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795e69237c
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Fixed lines ending with whitespace.
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2023-03-14 21:21:16 -07:00 |
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1146582df0
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Bitmap font wrapping so far
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2023-03-14 21:10:07 -07:00 |
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7d1fc6906a
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Adding bitmap fonts
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2023-03-14 18:55:10 -07:00 |
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4d0439ca11
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Added PS Vita support
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2023-03-14 00:20:43 -07:00 |
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ef7a0b29ba
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First pass adding vita support
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2023-03-13 12:07:29 -07:00 |
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20575f17b4
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Progress
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2023-03-13 08:41:32 -07:00 |
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f6a368eed5
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Did a bit of provider cleanup
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2023-03-10 09:59:47 -08:00 |
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cef3f1200f
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Added interval
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2023-03-10 09:18:32 -08:00 |
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09ab7622b5
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Progress
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2023-03-10 08:35:57 -08:00 |
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7e09b1760e
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POC
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2023-03-09 22:52:22 -08:00 |
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c3ade0936a
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tic tac toe done
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2023-03-08 21:13:44 -08:00 |
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cc267bfce9
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Added camera relative UI support.
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2023-03-08 17:37:08 -08:00 |
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6d5d48a5f5
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UI menu now accepts mouse input from absolutes.
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2023-03-08 16:39:24 -08:00 |
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592978dc3a
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prog
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2023-03-06 22:04:47 -08:00 |
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167e56bbc3
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Prog
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2023-03-06 16:06:34 -08:00 |
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c36eb4134a
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Updated some docs
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2023-03-05 23:49:58 -08:00 |
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98eb09f288
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Totally refactored UILabel
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2023-03-05 23:42:15 -08:00 |
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b9a6620902
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Scene UI
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2023-03-05 15:51:07 -08:00 |
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f7ff21fa8d
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UI
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2023-03-05 12:58:59 -08:00 |
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855ac79095
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Fixed hard crash
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2023-03-03 23:15:26 -08:00 |
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6e5f151b9a
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Some Logic tidy
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2023-03-01 21:34:46 -08:00 |
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d7f5c02461
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Tic Tac Toe done
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2023-03-01 21:21:16 -08:00 |
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530e4d2eb0
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Progress
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2023-03-01 17:17:19 -08:00 |
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91163cfcad
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Updating a few more things to state events, will probably stop here for now and revist the trailing things later.
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2023-03-01 14:16:50 -08:00 |
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3cd6d555d1
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Documented most of the still relevant tools
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2023-03-01 10:12:20 -08:00 |
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1061cda666
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Switched scene update to state event
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2023-03-01 09:40:57 -08:00 |
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6aa7d317d1
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Removed Legacy Camera resize
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2023-03-01 09:29:25 -08:00 |
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2013600622
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Updated more scene item coponents to state system
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2023-03-01 09:25:07 -08:00 |
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94d15b20cc
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Updated the display controllers to use state controls
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2023-03-01 08:43:59 -08:00 |
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b9667f8312
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Bit of a bug fix / bug prevention
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2023-03-01 08:21:46 -08:00 |
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c658fdd08f
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More work on State System
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2023-03-01 08:03:03 -08:00 |
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dfcc14f2a7
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Added teardown styled use effect
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2023-03-01 06:41:14 -08:00 |
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008cf282dd
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Improved proper handling of state events
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2023-03-01 05:56:20 -08:00 |
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3f361130fd
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Updated useEvent
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2023-02-28 22:18:26 -08:00 |
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8e04742d5a
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Started upgrading things to new state
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2023-02-27 23:36:03 -08:00 |
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fc34ae94ff
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Added state event.
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2023-02-27 12:46:02 -08:00 |
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e625078efe
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Last commit before the massive state refactor.
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2023-02-27 09:19:14 -08:00 |
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0ae51cd4dd
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I just made C++ God and it's scary
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2023-02-26 21:56:39 -08:00 |
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e8892b6477
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Moved poker to the games dir
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2023-02-26 14:02:31 -08:00 |
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11e12fb0ed
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Tic tac toe basically done
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2023-02-26 14:01:45 -08:00 |
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26abbb2bda
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Fixed? Normal calculation on 3D AABB
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2023-02-24 23:52:58 -08:00 |
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2b51fa7035
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PRetty good collision detection but there is still some small bug I don't know about
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2023-02-24 23:37:27 -08:00 |
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fad58f1430
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Example Collider3D implementation
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2023-02-24 22:51:31 -08:00 |
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49272be17c
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Actually have matrixed cubes working
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2023-02-24 22:32:28 -08:00 |
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1d39e86d91
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Improved compile time significantly
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2023-02-24 00:06:12 -08:00 |
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21b917cf71
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Added SceneItemComponent registry (unfinished)
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2023-02-23 23:43:13 -08:00 |
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a3c0ed4f52
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TIny cleanup
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2023-02-22 15:55:14 -08:00 |
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d1bec11558
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Added basic debug lines
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2023-02-22 13:41:52 -08:00 |
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38527a7de6
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Moved Scene implementation around
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2023-02-21 20:59:42 -08:00 |
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fc14618f38
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Libs
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2023-02-21 19:44:22 -08:00 |
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