Just cleaning
This commit is contained in:
@ -64,9 +64,7 @@ void _pokerGameActionBetOnEnd(
|
||||
pokergame_t *game = (pokergame_t *)action->data;
|
||||
|
||||
// // Get which player is remaining to move.
|
||||
game->poker.better = pokerPlayerGetNextBetter(
|
||||
&game->poker, game->poker.better
|
||||
);
|
||||
game->poker.better = pokerBetGetNextPlayer(&game->poker);
|
||||
|
||||
// Restack
|
||||
pokerGameActionRestackAdd(game);
|
||||
|
@ -7,6 +7,7 @@
|
||||
|
||||
#pragma once
|
||||
#include "../../../libs.h"
|
||||
#include "../../../poker/bet.h"
|
||||
#include "../pokerdiscussion.h"
|
||||
#include "action.h"
|
||||
#include "restack.h"
|
||||
|
@ -26,16 +26,16 @@ void _pokerGameActionFlopOnStart(
|
||||
hasDoneFlop = true;
|
||||
switch(game->poker.communitySize) {
|
||||
case 0x00:
|
||||
pokerBurn(&game->poker, POKER_FLOP_BURN_COUNT);
|
||||
pokerTurn(&game->poker, POKER_FLOP_CARD_COUNT);
|
||||
pokerDealerBurn(&game->poker, POKER_FLOP_BURN_COUNT);
|
||||
pokerDealerTurn(&game->poker, POKER_FLOP_CARD_COUNT);
|
||||
break;
|
||||
case POKER_FLOP_CARD_COUNT:
|
||||
pokerBurn(&game->poker, POKER_FLOP_BURN_COUNT);
|
||||
pokerTurn(&game->poker, POKER_TURN_CARD_COUNT);
|
||||
pokerDealerBurn(&game->poker, POKER_FLOP_BURN_COUNT);
|
||||
pokerDealerTurn(&game->poker, POKER_TURN_CARD_COUNT);
|
||||
break;
|
||||
case POKER_FLOP_CARD_COUNT+POKER_TURN_CARD_COUNT:
|
||||
pokerBurn(&game->poker, POKER_FLOP_BURN_COUNT);
|
||||
pokerTurn(&game->poker, POKER_RIVER_CARD_COUNT);
|
||||
pokerDealerBurn(&game->poker, POKER_FLOP_BURN_COUNT);
|
||||
pokerDealerTurn(&game->poker, POKER_RIVER_CARD_COUNT);
|
||||
break;
|
||||
default:
|
||||
hasDoneFlop = false;
|
||||
@ -50,9 +50,9 @@ void _pokerGameActionFlopOnStart(
|
||||
|
||||
// Now, get the count of players left to bet. If "everyone is all in" then
|
||||
// this will be 0 and no actual betting needs to happen.
|
||||
if(pokerPlayerGetRemainingBetterCount(&game->poker) > 0x01) {
|
||||
if(pokerBetGetRemainingPlayerCount(&game->poker) > 0x01) {
|
||||
// Begin betting.
|
||||
game->poker.better = pokerPlayerGetRemainingBetter(&game->poker);
|
||||
game->poker.better = pokerBetGetRemainingPlayer(&game->poker);
|
||||
pokerGameActionLookAdd(game, game->poker.better);
|
||||
pokerGameActionBetAdd(game);
|
||||
} else {
|
||||
|
@ -19,7 +19,7 @@ void _pokerGameActionRoundOnEnd(queue_t *queue,queueaction_t *action,uint8_t i){
|
||||
|
||||
// Start the round
|
||||
pokerResetRound(&game->poker);
|
||||
pokerNewDealer(&game->poker);
|
||||
pokerDealerNew(&game->poker);
|
||||
pokerTakeBlinds(&game->poker, game->poker.blindSmall, game->poker.blindBig);
|
||||
|
||||
// Speak
|
||||
|
@ -27,7 +27,7 @@ void _pokerGameActionStartOnEnd(queue_t *queue,queueaction_t *action,uint8_t i){
|
||||
k = pokerPlayerAdd(&game->poker);
|
||||
pokerPlayerChipsAdd(game->poker.players+k, POKER_BET_PLAYER_CHIPS_DEFAULT);
|
||||
}
|
||||
pokerSetDealer(&game->poker, game->poker.playerCount/2);
|
||||
pokerDealerSet(&game->poker, game->poker.playerCount/2);
|
||||
|
||||
// Say that.
|
||||
data.poker = game;
|
||||
|
@ -97,12 +97,12 @@ void pokerUiUpdate(
|
||||
void pokerUiRender(
|
||||
pokerui_t *ui, engine_t *engine, pokergameassets_t *assets, poker_t *poker
|
||||
) {
|
||||
uint8_t i, j;
|
||||
pokerplayer_t *player;
|
||||
// uint8_t i, j;
|
||||
// pokerplayer_t *player;
|
||||
float scale;
|
||||
align_t align;
|
||||
float gx, gy, gw, gh, x, y;
|
||||
char message[128];
|
||||
// align_t align;
|
||||
// float gx, gy, gw, gh, x, y;
|
||||
// char message[128];
|
||||
|
||||
// Get the default font scale size.
|
||||
scale = fontGetScale(FONT_SIZE_DEFAULT);
|
||||
|
Reference in New Issue
Block a user