New textures
@ -1,43 +1,65 @@
|
||||
<prefab name="EthPrefab" type="">
|
||||
<asset type="texture" name="texture_eth_face_day_happy" ref="faceDayHappy" />
|
||||
<prefab name="EthPrefab" extend="prefabs/EthPrefabBase" type="">
|
||||
<item>
|
||||
<MeshRenderer />
|
||||
<QuadMeshHost xy0="-0.78236397748, 1" xy1="0.78236397748, -1" />
|
||||
<SimpleTexturedMaterial ref="faceMaterial" />
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<MeshRenderer />
|
||||
<QuadMeshHost xy0="-0.78236397748, 1" xy1="0.78236397748, -1" />
|
||||
<SimpleTexturedMaterial ref="bodyMaterial" />
|
||||
</item>
|
||||
|
||||
<asset type="texture" name="texture_eth_face_day_anger" ref="faceDayAnger" />
|
||||
<asset type="texture" name="texture_eth_face_day_confused" ref="faceDayConfused" />
|
||||
<asset type="texture" name="texture_eth_face_day_eyeroll" ref="faceDayEyeroll" />
|
||||
<asset type="texture" name="texture_eth_face_day_fear" ref="faceDayFear" />
|
||||
<asset type="texture" name="texture_eth_face_day_happy" ref="faceDayHappy" />
|
||||
<asset type="texture" name="texture_eth_face_day_haughty" ref="faceDayHaughty" />
|
||||
<asset type="texture" name="texture_eth_face_day_neutral" ref="faceDayNeutral" />
|
||||
<asset type="texture" name="texture_eth_face_day_sad" ref="faceDaySad" />
|
||||
<asset type="texture" name="texture_eth_face_day_surprised" ref="faceDaySurprised" />
|
||||
|
||||
<asset type="texture" name="texture_eth_pose_day_front" ref="poseDayFront" />
|
||||
<asset type="texture" name="texture_eth_pose_day_back" ref="poseDayBack" />
|
||||
|
||||
<item>
|
||||
<MeshRenderer />
|
||||
<QuadMeshHost />
|
||||
<SimpleTexturedMaterial texture="faceDayHappy" ref="faceMaterial" />
|
||||
<TiledSprite ref="faceSprite" tile="0" size="0.5" sizeType="TILED_SPRITE_SIZE_TYPE_HEIGHT_RATIO" />
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<MeshRenderer />
|
||||
<QuadMeshHost ref="bodyMesh" />
|
||||
<SimpleTexturedMaterial texture="poseDayFront" ref="bodyMaterial" />
|
||||
<TiledSprite ref="bodySprite" tile="0" size="0.5" sizeType="TILED_SPRITE_SIZE_TYPE_HEIGHT_RATIO" />
|
||||
</item>
|
||||
<asset type="texture" name="texture_eth_pose_day_cross" ref="poseDayCross" />
|
||||
<asset type="texture" name="texture_eth_pose_day_front" ref="poseDayFront" />
|
||||
<asset type="texture" name="texture_eth_pose_day_hips" ref="poseDayHips" />
|
||||
<asset type="texture" name="texture_eth_pose_day_neutral" ref="poseDayNeutral" />
|
||||
|
||||
<code type="properties">
|
||||
TilesetGrid gridFace;
|
||||
TilesetGrid gridBody;
|
||||
StateProperty<int32_t> faceTile;
|
||||
StateProperty<int32_t> poseTile;
|
||||
</code>
|
||||
|
||||
<code type="init">
|
||||
gridFace = TilesetGrid(faceDayHappy->texture, 1, 1);
|
||||
faceSprite->tileset = &gridFace;
|
||||
|
||||
gridBody = TilesetGrid(poseDayBack->texture, 1, 1);
|
||||
bodySprite->tileset = &gridBody;
|
||||
faceTile = 0;
|
||||
poseTile = 0;
|
||||
|
||||
useEffect([&]{
|
||||
faceMaterial->texture = (
|
||||
faceTile == 0 ? &faceDayHappy->texture :
|
||||
faceTile == 1 ? &faceDayAnger->texture :
|
||||
nullptr
|
||||
faceMaterial->texture = &(
|
||||
faceTile == 0 ? faceDayHappy->texture :
|
||||
faceTile == 1 ? faceDayAnger->texture :
|
||||
faceTile == 2 ? faceDayConfused->texture :
|
||||
faceTile == 3 ? faceDayEyeroll->texture :
|
||||
faceTile == 4 ? faceDayFear->texture :
|
||||
faceTile == 5 ? faceDayHaughty->texture :
|
||||
faceTile == 6 ? faceDayNeutral->texture :
|
||||
faceTile == 7 ? faceDaySad->texture :
|
||||
faceTile == 8 ? faceDaySurprised->texture :
|
||||
faceDayHappy->texture
|
||||
);
|
||||
}, faceTile)();
|
||||
|
||||
useEffect([&]{
|
||||
bodyMaterial->texture = &(
|
||||
poseTile == 0 ? poseDayBack->texture :
|
||||
poseTile == 1 ? poseDayCross->texture :
|
||||
poseTile == 2 ? poseDayFront->texture :
|
||||
poseTile == 3 ? poseDayHips->texture :
|
||||
poseTile == 4 ? poseDayNeutral->texture :
|
||||
poseDayBack->texture
|
||||
);
|
||||
}, poseTile)();
|
||||
</code>
|
||||
</prefab>
|
@ -1,14 +1,19 @@
|
||||
<scene name="SceneBase">
|
||||
<item lookAt="10, 10, 10, 0, 0, 0">
|
||||
<item lookAt="9999, 9999, 9999, 9999, 9999, 0">
|
||||
<Camera ref="backCamera" />
|
||||
</item>
|
||||
|
||||
<item position="0, 0, -10">
|
||||
<MeshRenderer />
|
||||
<QuadMeshHost xy0="-500, -500" xy1="500, 500" />
|
||||
<SimpleTexturedMaterial color="COLOR_BLACK" />
|
||||
</item>
|
||||
|
||||
<item ref="eth" prefab="prefabs/EthPrefab" />
|
||||
|
||||
<item lookAt="0, 0, 5, 0, 0, 0" >
|
||||
<!-- <item lookAt="3, 3, 3, 0, 0, 0" > -->
|
||||
<Camera ref="camera" type="CAMERA_TYPE_ORTHONOGRAPHIC" />
|
||||
<CameraTexture ref="camTexture" />
|
||||
