c
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Add choice and choice-set event parsing
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2023-04-25 20:33:13 -07:00 |
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556b731c0e
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Fixed / Finished Go To event
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2023-04-25 19:20:12 -07:00 |
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a0eaa4b0ff
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Merge branch 'master' of https://git.wish.moe/YourWishes/Dawn
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2023-04-25 18:55:00 -07:00 |
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88f4c5684a
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Marker progress
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2023-04-25 18:22:55 -07:00 |
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a231b14df4
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Fixed parallel event bug
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2023-04-24 22:35:45 -07:00 |
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87d12982d1
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Parallel event processing
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2023-04-24 20:04:31 -07:00 |
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d105f9e4ab
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Parallel event
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2023-04-23 21:43:17 -07:00 |
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7c45d4469a
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Working on parser
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2023-04-23 18:46:03 -07:00 |
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d4b4267c51
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First real pass at VN Event Parsing
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2023-04-22 22:50:20 -07:00 |
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23d5e13178
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VNEvents
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2023-04-21 23:30:33 -07:00 |
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36119645d5
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Moved more files around, working on VN engine
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2023-04-20 14:08:02 -07:00 |
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1c21c15261
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Starting new VN Structure
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2023-04-18 09:55:11 -07:00 |
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a942738e95
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Prog
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2023-04-09 15:41:27 -07:00 |
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26efdfe314
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Example of allowing multiple components of the same type to be queried.
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2023-04-07 07:46:41 -07:00 |
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4be44fbf10
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Sword attack done
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2023-04-07 07:25:54 -07:00 |
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4d61fd81a8
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New attack system tomorrow, bed tonight
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2023-04-06 22:28:36 -07:00 |
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8e964688b9
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Thinking of a new attack base
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2023-04-05 22:44:24 -07:00 |
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46a2c50b9e
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Player texture
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2023-04-05 22:21:11 -07:00 |
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599e354b90
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Fixed weird fmod bug I guess
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2023-04-05 22:13:24 -07:00 |
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0e6befb92e
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Trying to find the modulo problem
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2023-04-05 21:44:55 -07:00 |
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411076c903
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Moving Unity walk system over (incomplete)
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2023-04-05 08:24:03 -07:00 |
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e4008d5252
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Fixed the billboard shader to be what I intended from the start.
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2023-04-04 22:27:27 -07:00 |
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685bc5b9c9
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First pass of new shader manager
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2023-04-04 21:49:20 -07:00 |
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e51818f748
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idk shaders
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2023-04-02 19:00:51 -07:00 |
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8945c2e3a9
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Fixed colors in shaders.
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2023-04-02 17:45:46 -07:00 |
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c41bc60075
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Started fixing texture tool (incomplete)
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2023-04-02 17:15:49 -07:00 |
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17acc2fa3e
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Prog on assets
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2023-04-02 13:26:32 -07:00 |
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fb8300f824
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Merge branch 'test'
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2023-04-02 13:22:59 -07:00 |
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18b4648810
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testT
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2023-04-02 13:22:29 -07:00 |
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73310fbf87
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Made sword "work"
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2023-04-01 23:58:58 -07:00 |
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fdb1c69775
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Made the hurt hazard work better.
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2023-04-01 23:52:34 -07:00 |
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9167c7a88a
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Making Solid Controller work
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2023-04-01 22:35:16 -07:00 |
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5ff8489a39
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Working on different collider types.
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2023-04-01 21:59:48 -07:00 |
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d4fb2968ad
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Moved some files around
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2023-03-31 12:50:51 -07:00 |
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5369e2e58a
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Fixed prefab tool for Linux
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2023-03-31 08:58:09 -07:00 |
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c0a74bf52f
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Entity progress
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2023-03-30 21:43:13 -07:00 |
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af110f7c66
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Adding basic basic basic AI
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2023-03-30 19:31:05 -07:00 |
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3af0e0af00
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Testing some enemies
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2023-03-30 18:29:56 -07:00 |
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7bfc067e27
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Add Capsule collider
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2023-03-29 20:57:01 -07:00 |
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b77d0526eb
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Prefab Tool More-Or-Less done
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2023-03-29 20:31:08 -07:00 |
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fce3e050a1
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Cleaned prefab parser a lot
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2023-03-29 18:44:28 -07:00 |
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d8bac10b48
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Working on Prefab Parser updates
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2023-03-29 11:28:04 -07:00 |
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2f2a5dfb70
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Prefab tool improveed
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2023-03-27 15:24:16 -07:00 |
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ad1d3bdbac
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,
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2023-03-26 21:54:40 -07:00 |
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80778d5a75
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Adding some tags to scene item components for the prefab tool
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2023-03-26 11:06:57 -07:00 |
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534914ddd2
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Player Prefab testing new prefab tool
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2023-03-25 22:52:33 -07:00 |
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