Documented font

This commit is contained in:
2022-10-24 22:58:27 -07:00
parent eea8f5f693
commit d7e09dfc49
4 changed files with 43 additions and 8 deletions

View File

@ -11,6 +11,12 @@ UILabel::UILabel(UICanvas &canvas) : UIComponent(canvas) {
}
void UILabel::updatePositions() {
UIComponent::updatePositions();
this->updateMesh();
}
void UILabel::updateMesh() {
if(!this->needsRebuffering) return;
if(this->font == nullptr) return;
@ -18,7 +24,7 @@ void UILabel::updateMesh() {
this->font->buffer(
this->text,
this->fontSize,
-1,
this->getWidth(),
this->mesh,
&this->measure
);

View File

@ -18,19 +18,47 @@ namespace Dawn {
std::string text = "";
float_t fontSize = 10.0f;
void updatePositions() override;
/**
* Internal method to force the font mesh to be recreated.
*/
void updateMesh();
public:
/** The colour of this label */
struct Color textColor = COLOR_MAGENTA;
UILabel(UICanvas &canvas);
UILabel(UICanvas &canvas);
void drawSelf(UIShader &shader, glm::mat4 selfTransform);
/**
* Returns the current text that the label has.
*
* @return The current label string.
*/
std::string getText();
/**
* Set the font to use for the label.
*
* @param font Font to use.
*/
void setFont(Font *font);
/**
* Sets the text for the label to use.
*
* @param text Text for the label to use.
*/
void setText(std::string text);
/**
* Sets / Updates the font size for the label.
*
* @param fontSize Font size to use.
*/
void setFontSize(float_t fontSize);
void drawSelf(UIShader &shader, glm::mat4 selfTransform);
};
}

View File

@ -14,8 +14,6 @@ UISprite::UISprite(UICanvas &canvas) : UIComponent(canvas) {
void UISprite::updatePositions() {
UIComponent::updatePositions();
std::cout << "Updating" << std::endl;
QuadMesh::bufferQuadMesh(
this->mesh,
glm::vec2(0, 0), glm::vec2(0, 0),

View File

@ -17,9 +17,12 @@ namespace Dawn {
Mesh mesh;
Texture *texture;
/**
* UI Sprite Constructor, use the UIElement / UIComponent create instead.
*
* @param canvas Canvas that this sprite belongs to.
*/
UISprite(UICanvas &canvas);
// void update() override;
void drawSelf(UIShader &uiShader, glm::mat4 selfTransform) override;
};
}