Added settings to CMake
This commit is contained in:
@ -14,35 +14,63 @@ include(FetchContent)
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#Vars
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set(DEPS_DIR "${PROJECT_BINARY_DIR}/_deps")
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################################## Settings ####################################
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# Platform Settings
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set(SETTING_PLATFORM_GLFW 1)
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set(SETTING_PLATFORM SETTING_PLATFORM_GLFW)
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# Game Settings
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set(SETTING_GAME_POKER 1)
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set(SETTING_GAME_DAWN 2)
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set(SETTING_GAME SETTING_GAME_POKER)
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set(SETTING_GAME_NAME "DawnGame")
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# Configuring
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configure_file(config.h.in config.h)
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#################################### PROJECT ###################################
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project(DawnGame VERSION 1.0)
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project(${SETTING_GAME_NAME} VERSION 1.0)
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##################################### SRCS #####################################
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file(GLOB_RECURSE SOURCE_FILES ${CMAKE_SOURCE_DIR}/src/*.c)
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file(GLOB_RECURSE HEADER_FILES ${CMAKE_SOURCE_DIR}/src/*.h)
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file(GLOB_RECURSE SOURCE_PLATFORM_FILES
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${CMAKE_SOURCE_DIR}/platform/${PLATFORM}/*.c
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)
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file(GLOB_RECURSE HEADER_PLATFORM_FILES
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${CMAKE_SOURCE_DIR}/platform/${PLATFORM}/*.h
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)
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/assets DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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##################################### LIBS #####################################
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include_directories(${CMAKE_SOURCE_DIR}/lib/stb)
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include_directories(${CMAKE_SOURCE_DIR}/include)
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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################################## EXECUTABLE ##################################
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add_executable(${PROJECT_NAME} ${HEADER_FILES} ${SOURCE_FILES})
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add_executable(${PROJECT_NAME}
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${HEADER_FILES} ${HEADER_PLATFORM_FILES}
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${SOURCE_FILES} ${SOURCE_PLATFORM_FILES}
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)
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################################# STATIC LIBS ##################################
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/glad)
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target_link_libraries(${PROJECT_NAME} glad)
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# GLFW
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if(NOT glfw3_FOUND)
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# GLFW and GLAD
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if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_GLFW})
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/glad)
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target_link_libraries(${PROJECT_NAME} glad)
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if(NOT glfw3_FOUND)
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FetchContent_Declare(
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glfw
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GIT_REPOSITORY https://github.com/glfw/glfw
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GIT_TAG 3.3.2
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GIT_TAG 3.3.4
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)
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FetchContent_MakeAvailable(glfw)
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endif()
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target_link_libraries(${PROJECT_NAME} glfw)
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endif()
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target_link_libraries(${PROJECT_NAME} glfw)
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# CGLM
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if(NOT cglm_FOUND)
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@ -55,5 +83,6 @@ if(NOT cglm_FOUND)
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endif()
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target_link_libraries(${PROJECT_NAME} cglm)
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# OpenGL
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find_package(OpenGL REQUIRED)
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target_link_libraries(${PROJECT_NAME} OpenGL::GL)
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17
config.h.in
Normal file
17
config.h.in
Normal file
@ -0,0 +1,17 @@
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// Copyright (c) 2021 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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# pragma once
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// Platform Settings
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#cmakedefine SETTING_PLATFORM_GLFW @SETTING_PLATFORM_GLFW@
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#cmakedefine SETTING_PLATFORM @SETTING_PLATFORM@
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// Game Settings
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#cmakedefine SETTING_GAME_POKER @SETTING_GAME_POKER@
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#cmakedefine SETTING_GAME_DAWN @SETTING_GAME_DAWN@
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#cmakedefine SETTING_GAME @SETTING_GAME@
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#cmakedefine SETTING_GAME_NAME "@SETTING_GAME_NAME@"
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@ -15,8 +15,6 @@
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/** Describes the current game */
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typedef struct {
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char *name;
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/** Engine for the game */
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engine_t engine;
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@ -13,9 +13,6 @@
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#include "../../vn/vnscene.h"
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#include "pokerui.h"
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/** Name of the Poker Game */
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#define POKER_GAME_NAME "Dawn Poker Game"
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typedef struct {
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/** Poker Game State */
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poker_t poker;
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@ -6,11 +6,15 @@
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#pragma once
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// Settings
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#include "settings.h"
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#include "config.h"
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// Static Libs
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#include <cglm/cglm.h>
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#include <glad/glad.h>
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#if SETTING_PLATFORM == SETTING_PLATFORM_GLFW
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#include <glad/glad.h>
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#endif
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#include <stb_image.h>
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#include <stb_truetype.h>
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@ -12,3 +12,9 @@
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// Settings
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#define SETTING_GAME SETTING_GAME_POKER
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// Compiler setting fallbacks
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#ifndef SETTING_PLATFORM
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#error Missing platform setting from compiler.
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#endif
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@ -75,7 +75,7 @@ int32_t main() {
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inputBind(input, INPUT_ACCEPT, (inputsource_t)GLFW_KEY_SPACE);
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// Update the window title.
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glfwSetWindowTitle(window, GAME_STATE->name);
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glfwSetWindowTitle(window, SETTING_GAME_NAME);
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double time = 0;
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@ -9,9 +9,9 @@
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <dawn/dawn.h>
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#include "../../display/render.h"
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#include "../../game/game.h"
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#include "../../input/input.h"
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#include "../../src/display/render.h"
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#include "../../src/game/game.h"
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#include "../../src/input/input.h"
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#define WINDOW_WIDTH_DEFAULT 1280
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#define WINDOW_HEIGHT_DEFAULT WINDOW_WIDTH_DEFAULT/16*9
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@ -10,9 +10,6 @@
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bool pokerGameInit(game_t *game) {
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pokergame_t *pokerGame = &game->pokerGame;
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// Init the game
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game->name = POKER_GAME_NAME;
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// Load the Assets
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pokerGameAssetsInit(&pokerGame->assets);
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