Adding VN Character interface
This commit is contained in:
src
@ -7,4 +7,5 @@
|
||||
target_sources(${DAWN_TARGET_NAME}
|
||||
PRIVATE
|
||||
SimpleVisualNovelBackground.cpp
|
||||
VisualNovelCharacter.cpp
|
||||
)
|
14
src/dawn/visualnovel/components/VisualNovelCharacter.cpp
Normal file
14
src/dawn/visualnovel/components/VisualNovelCharacter.cpp
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright (c) 2022 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#include "VisualNovelCharacter.hpp"
|
||||
|
||||
using namespace Dawn;
|
||||
|
||||
VisualNovelCharacter::VisualNovelCharacter(SceneItem *item) :
|
||||
SceneItemComponent(item)
|
||||
{
|
||||
|
||||
}
|
22
src/dawn/visualnovel/components/VisualNovelCharacter.hpp
Normal file
22
src/dawn/visualnovel/components/VisualNovelCharacter.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) 2022 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "scene/SceneItemComponent.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
class VisualNovelCharacter : public SceneItemComponent {
|
||||
public:
|
||||
std::string nameKey = "character.unknown";
|
||||
|
||||
/**
|
||||
* Visual Novel Character Component. Mostly logic-less but provides nice
|
||||
* interfaces for sibling components.
|
||||
*
|
||||
* @param item Item that this component belongs to.
|
||||
*/
|
||||
VisualNovelCharacter(SceneItem *item);
|
||||
};
|
||||
}
|
@ -8,16 +8,19 @@
|
||||
using namespace Dawn;
|
||||
|
||||
VisualNovelTextboxEvent::VisualNovelTextboxEvent(
|
||||
VisualNovelManager *manager,
|
||||
std::string key
|
||||
VisualNovelManager *manager,
|
||||
VisualNovelCharacter *character,
|
||||
std::string languageKey
|
||||
) : IVisualNovelEvent(manager) {
|
||||
this->key = key;
|
||||
this->character = character;
|
||||
this->languageKey = languageKey;
|
||||
}
|
||||
|
||||
void VisualNovelTextboxEvent::onStart(IVisualNovelEvent *previous) {
|
||||
if(this->manager->textBox == nullptr) return;
|
||||
|
||||
this->manager->textBox->setText(this->key);
|
||||
this->manager->textBox->setText(this->languageKey);
|
||||
this->manager->textBox->setCharacter(this->character);
|
||||
this->manager->textBox->show();
|
||||
this->hasSetText = true;
|
||||
}
|
||||
@ -26,7 +29,8 @@ bool_t VisualNovelTextboxEvent::onUpdate() {
|
||||
if(this->manager->textBox == nullptr) return true;
|
||||
|
||||
if(!this->hasSetText) {
|
||||
this->manager->textBox->setText(this->key);
|
||||
this->manager->textBox->setText(this->languageKey);
|
||||
this->manager->textBox->setCharacter(this->character);
|
||||
this->manager->textBox->show();
|
||||
this->hasSetText = true;
|
||||
}
|
||||
|
@ -5,11 +5,13 @@
|
||||
|
||||
#pragma once
|
||||
#include "visualnovel/VisualNovelManager.hpp"
|
||||
#include "visualnovel/components/VisualNovelCharacter.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
class VisualNovelTextboxEvent : public IVisualNovelEvent {
|
||||
protected:
|
||||
std::string key;
|
||||
std::string languageKey;
|
||||
VisualNovelCharacter *character;
|
||||
bool_t hasSetText = false;
|
||||
|
||||
void onStart(IVisualNovelEvent *previous) override;
|
||||
@ -17,9 +19,18 @@ namespace Dawn {
|
||||
void onEnd() override;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Create a new Textbox Event. This will queue a conversation item for the
|
||||
* textbox to display.
|
||||
*
|
||||
* @param manager Visual Novel Manager instance for this event.
|
||||
* @param character Character that is intended to be speaking.
|
||||
* @param languageKey Language Key to talk.
