Fixed some poker bugs.

This commit is contained in:
2021-10-06 07:24:59 -07:00
parent 150a7f427b
commit c15d62e250
2 changed files with 210 additions and 1 deletions

View File

@ -427,6 +427,7 @@ void pokerWinnerGetForPlayer(
if(winning->setSize < POKER_WINNING_SET_SIZE) continue;
winning->set[0] = winning->full[i];
winning->type = POKER_WINNING_TYPE_STRAIGHT;
debug_WinnerFillRemaining(winning);
return;
}
@ -458,7 +459,7 @@ void pokerWinnerGetForPlayer(
if(pairCount != 2) continue;
for(j = 0; j < pairCount; j++) {
winning->set[j] = winning->full[winning->setSize + pairs[j]];
winning->set[winning->setSize+j] = winning->full[pairs[j]];
}
// arrayCopy(sizeof(int32_t), pairs, pairCount, winning->set+winning->setSize);
winning->setSize += pairCount;

View File

@ -1036,6 +1036,209 @@ void test_pokerWinnerGetForPlayer_should_CalculateTwoPair(void) {
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, winning.set[4]);
}
void test_pokerWinnerGetForPlayer_should_CalculateThreeOfAKind(void) {
poker2_t poker;
uint8_t i;
poker2player_t *player;
poker2playerwinning_t winning;
pokerInit(&poker);
i = pokerPlayerAdd(&poker);
player = poker.players + i;
poker.communitySize = 5;
poker.community[0] = CARD_HEARTS_ACE;
poker.community[1] = CARD_CLUBS_THREE;
poker.community[2] = CARD_SPADES_TWO;
poker.community[3] = CARD_SPADES_QUEEN;
poker.community[4] = CARD_HEARTS_SIX;
player->cardCount = 2;
player->cards[0] = CARD_CLUBS_TWO;
player->cards[1] = CARD_DIAMONDS_TWO;
pokerWinnerGetForPlayer(&poker, player, &winning);
TEST_ASSERT_EQUAL_UINT8(POKER_WINNING_TYPE_THREE_OF_A_KIND, winning.type);
TEST_ASSERT_EQUAL_UINT8(CARD_CLUBS_TWO, winning.set[0]);
TEST_ASSERT_EQUAL_UINT8(CARD_DIAMONDS_TWO, winning.set[1]);
TEST_ASSERT_EQUAL_UINT8(CARD_HEARTS_ACE, winning.set[2]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, winning.set[3]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_TWO, winning.set[4]);
}
void test_pokerWinnerGetForPlayer_should_CalculateAStraight(void) {
poker2_t poker;
uint8_t i;
poker2player_t *player;
poker2playerwinning_t winning;
pokerInit(&poker);
i = pokerPlayerAdd(&poker);
player = poker.players + i;
poker.communitySize = 5;
poker.community[0] = CARD_HEARTS_ACE;//0 - 3
poker.community[1] = CARD_CLUBS_THREE;//2 - 1
poker.community[2] = CARD_SPADES_THREE;//Hmm?
poker.community[3] = CARD_SPADES_QUEEN;
poker.community[4] = CARD_HEARTS_FOUR;//3 - 4
player->cardCount = 2;
player->cards[0] = CARD_CLUBS_TWO;//1 - 0
player->cards[1] = CARD_DIAMONDS_FIVE;//4 - 2
pokerWinnerGetForPlayer(&poker, player, &winning);
TEST_ASSERT_EQUAL_UINT8(POKER_WINNING_TYPE_STRAIGHT, winning.type);
TEST_ASSERT_EQUAL_UINT8(CARD_CLUBS_THREE, winning.set[0]);
TEST_ASSERT_EQUAL_UINT8(CARD_CLUBS_TWO, winning.set[1]);
TEST_ASSERT_EQUAL_UINT8(CARD_DIAMONDS_FIVE, winning.set[2]);
