Even more tests again.
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@ -649,6 +649,31 @@ void test_pokerPlayerGetNextBetter_should_GetTheNextBetter(void) {
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TEST_ASSERT_EQUAL_UINT8(0x00, better);
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}
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void test_pokerPlayerGetCallBet_should_GetCallBet(void) {
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poker2_t poker;
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uint8_t p0, p1, p2;
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pokerInit(&poker);
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p0 = pokerPlayerAdd(&poker);
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p1 = pokerPlayerAdd(&poker);
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p2 = pokerPlayerAdd(&poker);
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pokerPlayerBet(&poker, p0, 100);
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TEST_ASSERT_EQUAL_INT32(0, pokerPlayerGetCallBet(&poker,poker.players+p0));
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TEST_ASSERT_EQUAL_INT32(100, pokerPlayerGetCallBet(&poker,poker.players+p1));
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TEST_ASSERT_EQUAL_INT32(100, pokerPlayerGetCallBet(&poker,poker.players+p2));
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pokerPlayerBet(&poker, p1, 200);
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TEST_ASSERT_EQUAL_INT32(100, pokerPlayerGetCallBet(&poker,poker.players+p0));
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TEST_ASSERT_EQUAL_INT32(0, pokerPlayerGetCallBet(&poker,poker.players+p1));
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TEST_ASSERT_EQUAL_INT32(200, pokerPlayerGetCallBet(&poker,poker.players+p2));
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pokerPlayerBet(&poker, p2, 300);
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TEST_ASSERT_EQUAL_INT32(200, pokerPlayerGetCallBet(&poker,poker.players+p0));
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TEST_ASSERT_EQUAL_INT32(100, pokerPlayerGetCallBet(&poker,poker.players+p1));
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TEST_ASSERT_EQUAL_INT32(0, pokerPlayerGetCallBet(&poker,poker.players+p2));
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}
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void test_pokerPlayerBetPot_should_AddChipsToThePot(void) {
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poker2_t poker;
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poker2pot_t *pot;
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@ -711,6 +736,88 @@ void test_pokerPlayerBet_should_BetToTheActivePot(void) {
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TEST_ASSERT_EQUAL_INT32(50, pot->chips);
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}
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void test_pokerTurnFold_should_ReturnAFoldAction(void) {
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poker2_t poker;
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poker2turn_t turn;
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pokerInit(&poker);
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pokerPlayerAdd(&poker);
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turn = pokerTurnFold(&poker, 0x00);
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TEST_ASSERT_EQUAL_INT32(0, turn.chips);
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TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_FOLD, turn.type);
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TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
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}
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void test_pokerTurnBet_should_ReturnACheckAction(void) {
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poker2_t poker;
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poker2turn_t turn;
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pokerInit(&poker);
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pokerPlayerAdd(&poker);
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turn = pokerTurnBet(&poker, 0x00, 0);
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TEST_ASSERT_EQUAL_INT32(0, turn.chips);
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TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_CHECK, turn.type);
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TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
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}
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void test_pokerTurnBet_should_ReturnAnAllInAction(void) {
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poker2_t poker;
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poker2turn_t turn;
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pokerInit(&poker);
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pokerPlayerAdd(&poker);
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pokerPlayerChipsAdd(poker.players, 500);
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turn = pokerTurnBet(&poker, 0x00, 500);
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TEST_ASSERT_EQUAL_INT32(500, turn.chips);
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TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_ALL_IN, turn.type);
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TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
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pokerPlayerChipsAdd(poker.players, 500);
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turn = pokerTurnBet(&poker, 0x00, 1001);
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TEST_ASSERT_EQUAL_INT32(1000, turn.chips);
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TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_ALL_IN, turn.type);
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TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
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}
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void test_pokerTurnBet_should_ReturnACallAction(void) {
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poker2_t poker;
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poker2turn_t turn;
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pokerInit(&poker);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
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pokerPlayerBet(&poker, 0, 300);
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pokerPlayerBet(&poker, 1, 500);
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turn = pokerTurnBet(&poker, 0x00, 200);
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TEST_ASSERT_EQUAL_INT32(200, turn.chips);
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TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_CALL, turn.type);
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TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
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pokerPlayerBet(&poker, 0, 300);
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turn = pokerTurnBet(&poker, 0x01, 100);
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TEST_ASSERT_EQUAL_INT32(100, turn.chips);
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TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_CALL, turn.type);
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TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
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}
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void test_pokerTurnBet_should_ReturnARaiseAction(void) {
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poker2_t poker;
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poker2turn_t turn;
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pokerInit(&poker);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
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turn = pokerTurnBet(&poker, 0x00, 300);
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TEST_ASSERT_EQUAL_INT32(300, turn.chips);
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TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_BET, turn.type);
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TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
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turn = pokerTurnBet(&poker, 0x00, 200);
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TEST_ASSERT_EQUAL_INT32(200, turn.chips);
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TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_BET, turn.type);
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TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
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}
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int test_poker() {
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UNITY_BEGIN();
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@ -739,9 +846,16 @@ int test_poker() {
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RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_IgnoreFoldedPlayers);
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RUN_TEST(test_pokerPlayerGetRemainingBetter_should_ReturnRemainingBetters);
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RUN_TEST(test_pokerPlayerGetNextBetter_should_GetTheNextBetter);
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RUN_TEST(test_pokerPlayerGetCallBet_should_GetCallBet);
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RUN_TEST(test_pokerPlayerBetPot_should_AddChipsToThePot);
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RUN_TEST(test_pokerPlayerBetPot_should_UpdatePlayerState);
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RUN_TEST(test_pokerPlayerBet_should_BetToTheActivePot);
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RUN_TEST(test_pokerTurnFold_should_ReturnAFoldAction);
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RUN_TEST(test_pokerTurnBet_should_ReturnACheckAction);
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RUN_TEST(test_pokerTurnBet_should_ReturnAnAllInAction);
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RUN_TEST(test_pokerTurnBet_should_ReturnACallAction);
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RUN_TEST(test_pokerTurnBet_should_ReturnARaiseAction);
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return UNITY_END();
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}
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