<item lookAt="0, 0.075, 2.5, 0, 0.075, 0">
|
||||
<Camera ref="camera" />
|
||||
<CameraTexture ref="camTexture" camera="camera" />
|
||||
</item>
|
||||
|
||||
<item>
|
||||
|
@ -3,7 +3,7 @@
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
set(LIMINIAL_CHARACTER_SCALE 1.0)
|
||||
set(LIMINIAL_CHARACTER_SCALE 1.00)
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/eth/CMakeLists.txt")
|
||||
|
||||
|
@ -3,48 +3,5 @@
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
tool_texture(texture_eth_face_day_anger
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/anger.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_day_confused
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/confused.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_day_eyeroll
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/eyeroll.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_day_fear
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/fear.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_day_happy
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/happy.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_day_haughty
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/haughty.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_day_neutral
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/neutral.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_day_sad
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/sad.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_day_surprised
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/surprised.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/day/CMakeLists.txt)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/night/CMakeLists.txt)
|
68
assets/games/liminal/textures/eth/faces/day/CMakeLists.txt
Normal file
@ -0,0 +1,68 @@
|
||||
# Copyright (c) 2023 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
tool_texture(texture_eth_face_day_anger
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/anger.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_day_confused
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/confused.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_day_eyeroll
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/eyeroll.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_day_fear
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/fear.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_day_happy
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/happy.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_day_haughty
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/haughty.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_day_neutral
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/neutral.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_day_sad
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/sad.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_day_surprised
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/surprised.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
Before Width: | Height: | Size: 3.4 MiB After Width: | Height: | Size: 3.4 MiB |
Before Width: | Height: | Size: 3.0 MiB After Width: | Height: | Size: 3.0 MiB |
Before Width: | Height: | Size: 3.4 MiB After Width: | Height: | Size: 3.4 MiB |
Before Width: | Height: | Size: 3.2 MiB After Width: | Height: | Size: 3.2 MiB |
Before Width: | Height: | Size: 3.1 MiB After Width: | Height: | Size: 3.1 MiB |
Before Width: | Height: | Size: 3.5 MiB After Width: | Height: | Size: 3.5 MiB |
Before Width: | Height: | Size: 3.1 MiB After Width: | Height: | Size: 3.1 MiB |
Before Width: | Height: | Size: 3.1 MiB After Width: | Height: | Size: 3.1 MiB |
Before Width: | Height: | Size: 3.3 MiB After Width: | Height: | Size: 3.3 MiB |
68
assets/games/liminal/textures/eth/faces/night/CMakeLists.txt
Normal file
@ -0,0 +1,68 @@
|
||||
# Copyright (c) 2023 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
tool_texture(texture_eth_face_night_anger
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/anger.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_night_confused
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/confused.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_night_eyeroll
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/eyeroll.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_night_fear
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/fear.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_night_happy
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/happy.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_night_haughty
