65 lines
2.6 KiB
XML
65 lines
2.6 KiB
XML
<prefab name="EthPrefab" extend="prefabs/EthPrefabBase" type="">
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<item>
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<MeshRenderer />
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<QuadMeshHost xy0="-0.78236397748, 1" xy1="0.78236397748, -1" />
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<SimpleTexturedMaterial ref="faceMaterial" />
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</item>
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<item>
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<MeshRenderer />
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<QuadMeshHost xy0="-0.78236397748, 1" xy1="0.78236397748, -1" />
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<SimpleTexturedMaterial ref="bodyMaterial" />
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</item>
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<asset type="texture" name="texture_eth_face_day_anger" ref="faceDayAnger" />
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<asset type="texture" name="texture_eth_face_day_confused" ref="faceDayConfused" />
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<asset type="texture" name="texture_eth_face_day_eyeroll" ref="faceDayEyeroll" />
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<asset type="texture" name="texture_eth_face_day_fear" ref="faceDayFear" />
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<asset type="texture" name="texture_eth_face_day_happy" ref="faceDayHappy" />
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<asset type="texture" name="texture_eth_face_day_haughty" ref="faceDayHaughty" />
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<asset type="texture" name="texture_eth_face_day_neutral" ref="faceDayNeutral" />
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<asset type="texture" name="texture_eth_face_day_sad" ref="faceDaySad" />
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<asset type="texture" name="texture_eth_face_day_surprised" ref="faceDaySurprised" />
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<asset type="texture" name="texture_eth_pose_day_back" ref="poseDayBack" />
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<asset type="texture" name="texture_eth_pose_day_cross" ref="poseDayCross" />
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<asset type="texture" name="texture_eth_pose_day_front" ref="poseDayFront" />
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<asset type="texture" name="texture_eth_pose_day_hips" ref="poseDayHips" />
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<asset type="texture" name="texture_eth_pose_day_neutral" ref="poseDayNeutral" />
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<code type="properties">
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StateProperty<int32_t> faceTile;
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StateProperty<int32_t> poseTile;
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</code>
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<code type="init">
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faceTile = 0;
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poseTile = 0;
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useEffect([&]{
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faceMaterial->texture = &(
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faceTile == 0 ? faceDayHappy->texture :
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faceTile == 1 ? faceDayAnger->texture :
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faceTile == 2 ? faceDayConfused->texture :
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faceTile == 3 ? faceDayEyeroll->texture :
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faceTile == 4 ? faceDayFear->texture :
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faceTile == 5 ? faceDayHaughty->texture :
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faceTile == 6 ? faceDayNeutral->texture :
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faceTile == 7 ? faceDaySad->texture :
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faceTile == 8 ? faceDaySurprised->texture :
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faceDayHappy->texture
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);
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}, faceTile)();
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useEffect([&]{
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bodyMaterial->texture = &(
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poseTile == 0 ? poseDayBack->texture :
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poseTile == 1 ? poseDayCross->texture :
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poseTile == 2 ? poseDayFront->texture :
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poseTile == 3 ? poseDayHips->texture :
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poseTile == 4 ? poseDayNeutral->texture :
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poseDayBack->texture
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);
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}, poseTile)();
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</code>
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</prefab> |