TEST_ASSERT_EQUAL_UINT8(CARD_HEARTS_ACE, winning.set[3]);
TEST_ASSERT_EQUAL_UINT8(CARD_HEARTS_FOUR, winning.set[4]);
}
void test_pokerWinnerGetForPlayer_should_CalculateAFlush(void) {
poker2_t poker;
uint8_t i;
poker2player_t *player;
poker2playerwinning_t winning;
pokerInit(&poker);
i = pokerPlayerAdd(&poker);
player = poker.players + i;
poker.communitySize = 5;
poker.community[0] = CARD_HEARTS_ACE;
poker.community[1] = CARD_SPADES_SIX;
poker.community[2] = CARD_SPADES_THREE;
poker.community[3] = CARD_SPADES_QUEEN;
poker.community[4] = CARD_HEARTS_NINE;
player->cardCount = 2;
player->cards[0] = CARD_SPADES_TWO;
player->cards[1] = CARD_SPADES_KING;
pokerWinnerGetForPlayer(&poker, player, &winning);
TEST_ASSERT_EQUAL_UINT8(POKER_WINNING_TYPE_FLUSH, winning.type);
TEST_ASSERT_EQUAL_UINT8(CARD_CLUBS_TWO, winning.set[0]);
TEST_ASSERT_EQUAL_UINT8(CARD_DIAMONDS_TWO, winning.set[1]);
TEST_ASSERT_EQUAL_UINT8(CARD_HEARTS_ACE, winning.set[2]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, winning.set[3]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_TWO, winning.set[4]);
}
void test_pokerWinnerGet_should_CalculateFullHouse(void) {
poker2_t poker;
uint8_t i;
poker2player_t *player;
poker2playerwinning_t winning;
pokerInit(&poker);
i = pokerPlayerAdd(&poker);
player = poker.players + i;
poker.communitySize = 5;
poker.community[0] = CARD_HEARTS_ACE;
poker.community[1] = CARD_SPADES_SIX;
poker.community[2] = CARD_SPADES_THREE;
poker.community[3] = CARD_SPADES_QUEEN;
poker.community[4] = CARD_HEARTS_NINE;
player->cardCount = 2;
player->cards[0] = CARD_SPADES_TWO;
player->cards[1] = CARD_SPADES_KING;
pokerWinnerGetForPlayer(&poker, player, &winning);
TEST_ASSERT_EQUAL_UINT8(POKER_WINNING_TYPE_FULL_HOUSE, winning.type);
TEST_ASSERT_EQUAL_UINT8(CARD_CLUBS_TWO, winning.set[0]);
TEST_ASSERT_EQUAL_UINT8(CARD_DIAMONDS_TWO, winning.set[1]);
TEST_ASSERT_EQUAL_UINT8(CARD_HEARTS_ACE, winning.set[2]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, winning.set[3]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_TWO, winning.set[4]);
}
void test_pokerWinnerGetForPlayer_should_CalculateFourOfAKind(void) {
poker2_t poker;
uint8_t i;
poker2player_t *player;
poker2playerwinning_t winning;
pokerInit(&poker);
i = pokerPlayerAdd(&poker);
player = poker.players + i;
poker.communitySize = 5;
poker.community[0] = CARD_HEARTS_ACE;
poker.community[1] = CARD_SPADES_SIX;
poker.community[2] = CARD_SPADES_THREE;
poker.community[3] = CARD_SPADES_QUEEN;
poker.community[4] = CARD_HEARTS_NINE;
player->cardCount = 2;
player->cards[0] = CARD_SPADES_TWO;
player->cards[1] = CARD_SPADES_KING;
pokerWinnerGetForPlayer(&poker, player, &winning);
TEST_ASSERT_EQUAL_UINT8(POKER_WINNING_TYPE_FOUR_OF_A_KIND, winning.type);
TEST_ASSERT_EQUAL_UINT8(CARD_CLUBS_TWO, winning.set[0]);
TEST_ASSERT_EQUAL_UINT8(CARD_DIAMONDS_TWO, winning.set[1]);
