150 Commits

Author SHA1 Message Date
86bca79768 Loading fonts is done 2023-06-10 12:01:14 -07:00
1af1f9ef14 About 3/4 done with new font system 2023-06-09 23:12:10 -07:00
8b3ecc88a6 Font loading progress 2023-06-09 09:04:45 -07:00
3ca30721b6 TTF Prog 2023-06-05 11:49:38 -07:00
bbd442b191 Basicallly POC, but still somethign wrong with u_FontQuadParts 2023-06-04 10:05:42 -07:00
6dda9a6797 Font round 1 2023-06-02 21:04:35 -07:00
970e98f49a Fixed some bugs with buffers during font building 2023-05-31 10:47:06 -07:00
e3d0070e95 Fixed UI not rendering (partially) 2023-05-31 09:30:21 -07:00
b6cbd982eb Moved a few things to shader buffers, added some bugs that I have to fix 2023-05-30 08:35:18 -07:00
8da23b123a First working example 2023-05-29 19:50:04 -07:00
96dd33c6b8 Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components. 2023-05-29 15:52:08 -07:00
117262267c Mid prog font 2023-05-26 10:44:17 -07:00
a2669f6eb9 Added shader param buffer support 2023-05-24 23:07:09 -07:00
66c4755ac5 Fixed texture filter modes not applying. 2023-05-22 11:52:10 -07:00
8328dba55c First phase moving from STBTT to FreeType 2023-05-22 11:25:59 -07:00
4a0c817a1c Prepping to allow textures to have different render modes/types. Prepping for freetype support 2023-05-21 23:35:39 -07:00
f8ca5f2e17 VN Textbox Scroll initial version 2023-05-20 22:13:22 -07:00
e6c966f3dd Tiled sprite improvements! 2023-05-14 19:06:37 -07:00
f44fe25011 Testing textures 2023-05-11 23:57:08 -07:00
cdf9b0a35d (Temp) UI only renders to backbuffer 2023-05-10 12:48:33 -07:00
d643d5f220 Allow camera render target to be null 2023-05-10 07:43:02 -07:00
0040a54001 Now I gotta fix alignment 2023-04-27 23:31:09 -07:00
3be64a40e7 Working on parser 2023-04-23 18:46:03 -07:00
cacda495d3 Moved more files around, working on VN engine 2023-04-20 14:08:02 -07:00
54d21397e1 Fixed weird fmod bug I guess 2023-04-05 22:13:24 -07:00
095a60e5dc First pass of new shader manager 2023-04-04 21:49:20 -07:00
765f506db1 Made the hurt hazard work better. 2023-04-01 23:52:34 -07:00
2e708bcc1d Prefab Tool More-Or-Less done 2023-03-29 20:31:08 -07:00
7b9c6576af Tool refactoring 2023-03-22 18:54:22 -07:00
807f78fcda Finished camera controller. 2023-03-21 20:52:17 -07:00
cc502591bd FPS Label Implemented 2023-03-21 07:50:21 -07:00
9ea6d600b4 Fixed the colors 2023-03-21 01:03:42 -07:00
5cc51e3fd0 Fixed vita textures, broke non-vita textures 2023-03-21 00:55:53 -07:00
0f75f79498 Testing UI without assets. 2023-03-20 21:12:03 -07:00
f8ab4e2abc Fixed raycast sphere. 2023-03-18 22:58:26 -07:00
11af9d147a Starting work on capsules. 2023-03-16 22:30:57 -07:00
374ae30b88 Fixed lines ending with whitespace. 2023-03-14 21:21:16 -07:00
9c556c4955 Bitmap font wrapping so far 2023-03-14 21:10:07 -07:00
9c9c64228a Adding bitmap fonts 2023-03-14 18:55:10 -07:00
f69312e9f9 POC 2023-03-09 22:52:22 -08:00
326e42bef3 Added camera relative UI support. 2023-03-08 17:37:08 -08:00
ee2dc931f2 Totally refactored UILabel 2023-03-05 23:42:15 -08:00
aeb5014a07 Scene UI 2023-03-05 15:51:07 -08:00
7d20397e83 UI 2023-03-05 12:58:59 -08:00
d1892c3617 Updating a few more things to state events, will probably stop here for now and revist the trailing things later. 2023-03-01 14:16:50 -08:00
7838e1b92d Updated more scene item coponents to state system 2023-03-01 09:25:07 -08:00
4dbd9c4521 Started upgrading things to new state 2023-02-27 23:36:03 -08:00
b32c7e8af6 PRetty good collision detection but there is still some small bug I don't know about 2023-02-24 23:37:27 -08:00
5dcf20a282 TIny cleanup 2023-02-22 15:55:14 -08:00
389a290362 Added basic debug lines 2023-02-22 13:41:52 -08:00