107 Commits

Author SHA1 Message Date
09200c3816 Uniform arrays working. 2023-12-11 23:54:52 -06:00
fb81ffb564 Added example buffer function. 2023-12-06 09:15:38 -06:00
f6512206a5 Asset Progress 2023-11-25 15:51:20 -06:00
688658c8e9 Textures are working now 2023-11-19 11:39:48 -06:00
0515c48815 glClear is causing stack corrpution 2023-11-19 01:16:41 -06:00
437b67ad06 Testing some event stuff 2023-11-17 22:40:08 -06:00
d619231357 First render. 2023-11-17 00:02:04 -06:00
1dfed5696a start shader 2023-11-16 15:58:57 -06:00
e8c1cb24c5 Progress 2023-11-15 23:13:22 -06:00
99e8c4b5d8 Adding some components. 2023-11-15 22:14:53 -06:00
c544d784a7 New scene items system 2023-11-15 18:56:25 -06:00
cda4576a05 Base refactor 2023-11-14 09:16:48 -06:00
a10c0ea851 About to have to look at shader code again. 2023-11-13 01:42:00 -06:00
0df494602b BIt more cleanup. 2023-11-13 00:48:48 -06:00
2d4287a277 Removed physics for now. 2023-11-12 23:29:52 -06:00
54da3733d7 Switching SceneItems to smarts 2023-11-12 23:02:11 -06:00
91a91a5404 Shaders improved 2023-11-12 20:10:53 -06:00
ae800eb59c Removed RenderTarget event pointer. 2023-11-12 19:28:01 -06:00
31e922bb3e Nuked Transform 2023-11-12 10:41:47 -06:00
bed6e3e1f4 Even more shared pointers. 2023-11-10 22:33:21 -06:00
aaa8573312 Converted a couple more things to shared pointers. 2023-11-10 20:12:18 -06:00
e88ca80265 Bit of cleanup. 2023-11-01 23:08:20 -05:00
0356f8fc6e Starting refactor now. 2023-11-01 22:03:16 -05:00
0126661ce2 Rewrote assertions 2023-11-01 21:48:10 -05:00
cbe67388c8 Fixed simple textured shader. 2023-11-01 10:49:02 -05:00
38175d044b Made emscripten work a bit better 2023-11-01 10:42:51 -05:00
bc77340569 Added text alignment support. 2023-10-09 17:55:46 -05:00
bf1f05c335 Added UI Scaling support 2023-07-24 11:01:29 -07:00
3bbb5ca030 Standardizing Shader Buffers a bit more 2023-07-23 22:28:50 -07:00
682cfcac78 Attemping apple fix (1) 2023-07-23 20:05:53 -07:00
2c66a2fd82 Fixed Mac OSX Bugs 2023-07-23 15:02:44 -07:00
7ed019b2c4 Inserted OpenGL Error checking 2023-07-23 13:57:25 -07:00
a5b36fb24a Added reasons to assertions 2023-07-23 10:15:37 -07:00
1b0218c9f3 Starting to support OSX 2023-07-21 08:56:36 -07:00
282d999603 Fixed blending (for now) 2023-06-26 18:36:58 -07:00
b1f16c80cf New textures 2023-06-20 23:57:22 -07:00
ac797c8abb Moving some assets around 2023-06-20 10:54:15 -07:00
d679b06b9f Fixed a few small things. 2023-06-20 09:29:16 -07:00
9574e9a3e9 Added texture data format support 2023-06-20 08:35:28 -07:00
c01f484a87 Need a better solution but added compiler flag to change padding of ints in arrays on GLSL 2023-06-19 11:57:59 -07:00
32a6375c39 Fixed shader alignment on windows 2023-06-19 11:44:45 -07:00
9431ecfe00 Removed old font parts 2023-06-17 20:26:26 -07:00
4e1e1cacfb I guess I fixed a bug, not really sure, moving on to restoring game functionality 2023-06-17 20:23:30 -07:00
e978ae6e66 Progress untangle 2023-06-14 21:14:52 -07:00
a4eecbe1d4 Prog ttf 2023-06-12 06:25:17 -07:00
7e20d6e8c5 API Almost finished 2023-06-11 09:05:25 -07:00
4acf77257a About 3/4 done with new font system 2023-06-09 23:12:10 -07:00
d3b9f82ad0 TTF Prog 2023-06-05 11:49:38 -07:00
0721e98e00 Basicallly POC, but still somethign wrong with u_FontQuadParts 2023-06-04 10:05:42 -07:00
d2dc93d3be Half way through debugging texture problems 2023-06-04 08:28:49 -07:00