UI Hello World
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@ -18,6 +18,7 @@ namespace Dawn {
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public:
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BackBufferRenderTarget backBuffer;
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std::shared_ptr<SimpleTexturedShader> simpleShader;
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std::shared_ptr<UIShader> uiShader;
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/**
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* Construct a new RenderManager for a game instance.
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@ -27,6 +28,8 @@ namespace Dawn {
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RenderTarget & getBackBuffer() override;
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RenderPipeline & getRenderPipeline() override;
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std::shared_ptr<Shader> getDefaultShader() override;
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std::shared_ptr<UIShader> getUIShader() override;
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void setRenderFlags(renderflag_t renderFlags) override;
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void init() override;
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void update() override;
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