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/haughty.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_night_neutral
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/neutral.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_night_sad
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/sad.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_face_night_surprised
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/surprised.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
BIN
assets/games/liminal/textures/eth/faces/night/anger.png
Normal file
After Width: | Height: | Size: 3.4 MiB |
BIN
assets/games/liminal/textures/eth/faces/night/confused.png
Normal file
After Width: | Height: | Size: 3.3 MiB |
BIN
assets/games/liminal/textures/eth/faces/night/eyeroll.png
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
assets/games/liminal/textures/eth/faces/night/fear.png
Normal file
After Width: | Height: | Size: 3.2 MiB |
BIN
assets/games/liminal/textures/eth/faces/night/happy.png
Normal file
After Width: | Height: | Size: 3.4 MiB |
BIN
assets/games/liminal/textures/eth/faces/night/haughty.png
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
assets/games/liminal/textures/eth/faces/night/neutral.png
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
assets/games/liminal/textures/eth/faces/night/sad.png
Normal file
After Width: | Height: | Size: 3.5 MiB |
BIN
assets/games/liminal/textures/eth/faces/night/surprised.png
Normal file
After Width: | Height: | Size: 3.3 MiB |
@ -3,11 +3,5 @@
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
tool_texture(texture_eth_pose_day_front
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/day_front.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
)
|
||||
tool_texture(texture_eth_pose_day_back
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/day_back.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/day/CMakeLists.txt)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/night/CMakeLists.txt)
|
39
assets/games/liminal/textures/eth/poses/day/CMakeLists.txt
Normal file
@ -0,0 +1,39 @@
|
||||
# Copyright (c) 2023 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
tool_texture(texture_eth_pose_day_back
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/back.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_pose_day_cross
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/cross.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_pose_day_front
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/front.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_pose_day_hips
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/hips.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_pose_day_neutral
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/neutral.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
Before Width: | Height: | Size: 12 MiB After Width: | Height: | Size: 12 MiB |
Before Width: | Height: | Size: 12 MiB After Width: | Height: | Size: 12 MiB |
Before Width: | Height: | Size: 11 MiB After Width: | Height: | Size: 11 MiB |
Before Width: | Height: | Size: 13 MiB After Width: | Height: | Size: 13 MiB |
Before Width: | Height: | Size: 12 MiB After Width: | Height: | Size: 12 MiB |
39
assets/games/liminal/textures/eth/poses/night/CMakeLists.txt
Normal file
@ -0,0 +1,39 @@
|
||||
# Copyright (c) 2023 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
tool_texture(texture_eth_pose_night_back
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/back.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_pose_night_cross
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/cross.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_pose_night_front
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/front.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_pose_night_hips
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/hips.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
||||
|
||||
tool_texture(texture_eth_pose_night_neutral
|
||||
FILE="${CMAKE_CURRENT_LIST_DIR}/neutral.png"
|
||||
SCALE=${LIMINIAL_CHARACTER_SCALE}
|
||||
FILTER_MIN=nearest
|
||||
FILTER_MAG=nearest
|
||||
)
|
BIN
assets/games/liminal/textures/eth/poses/night/back.png
Normal file
After Width: | Height: | Size: 11 MiB |
BIN
assets/games/liminal/textures/eth/poses/night/cross.png
Normal file
After Width: | Height: | Size: 11 MiB |
BIN
assets/games/liminal/textures/eth/poses/night/front.png
Normal file
After Width: | Height: | Size: 11 MiB |
BIN
assets/games/liminal/textures/eth/poses/night/hips.png
Normal file
After Width: | Height: | Size: 13 MiB |
BIN
assets/games/liminal/textures/eth/poses/night/neutral.png
Normal file
After Width: | Height: | Size: 12 MiB |