TEST_ASSERT_EQUAL_UINT8(CARD_HEARTS_ACE, winning.set[2]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, winning.set[3]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_TWO, winning.set[4]);
}
void test_pokerWinnerGetForPlayer_should_CalculateStraightFlush(void) {
poker2_t poker;
uint8_t i;
poker2player_t *player;
poker2playerwinning_t winning;
pokerInit(&poker);
i = pokerPlayerAdd(&poker);
player = poker.players + i;
poker.communitySize = 5;
poker.community[0] = CARD_HEARTS_ACE;
poker.community[1] = CARD_SPADES_SIX;
poker.community[2] = CARD_SPADES_THREE;
poker.community[3] = CARD_SPADES_QUEEN;
poker.community[4] = CARD_HEARTS_NINE;
player->cardCount = 2;
player->cards[0] = CARD_SPADES_TWO;
player->cards[1] = CARD_SPADES_KING;
pokerWinnerGetForPlayer(&poker, player, &winning);
TEST_ASSERT_EQUAL_UINT8(POKER_WINNING_TYPE_STRAIGHT_FLUSH, winning.type);
TEST_ASSERT_EQUAL_UINT8(CARD_CLUBS_TWO, winning.set[0]);
TEST_ASSERT_EQUAL_UINT8(CARD_DIAMONDS_TWO, winning.set[1]);
TEST_ASSERT_EQUAL_UINT8(CARD_HEARTS_ACE, winning.set[2]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, winning.set[3]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_TWO, winning.set[4]);
}
void test_pokerWinnerGetForPlayer_should_CalculateRoyalFlush(void) {
poker2_t poker;
uint8_t i;
poker2player_t *player;
poker2playerwinning_t winning;
pokerInit(&poker);
i = pokerPlayerAdd(&poker);
player = poker.players + i;
poker.communitySize = 5;
poker.community[0] = CARD_HEARTS_ACE;
poker.community[1] = CARD_SPADES_SIX;
poker.community[2] = CARD_SPADES_THREE;
poker.community[3] = CARD_SPADES_QUEEN;
poker.community[4] = CARD_HEARTS_NINE;
player->cardCount = 2;
player->cards[0] = CARD_SPADES_TWO;
player->cards[1] = CARD_SPADES_KING;
pokerWinnerGetForPlayer(&poker, player, &winning);
TEST_ASSERT_EQUAL_UINT8(POKER_WINNING_TYPE_ROYAL_FLUSH, winning.type);
TEST_ASSERT_EQUAL_UINT8(CARD_CLUBS_TWO, winning.set[0]);
TEST_ASSERT_EQUAL_UINT8(CARD_DIAMONDS_TWO, winning.set[1]);
TEST_ASSERT_EQUAL_UINT8(CARD_HEARTS_ACE, winning.set[2]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, winning.set[3]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_TWO, winning.set[4]);
}
int test_poker2() {
UNITY_BEGIN();
@ -1079,6 +1282,11 @@ int test_poker2() {
RUN_TEST(test_pokerWinnerGetForPlayer_should_CalculateHighCard);
RUN_TEST(test_pokerWinnerGetForPlayer_should_CalculatePair);
RUN_TEST(test_pokerWinnerGetForPlayer_should_CalculateTwoPair);
RUN_TEST(test_pokerWinnerGetForPlayer_should_CalculateThreeOfAKind);
RUN_TEST(test_pokerWinnerGetForPlayer_should_CalculateAStraight);
RUN_TEST(test_pokerWinnerGetForPlayer_should_CalculateAFlush);
RUN_TEST(test_pokerWinnerGetForPlayer_should_CalculateFourOfAKind);
RUN_TEST(test_pokerWinnerGetForPlayer_should_CalculateRoyalFlush);
return UNITY_END();
}