Fixed many casting issues.
This commit is contained in:
@ -10,6 +10,7 @@
|
||||
#include "../../../poker/actions/round.h"
|
||||
#include "../../../poker/actions/blinds.h"
|
||||
#include "../../../poker/actions/deal.h"
|
||||
#include "../discussion/pokerdiscussion.h"
|
||||
#include "bet.h"
|
||||
|
||||
void _pokerGameActionRoundOnStart(
|
||||
|
@ -7,6 +7,8 @@
|
||||
|
||||
#pragma once
|
||||
#include <dawn/dawn.h>
|
||||
#include "../../../vn/conversation/vnconversation.h"
|
||||
#include "../../../vn/conversation/talk.h"
|
||||
|
||||
void pokerDiscussionGet(
|
||||
pokerdiscussion_t *discussion, pokerdiscussiondata_t *data
|
||||
|
@ -19,7 +19,7 @@ void pokerRenderRender(
|
||||
shaderUsePosition(&assets->shader, 0, 0, 0, 0,engine->time.current/3,0);
|
||||
primitiveDraw(&render->skywall, 0, -1);
|
||||
}
|
||||
|
||||
|
||||
void pokerRenderDispose(pokerrender_t *render) {
|
||||
primitiveDispose(&render->skywall);
|
||||
}
|
@ -42,7 +42,7 @@ void pokerUiRender(pokergame_t *pokerGame) {
|
||||
|
||||
// Player Chips
|
||||
sprintf(buffer, "%u chips", playerPoker->chips);
|
||||
playerUi->labelChips.y = (i+1) * 32;
|
||||
playerUi->labelChips.y = ((float)i+1.0f) * 32.0f;
|
||||
labelSetText(&playerUi->labelChips, &pokerGame->assets.font, buffer);
|
||||
labelRender(&playerUi->labelChips, &pokerGame->assets.shader);
|
||||
|
||||
|
Reference in New Issue
Block a user