Started work on prefabs.
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@ -21,7 +21,9 @@ void RenderPipeline::init() {
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}
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void RenderPipeline::render() {
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this->renderScene(this->renderManager->game->scene);
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if(this->renderManager->game->scene != nullptr) {
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this->renderScene(this->renderManager->game->scene);
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}
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}
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void RenderPipeline::renderScene(Scene *scene) {
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