|
||||
*/
|
||||
VisualNovelTextboxEvent(
|
||||
VisualNovelManager *manager,
|
||||
std::string text
|
||||
VisualNovelCharacter *character,
|
||||
std::string languageKey
|
||||
);
|
||||
};
|
||||
}
|
@ -153,6 +153,10 @@ void VisualNovelTextbox::setText(std::string key, float_t fontSize) {
|
||||
this->label.updateMesh();
|
||||
}
|
||||
|
||||
void VisualNovelTextbox::setCharacter(VisualNovelCharacter *character) {
|
||||
this->character = character;
|
||||
}
|
||||
|
||||
void VisualNovelTextbox::setText(std::string key) {
|
||||
this->label.setText(key);
|
||||
this->label.updateMesh();
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "ui/UILabel.hpp"
|
||||
#include "ui/UIEmpty.hpp"
|
||||
#include "util/mathutils.hpp"
|
||||
#include "visualnovel/components/VisualNovelCharacter.hpp"
|
||||
|
||||
#define VISUAL_NOVEL_TEXTBOX_SPEED 25.0f
|
||||
#define VISUAL_NOVEL_TEXTBOX_SPEED_FASTER 40.0f
|
||||
@ -21,6 +22,7 @@ namespace Dawn {
|
||||
UIEmpty selfParent;
|
||||
float_t timeCharacter = 0.0f;
|
||||
bool_t visible = false;
|
||||
VisualNovelCharacter *character = nullptr;
|
||||
|
||||
void updatePositions() override;
|
||||
void drawSelf(UIShader *shader, glm::mat4 selfTransform) override;
|
||||
@ -82,6 +84,13 @@ namespace Dawn {
|
||||
*/
|
||||
void setText(std::string key);
|
||||
|
||||
/**
|
||||
* Sets the VN Character for this text.
|
||||
*
|
||||
* @param character Character to set.
|
||||
*/
|
||||
void setCharacter(VisualNovelCharacter *character);
|
||||
|
||||
/**
|
||||
* Sets the font size to use.
|
||||
*
|
||||
|
@ -25,7 +25,6 @@ add_subdirectory(scenes)
|
||||
|
||||
# Assets
|
||||
tool_language(language_en locale/en.csv)
|
||||
tool_language(language_fr locale/fr.csv)
|
||||
tool_texture(texture_test texture_test.png)
|
||||
tool_texture(texture_city_day borrowed/city_day.png)
|
||||
tool_texture(texture_city_night borrowed/city_night.png)
|
||||
@ -44,7 +43,6 @@ tool_truetype(truetype_ark
|
||||
|
||||
add_dependencies(${DAWN_TARGET_NAME}
|
||||
language_en
|
||||
language_fr
|
||||
texture_test
|
||||
tileset_penny
|
||||
truetype_ark
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "asset/AssetManager.hpp"
|
||||
#include "poker/PokerPlayer.hpp"
|
||||
#include "scene/components/Components.hpp"
|
||||
#include "visualnovel/components/VisualNovelCharacter.hpp"
|
||||
#include "display/animation/TiledSpriteAnimation.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
@ -31,6 +32,9 @@ namespace Dawn {
|
||||
auto tiledSprite = item->addComponent<TiledSprite>();
|
||||
auto animation = item->addComponent<AnimationController>();
|
||||
auto pokerPlayer = item->addComponent<PokerPlayer>();
|
||||
auto vnCharacter = item->addComponent<VisualNovelCharacter>();
|
||||
|
||||
vnCharacter->nameKey = "character.penny.name";
|
||||
|
||||
auto param = material->getShader()->getParameterByName("u_Text");
|
||||
material->textureValues[param] = &textureAsset->texture;
|
||||
|
@ -41,10 +41,10 @@ namespace Dawn {
|
||||
);
|
||||
|
||||
start
|
||||
->then(new VisualNovelTextboxEvent(vnManager, "test"))
|
||||
->then(new PokerNewGameEvent(vnManager))
|
||||
->then(new VisualNovelTextboxEvent(vnManager, "test"))
|
||||
->then(new PokerInitialEvent(vnManager))
|
||||
->then(new VisualNovelTextboxEvent(vnManager, penny->getComponent<VisualNovelCharacter>(), "undefined"))
|
||||
// ->then(new PokerNewGameEvent(vnManager))
|
||||
->then(new VisualNovelTextboxEvent(vnManager, penny->getComponent<VisualNovelCharacter>(), "undefined"))
|
||||
// ->then(new PokerInitialEvent(vnManager))
