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09200c3816
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Uniform arrays working.
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2023-12-11 23:54:52 -06:00 |
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fb81ffb564
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Added example buffer function.
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2023-12-06 09:15:38 -06:00 |
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f6512206a5
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Asset Progress
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2023-11-25 15:51:20 -06:00 |
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688658c8e9
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Textures are working now
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2023-11-19 11:39:48 -06:00 |
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0515c48815
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glClear is causing stack corrpution
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2023-11-19 01:16:41 -06:00 |
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437b67ad06
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Testing some event stuff
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2023-11-17 22:40:08 -06:00 |
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d619231357
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First render.
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2023-11-17 00:02:04 -06:00 |
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1dfed5696a
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start shader
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2023-11-16 15:58:57 -06:00 |
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e8c1cb24c5
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Progress
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2023-11-15 23:13:22 -06:00 |
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99e8c4b5d8
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Adding some components.
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2023-11-15 22:14:53 -06:00 |
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c544d784a7
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New scene items system
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2023-11-15 18:56:25 -06:00 |
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cda4576a05
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Base refactor
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2023-11-14 09:16:48 -06:00 |
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a10c0ea851
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About to have to look at shader code again.
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2023-11-13 01:42:00 -06:00 |
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0df494602b
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BIt more cleanup.
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2023-11-13 00:48:48 -06:00 |
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2d4287a277
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Removed physics for now.
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2023-11-12 23:29:52 -06:00 |
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54da3733d7
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Switching SceneItems to smarts
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2023-11-12 23:02:11 -06:00 |
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91a91a5404
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Shaders improved
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2023-11-12 20:10:53 -06:00 |
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ae800eb59c
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Removed RenderTarget event pointer.
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2023-11-12 19:28:01 -06:00 |
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31e922bb3e
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Nuked Transform
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2023-11-12 10:41:47 -06:00 |
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bed6e3e1f4
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Even more shared pointers.
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2023-11-10 22:33:21 -06:00 |
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aaa8573312
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Converted a couple more things to shared pointers.
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2023-11-10 20:12:18 -06:00 |
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e88ca80265
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Bit of cleanup.
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2023-11-01 23:08:20 -05:00 |
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0356f8fc6e
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Starting refactor now.
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2023-11-01 22:03:16 -05:00 |
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0126661ce2
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Rewrote assertions
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2023-11-01 21:48:10 -05:00 |
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cbe67388c8
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Fixed simple textured shader.
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2023-11-01 10:49:02 -05:00 |
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38175d044b
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Made emscripten work a bit better
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2023-11-01 10:42:51 -05:00 |
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bc77340569
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Added text alignment support.
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2023-10-09 17:55:46 -05:00 |
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bf1f05c335
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Added UI Scaling support
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2023-07-24 11:01:29 -07:00 |
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3bbb5ca030
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Standardizing Shader Buffers a bit more
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2023-07-23 22:28:50 -07:00 |
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682cfcac78
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Attemping apple fix (1)
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2023-07-23 20:05:53 -07:00 |
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2c66a2fd82
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Fixed Mac OSX Bugs
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2023-07-23 15:02:44 -07:00 |
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7ed019b2c4
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Inserted OpenGL Error checking
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2023-07-23 13:57:25 -07:00 |
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a5b36fb24a
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Added reasons to assertions
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2023-07-23 10:15:37 -07:00 |
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1b0218c9f3
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Starting to support OSX
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2023-07-21 08:56:36 -07:00 |
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282d999603
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Fixed blending (for now)
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2023-06-26 18:36:58 -07:00 |
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b1f16c80cf
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New textures
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2023-06-20 23:57:22 -07:00 |
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ac797c8abb
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Moving some assets around
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2023-06-20 10:54:15 -07:00 |
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d679b06b9f
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Fixed a few small things.
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2023-06-20 09:29:16 -07:00 |
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9574e9a3e9
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Added texture data format support
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2023-06-20 08:35:28 -07:00 |
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c01f484a87
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Need a better solution but added compiler flag to change padding of ints in arrays on GLSL
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2023-06-19 11:57:59 -07:00 |
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32a6375c39
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Fixed shader alignment on windows
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2023-06-19 11:44:45 -07:00 |
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9431ecfe00
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Removed old font parts
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2023-06-17 20:26:26 -07:00 |
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4e1e1cacfb
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I guess I fixed a bug, not really sure, moving on to restoring game functionality
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2023-06-17 20:23:30 -07:00 |
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e978ae6e66
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Progress untangle
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2023-06-14 21:14:52 -07:00 |
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a4eecbe1d4
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Prog ttf
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2023-06-12 06:25:17 -07:00 |
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7e20d6e8c5
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API Almost finished
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2023-06-11 09:05:25 -07:00 |
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4acf77257a
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About 3/4 done with new font system
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2023-06-09 23:12:10 -07:00 |
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d3b9f82ad0
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TTF Prog
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2023-06-05 11:49:38 -07:00 |
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0721e98e00
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Basicallly POC, but still somethign wrong with u_FontQuadParts
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2023-06-04 10:05:42 -07:00 |
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d2dc93d3be
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Half way through debugging texture problems
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2023-06-04 08:28:49 -07:00 |
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