Sunset old XML child system
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@ -33,6 +33,9 @@ namespace Dawn {
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protected:
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static bool_t isWhitespace(char_t c);
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// @deprecated
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std::vector<Xml*> children;
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public:
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static Xml load(std::string data);
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static void load(Xml *xml, std::string data, size_t *j);
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@ -43,9 +46,6 @@ namespace Dawn {
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std::string textContent;
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std::map<std::string, std::string> attributes;
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std::vector<struct XmlNode> childNodes;
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// @deprecated
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std::vector<Xml*> children;
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std::vector<Xml*> getChildrenOfType(std::string type);
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Xml * getFirstChildOfType(std::string type);
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@ -56,10 +56,15 @@ int32_t SceneItemParser::onParse(
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struct SceneItemDependency dep;
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auto itChildren = node->children.begin();
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while(itChildren != node->children.end()) {
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auto itChildren = node->childNodes.begin();
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while(itChildren != node->childNodes.end()) {
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if(itChildren->nodeType != XML_NODE_TYPE_ELEMENT) {
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++itChildren;
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continue;
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}
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// Parse child nodes, they may be components or not
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auto c = *itChildren;
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auto c = itChildren->child;
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if(c->node == "child" || c->node == "item") {
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struct SceneItem child;
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@ -32,9 +32,14 @@ int32_t SceneParser::onParse(
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struct SceneItemDependency dep;
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//Parse the children
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auto itChildren = node->children.begin();
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while(itChildren != node->children.end()) {
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Xml *child = *itChildren;
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auto itChildren = node->childNodes.begin();
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while(itChildren != node->childNodes.end()) {
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if(itChildren->nodeType != XML_NODE_TYPE_ELEMENT) {
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++itChildren;
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continue;
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}
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Xml *child = itChildren->child;
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if(child->node == "asset") {
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struct SceneAsset asset;
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@ -29,9 +29,14 @@ int32_t VNSceneParser::onParse(
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if(ret != 0) return ret;
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// Now pass the VN Events
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auto itChildren = node->children.begin();
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while(itChildren != node->children.end()) {
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Xml *child = *itChildren;
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auto itChildren = node->childNodes.begin();
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while(itChildren != node->childNodes.end()) {
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if(itChildren->nodeType != XML_NODE_TYPE_ELEMENT) {
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++itChildren;
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continue;
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}
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Xml *child = itChildren->child;
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if(child->node != "events") {
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++itChildren;
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continue;
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@ -22,9 +22,14 @@ int32_t VNChoiceParser::onParse(
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std::string *error
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) {
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int32_t ret;
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auto itChildren = node->children.begin();
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while(itChildren != node->children.end()) {
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Xml *child = *itChildren;
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auto itChildren = node->childNodes.begin();
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while(itChildren != node->childNodes.end()) {
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if(itChildren->nodeType != XML_NODE_TYPE_ELEMENT) {
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++itChildren;
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continue;
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}
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Xml *child = itChildren->child;
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// Parse strings
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if(child->node == "string") {
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@ -61,16 +66,26 @@ int32_t VNChoicesEventParser::onParse(
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std::string *error
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) {
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int32_t ret;
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auto itChildren = node->children.begin();
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while(itChildren != node->children.end()) {
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Xml *child = *itChildren;
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auto itChildren = node->childNodes.begin();
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while(itChildren != node->childNodes.end()) {
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if(itChildren->nodeType != XML_NODE_TYPE_ELEMENT) {
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++itChildren;
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continue;
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}
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Xml *child = itChildren->child;
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// Parse strings
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if(child->node == "title") {
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auto itChildren2 = child->children.begin();
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while(itChildren2 != child->children.end()) {
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auto itChildren2 = child->childNodes.begin();
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while(itChildren2 != child->childNodes.end()) {
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if(itChildren2->nodeType != XML_NODE_TYPE_ELEMENT) {
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++itChildren2;
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continue;
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}
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VNText text;
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ret = (VNTextParser()).parse(*itChildren2, &text, error);
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ret = (VNTextParser()).parse(itChildren2->child, &text, error);
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if(ret != 0) return ret;
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out->titles.push_back(text);
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++itChildren2;
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@ -24,9 +24,14 @@ int32_t VNSceneEventsParser::onParse(
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) {
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int32_t ret;
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auto itChildren = node->children.begin();
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while(itChildren != node->children.end()) {
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Xml *child = *itChildren;
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auto itChildren = node->childNodes.begin();
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while(itChildren != node->childNodes.end()) {
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if(itChildren->nodeType != XML_NODE_TYPE_ELEMENT) {
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++itChildren;
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continue;
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}
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Xml *child = itChildren->child;
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struct VNSceneEvent event;
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// Parse event(s)
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@ -47,9 +47,14 @@ int32_t VNTextEventParser::onParse(
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std::string *error
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) {
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int32_t ret;
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auto itChildren = node->children.begin();
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while(itChildren != node->children.end()) {
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Xml *child = *itChildren;
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auto itChildren = node->childNodes.begin();
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while(itChildren != node->childNodes.end()) {
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if(itChildren->nodeType != XML_NODE_TYPE_ELEMENT) {
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++itChildren;
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continue;
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}
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Xml *child = itChildren->child;
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// Parse strings
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if(child->node == "string") {
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