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0515c48815
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glClear is causing stack corrpution
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2023-11-19 01:16:41 -06:00 |
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437b67ad06
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Testing some event stuff
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2023-11-17 22:40:08 -06:00 |
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d619231357
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First render.
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2023-11-17 00:02:04 -06:00 |
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cda4576a05
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Base refactor
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2023-11-14 09:16:48 -06:00 |
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0df494602b
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BIt more cleanup.
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2023-11-13 00:48:48 -06:00 |
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54da3733d7
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Switching SceneItems to smarts
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2023-11-12 23:02:11 -06:00 |
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91a91a5404
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Shaders improved
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2023-11-12 20:10:53 -06:00 |
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9131947511
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More standard pointers.
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2023-11-12 19:52:41 -06:00 |
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31e922bb3e
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Nuked Transform
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2023-11-12 10:41:47 -06:00 |
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3ab98bf2ea
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Changed scene item components to smart pointers
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2023-11-10 23:21:59 -06:00 |
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bed6e3e1f4
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Even more shared pointers.
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2023-11-10 22:33:21 -06:00 |
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aaa8573312
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Converted a couple more things to shared pointers.
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2023-11-10 20:12:18 -06:00 |
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b1088eeab7
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Converted first thing to shared pointers.
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2023-11-02 20:35:11 -05:00 |
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4dd4cb045c
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Added libarchive support to Dawn.
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2023-10-09 13:16:52 -05:00 |
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a5b36fb24a
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Added reasons to assertions
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2023-07-23 10:15:37 -07:00 |
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282d999603
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Fixed blending (for now)
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2023-06-26 18:36:58 -07:00 |
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4ae838945e
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Fixed UI not rendering (partially)
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2023-05-31 09:30:21 -07:00 |
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a51c5d0fc8
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Moved a few things to shader buffers, added some bugs that I have to fix
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2023-05-30 08:35:18 -07:00 |
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89ab1800ec
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First working example
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2023-05-29 19:50:04 -07:00 |
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cdc0c03dd3
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Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components.
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2023-05-29 15:52:08 -07:00 |
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fd6d6ab677
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First phase moving from STBTT to FreeType
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2023-05-22 11:25:59 -07:00 |
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195e49e243
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(Temp) UI only renders to backbuffer
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2023-05-10 12:48:33 -07:00 |
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cdc3e89f8a
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Allow camera render target to be null
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2023-05-10 07:43:02 -07:00 |
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599e354b90
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Fixed weird fmod bug I guess
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2023-04-05 22:13:24 -07:00 |
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685bc5b9c9
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First pass of new shader manager
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2023-04-04 21:49:20 -07:00 |
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cc267bfce9
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Added camera relative UI support.
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2023-03-08 17:37:08 -08:00 |
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98eb09f288
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Totally refactored UILabel
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2023-03-05 23:42:15 -08:00 |
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b9a6620902
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Scene UI
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2023-03-05 15:51:07 -08:00 |
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f7ff21fa8d
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UI
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2023-03-05 12:58:59 -08:00 |
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2013600622
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Updated more scene item coponents to state system
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2023-03-01 09:25:07 -08:00 |
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8e04742d5a
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Started upgrading things to new state
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2023-02-27 23:36:03 -08:00 |
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a3c0ed4f52
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TIny cleanup
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2023-02-22 15:55:14 -08:00 |
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d1bec11558
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Added basic debug lines
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2023-02-22 13:41:52 -08:00 |
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38527a7de6
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Moved Scene implementation around
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2023-02-21 20:59:42 -08:00 |
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45a0a2c158
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Added talkey to texty
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2023-01-22 14:00:30 -08:00 |
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c20d85913c
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The fruits of my labor
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2023-01-20 00:00:36 -08:00 |
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2dacb6f904
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Stuff I've fixed so far.
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2023-01-19 20:24:43 -08:00 |
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77cf0e574d
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Material update, before changing prefabs
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2023-01-19 19:29:01 -08:00 |
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2e55754c49
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Subscenes
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2023-01-14 22:06:35 -08:00 |
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abb20997aa
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Started work on prefabs.
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2022-12-19 22:41:16 -08:00 |
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4f55e4985e
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Background test
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2022-12-13 23:30:19 -08:00 |
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c2a1185f01
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Event Work
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2022-12-12 23:04:52 -08:00 |
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a87844818a
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Improved the standardization of UI
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2022-12-08 23:00:33 -08:00 |
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0a4170ea3d
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Fixed whatever was wrong with my shader
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2022-12-05 19:27:32 -08:00 |
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64ff1f279d
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Added appropriate delete statements.
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2022-11-12 01:35:47 -08:00 |
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e6d475d170
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Part one - removed references and smart pointers
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2022-11-11 19:08:46 -08:00 |
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bc74e6782b
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UI Hello World
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2022-10-23 01:01:16 -07:00 |
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65e3bb43a5
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Basic transform stuff
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2022-10-21 22:01:37 -07:00 |
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df1ae47624
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Documenting done.
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2022-10-20 07:49:42 -07:00 |
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70f14ee2e5
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Fixed all my pointers
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2022-10-19 19:44:47 -07:00 |
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