Fixed JSON parsing throwing errors
This commit is contained in:
assets
src/dawn
@ -26,7 +26,9 @@
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{
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"type": 2,
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"x": 3,
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"y": 3
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"y": 3,
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"name": "Bob",
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"text": "Hello, I am Bob."
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},
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{
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"type": 3,
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@ -13,7 +13,8 @@ size_t assetJsonParse(const char_t *json, assetjson_t **out) {
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// We only expect whitespace or EOF here
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char_t c;
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do {
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size_t len = strlen(json);
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while(offset <= len) {
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c = json[offset];
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if(c == '\0') break;
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if(c == ' ' || c == '\t' || c == '\n' || c == '\r') {
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@ -21,7 +22,9 @@ size_t assetJsonParse(const char_t *json, assetjson_t **out) {
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continue;
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}
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assertUnreachable("Unexpected character found after JSON data.");
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} while(true);
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}
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assertTrue(c == '\0', "Unexpected character found after JSON data.");
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assertTrue(offset == len, "Unexpected character found after JSON data.");
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return offset;
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}
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@ -21,6 +21,7 @@ void assetMapLoad(
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size_t length = assetGetSize();
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char_t *buffer = malloc(sizeof(char_t) * (length + 1));
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size_t read = assetRead((uint8_t*)buffer, length);
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buffer[length] = '\0';
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assertTrue(read == length, "assetMapLoad: Failed to read map data!");
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assetClose();
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@ -96,9 +97,30 @@ void assetMapLoad(
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entityInit(ent, type, map);
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entityPositionSet(ent, x, y);
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assetjson_t *val;
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switch(type) {
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case ENTITY_TYPE_NPC:
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val = assetJsonGetObjectValue(jEnt, "name");
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if(val != NULL) {
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assertTrue(
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val->type == ASSET_JSON_DATA_TYPE_STRING,
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"assetMapLoad: NPC name is not a string!"
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);
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npcNameSet(&ent->npc, val->string);
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}
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val = assetJsonGetObjectValue(jEnt, "text");
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if(val != NULL) {
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assertTrue(
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val->type == ASSET_JSON_DATA_TYPE_STRING,
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"assetMapLoad: NPC text is not a string!"
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);
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npcTextSet(&ent->npc, val->string);
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}
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break;
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case ENTITY_TYPE_SIGN:
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assetjson_t *val = assetJsonGetObjectValue(jEnt, "text");
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val = assetJsonGetObjectValue(jEnt, "text");
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if(val != NULL) {
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assertTrue(
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val->type == ASSET_JSON_DATA_TYPE_STRING,
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@ -13,4 +13,5 @@ target_sources(${DAWN_TARGET_NAME}
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player.c
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sign.c
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interact.c
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npc.c
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)
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@ -29,6 +29,14 @@ void entityInit(
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assertUnreachable("Should not be initializing a NULL entity.");
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break;
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case ENTITY_TYPE_NPC:
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npcInit(&entity->npc);
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break;
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case ENTITY_TYPE_SIGN:
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signInit(&entity->sign);
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break;
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case ENTITY_TYPE_PLAYER:
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playerInit(entity);
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break;
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@ -9,6 +9,7 @@
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#include "player.h"
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#include "sign.h"
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#include "entitydirection.h"
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#include "npc.h"
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typedef struct _map_t map_t;
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@ -46,6 +47,7 @@ typedef struct _entity_t {
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// Type data
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union {
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player_t player;
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npc_t npc;
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sign_t sign;
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};
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} entity_t;
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@ -16,10 +16,20 @@ void entityInteractEntity(
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assertNotNull(target, "entityInteractEntity: Target is NULL!");
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switch(target->type) {
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case ENTITY_TYPE_NPC:
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source->state = ENTITY_STATE_TALKING;
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target->state = ENTITY_STATE_TALKING;
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target->direction = entityDirectionLookAt(
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target->x, target->y,
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source->x, source->y
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);
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textboxSetText(target->npc.name, target->npc.text);
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return;
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case ENTITY_TYPE_SIGN:
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source->state = ENTITY_STATE_TALKING;
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target->state = ENTITY_STATE_TALKING;
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textboxSetText(NULL, target->sign.text);
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textboxSetText("Sign", target->sign.text);
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return;
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default:
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27
src/dawn/rpg/entity/npc.c
Normal file
27
src/dawn/rpg/entity/npc.c
Normal file
@ -0,0 +1,27 @@
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/**
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* Copyright (c) 2024 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "npc.h"
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#include "assert/assert.h"
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void npcInit(npc_t *npc) {
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assertNotNull(npc, "npcInit: NPC is NULL!");
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npc->name[0] = '\0';
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npc->text[0] = '\0';
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}
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void npcNameSet(npc_t *npc, const char_t *name) {
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assertNotNull(npc, "npcNameSet: NPC is NULL!");
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assertNotNull(name, "npcNameSet: Name is NULL!");
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strncpy(npc->name, name, TEXTBOX_TITLE_MAX);
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}
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void npcTextSet(npc_t *npc, const char_t *text) {
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assertNotNull(npc, "npcTextSet: NPC is NULL!");
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assertNotNull(text, "npcTextSet: Text is NULL!");
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strncpy(npc->text, text, TEXTBOX_TEXT_MAX);
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}
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37
src/dawn/rpg/entity/npc.h
Normal file
37
src/dawn/rpg/entity/npc.h
Normal file
@ -0,0 +1,37 @@
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/**
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* Copyright (c) 2024 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "ui/textbox.h"
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typedef struct {
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char_t name[TEXTBOX_TITLE_MAX+1];
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char_t text[TEXTBOX_TEXT_MAX+1];
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} npc_t;
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/**
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* Initializes an NPC.
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*
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* @param npc NPC to initialize.
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*/
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void npcInit(npc_t *npc);
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/**
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* Sets the name of an NPC.
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*
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* @param npc NPC to set name for.
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* @param name Name to set.
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*/
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void npcNameSet(npc_t *npc, const char_t *name);
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/**
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* Sets the text of an NPC.
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*
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* @param npc NPC to set text for.
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* @param text Text to set.
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*/
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void npcTextSet(npc_t *npc, const char_t *text);
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@ -8,6 +8,11 @@
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#include "sign.h"
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#include "assert/assert.h"
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void signInit(sign_t *sign) {
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assertNotNull(sign, "signInit: Sign is NULL!");
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sign->text[0] = '\0';
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}
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void signTextSet(sign_t *sign, const char_t *text) {
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assertNotNull(sign, "signTextSet: Sign is NULL!");
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assertNotNull(text, "signTextSet: Text is NULL!");
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@ -12,6 +12,13 @@ typedef struct {
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char_t text[TEXTBOX_TEXT_MAX + 1];
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} sign_t;
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/**
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* Initializes a sign.
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*
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* @param sign Sign to initialize.
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*/
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void signInit(sign_t *sign);
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/**
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* Sets the text of a sign.
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*
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