Fixed many casting issues.

This commit is contained in:
2021-08-21 12:18:01 -07:00
parent d660d732b9
commit fabb35b7cf
25 changed files with 133 additions and 212 deletions

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@ -10,6 +10,7 @@
#include "../../../poker/actions/round.h"
#include "../../../poker/actions/blinds.h"
#include "../../../poker/actions/deal.h"
#include "../discussion/pokerdiscussion.h"
#include "bet.h"
void _pokerGameActionRoundOnStart(

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@ -7,6 +7,8 @@
#pragma once
#include <dawn/dawn.h>
#include "../../../vn/conversation/vnconversation.h"
#include "../../../vn/conversation/talk.h"
void pokerDiscussionGet(
pokerdiscussion_t *discussion, pokerdiscussiondata_t *data

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@ -19,7 +19,7 @@ void pokerRenderRender(
shaderUsePosition(&assets->shader, 0, 0, 0, 0,engine->time.current/3,0);
primitiveDraw(&render->skywall, 0, -1);
}
void pokerRenderDispose(pokerrender_t *render) {
primitiveDispose(&render->skywall);
}

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@ -42,7 +42,7 @@ void pokerUiRender(pokergame_t *pokerGame) {
// Player Chips
sprintf(buffer, "%u chips", playerPoker->chips);
playerUi->labelChips.y = (i+1) * 32;
playerUi->labelChips.y = ((float)i+1.0f) * 32.0f;
labelSetText(&playerUi->labelChips, &pokerGame->assets.font, buffer);
labelRender(&playerUi->labelChips, &pokerGame->assets.shader);