|
||||
;
|
||||
|
||||
return start;
|
||||
|
@ -16,49 +16,49 @@ void PokerBetLoopEvent::onStart(IVisualNovelEvent *prev) {
|
||||
|
||||
auto betting = this->then(evt2);
|
||||
betting
|
||||
->whenEveryoneFolded(new VisualNovelTextboxEvent(this->manager, "Everyone Folded"))
|
||||
// ->whenEveryoneFolded(new VisualNovelTextboxEvent(this->manager, "Everyone Folded"))
|
||||
->then(new PokerWinnerEvent(this->manager))
|
||||
->then(new PokerInitialEvent(this->manager))
|
||||
;
|
||||
betting
|
||||
->whenBettingFinished(new VisualNovelTextboxEvent(this->manager, "Betting Finished"))
|
||||
// ->whenBettingFinished(new VisualNovelTextboxEvent(this->manager, "Betting Finished"))
|
||||
->then(new PokerWinnerEvent(this->manager))
|
||||
->then(new PokerInitialEvent(this->manager))
|
||||
;
|
||||
betting
|
||||
->whenTurn(new PokerTurnEvent(this->manager))
|
||||
->then(new VisualNovelTextboxEvent(this->manager, "Turn Time"))
|
||||
// ->then(new VisualNovelTextboxEvent(this->manager, "Turn Time"))
|
||||
->then(new PokerNewBettingRoundEvent(this->manager))
|
||||
->then(new PokerBetLoopEvent(this->manager))
|
||||
;
|
||||
betting
|
||||
->whenHumanBet(new VisualNovelTextboxEvent(this->manager, "Human Bet"))
|
||||
// ->whenHumanBet(new VisualNovelTextboxEvent(this->manager, "Human Bet"))
|
||||
->then(new PokerBetLoopEvent(this->manager))
|
||||
;
|
||||
|
||||
// AI Betting
|
||||
auto aiBet = betting
|
||||
->whenAiBet(new VisualNovelTextboxEvent(this->manager, "AI Bet"))
|
||||
// ->whenAiBet(new VisualNovelTextboxEvent(this->manager, "AI Bet"))
|
||||
->then(new PokerAIBetEvent(this->manager))
|
||||
;
|
||||
aiBet
|
||||
->whenFolded(new VisualNovelTextboxEvent(this->manager, "Folded"))
|
||||
// ->whenFolded(new VisualNovelTextboxEvent(this->manager, "Folded"))
|
||||
->then(new PokerBetLoopEvent(this->manager))
|
||||
;
|
||||
aiBet
|
||||
->whenAllIn(new VisualNovelTextboxEvent(this->manager, "All In"))
|
||||
// ->whenAllIn(new VisualNovelTextboxEvent(this->manager, "All In"))
|
||||
->then(new PokerBetLoopEvent(this->manager))
|
||||
;
|
||||
aiBet
|
||||
->whenBetting(new VisualNovelTextboxEvent(this->manager, "Betting"))
|
||||
// ->whenBetting(new VisualNovelTextboxEvent(this->manager, "Betting"))
|
||||
->then(new PokerBetLoopEvent(this->manager))
|
||||
;
|
||||
aiBet
|
||||
->whenCalling(new VisualNovelTextboxEvent(this->manager, "Calling"))
|
||||
// ->whenCalling(new VisualNovelTextboxEvent(this->manager, "Calling"))
|
||||
->then(new PokerBetLoopEvent(this->manager))
|
||||
;
|
||||
aiBet
|
||||
->whenChecking(new VisualNovelTextboxEvent(this->manager, "Checking"))
|
||||
// ->whenChecking(new VisualNovelTextboxEvent(this->manager, "Checking"))
|
||||
->then(new PokerBetLoopEvent(this->manager))
|
||||
;
|
||||
}
|
@ -20,11 +20,11 @@ namespace Dawn {
|
||||
|
||||
this
|
||||
->then(new PokerNewRoundEvent(this->manager))
|
||||
->then(new VisualNovelTextboxEvent(this->manager, "Round Started"))
|
||||
// ->then(new VisualNovelTextboxEvent(this->manager, "Round Started"))
|
||||
->then(new PokerTakeBlindsEvent(this->manager))
|
||||
->then(new VisualNovelTextboxEvent(this->manager, "Blinds Taken"))
|
||||
// ->then(new VisualNovelTextboxEvent(this->manager, "Blinds Taken"))
|
||||
->then(new PokerDealEvent(this->manager))
|
||||
->then(new VisualNovelTextboxEvent(this->manager, "Cards Dealt"))
|
||||
// ->then(new VisualNovelTextboxEvent(this->manager, "Cards Dealt"))
|
||||
->then(new PokerBetLoopEvent(this->manager))
|
||||
;
|
||||
}
|
||||
|
Reference in New Issue
Block a user