Added more poker tests.
This commit is contained in:
@ -7,20 +7,24 @@
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#include "bet.h"
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// Done
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void pokerBetInit(pokerbet_t *bet) {
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bet->blindBig = POKER_BET_BLIND_BIG_DEFAULT;
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bet->blindSmall = POKER_BET_BLIND_SMALL_DEFAULT;
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}
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// Done
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void pokerBetReset(pokerbet_t *bet) {
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bet->pot = 0;
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bet->currentBet = 0;
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}
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// Not needed
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uint8_t pokerBetGetRoundPlayerDefault(uint8_t roundSmallBlind) {
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return (roundSmallBlind + 1) % POKER_PLAYER_COUNT;
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}
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// Done
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void pokerBetPlayer(pokerbet_t *bet, pokerplayer_t *player, int32_t chips) {
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bet->pot += chips;
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player->chips -= chips;
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@ -28,6 +32,7 @@ void pokerBetPlayer(pokerbet_t *bet, pokerplayer_t *player, int32_t chips) {
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bet->currentBet = mathMax(bet->currentBet, player->currentBet);
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}
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// Doneish
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void pokerBetResetBetter(
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pokerbet_t *bet, pokerplayer_t *players, uint8_t roundSmallBlind
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) {
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@ -50,6 +55,7 @@ void pokerBetResetBetter(
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bet->better = pokerBetGetRemainingPlayer(bet, players, roundSmallBlind);
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}
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// Doneish
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bool pokerBetPlayerCanBet(pokerbet_t *bet, pokerplayer_t *player) {
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// Is the player out?
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if(!pokerPlayerIsInRound(player)) return false;
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@ -6,6 +6,7 @@
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*/
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#include "dealer.h"
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//Not needed
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void pokerDealerInit(pokerdealer_t *dealer) {
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uint8_t i;
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@ -15,6 +16,7 @@ void pokerDealerInit(pokerdealer_t *dealer) {
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for(i = 0; i < CARD_DECK_SIZE; i++) dealer->deck[i] = i;
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}
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// Done
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void pokerDealerTurn(pokerdealer_t *dealer, uint8_t count) {
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uint8_t i;
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for(i = 0; i < count; i++) {
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@ -25,6 +27,7 @@ void pokerDealerTurn(pokerdealer_t *dealer, uint8_t count) {
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}
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}
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// Done
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void pokerDealerBurn(pokerdealer_t *dealer, uint8_t count) {
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uint8_t i;
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for(i = 0; i < count; i++) {
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@ -35,10 +38,12 @@ void pokerDealerBurn(pokerdealer_t *dealer, uint8_t count) {
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}
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}
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// Done
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void pokerDealerDeal(pokerdealer_t *dealer, pokerplayer_t *player) {
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cardDeal(dealer->deck, &dealer->deckSize, player->cards, &player->cardCount);
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}
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// Done
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void pokerDealerDealAll(
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pokerdealer_t *dealer, pokerplayer_t *players, uint8_t count
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) {
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@ -9,7 +9,6 @@
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void pokerInit(poker2_t *poker) {
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poker->playerCount = 0;
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poker->state = 0;
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poker->playerDealer = 0;
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poker->playerSmallBlind = 0;
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poker->playerBigBlind = 0;
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@ -168,6 +167,28 @@ bool pokerPlayerDoesNeedToBetThisRound(poker2_t *poker, uint8_t playerIndex) {
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return false;
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}
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uint8_t pokerPlayerGetRemainingBetter(poker2_t *poker) {
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uint8_t i, j;
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poker2player_t *player;
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for(i = 0; i < poker->playerCount; i++) {
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j = (i + poker->playerBigBlind + 1) % poker->playerCount;
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if(pokerPlayerDoesNeedToBetThisRound(poker, j)) return j;
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}
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return 0xFF;
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}
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uint8_t pokerPlayerGetNextBetter(poker2_t *poker, uint8_t current) {
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uint8_t i, j;
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poker2player_t *player;
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for(i = 0; i < poker->playerCount; i++) {
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j = (i + current + 1) % poker->playerCount;
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if(pokerPlayerDoesNeedToBetThisRound(poker, j)) return j;
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}
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return 0xFF;
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}
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// Betting
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void pokerPlayerBetPot(
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poker2_t *poker, poker2pot_t *pot, uint8_t playerIndex, int32_t chips
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@ -56,8 +56,6 @@ typedef struct {
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uint8_t playerDealer;
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uint8_t playerSmallBlind;
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uint8_t playerBigBlind;
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uint8_t state;
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} poker2_t;
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@ -83,6 +81,8 @@ void pokerPlayerDeal(poker2_t *poker, poker2player_t *player, uint8_t count);
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void pokerPlayerChipsAdd(poker2player_t *player, int32_t chips);
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void pokerPlayerDealAll(poker2_t *poker, uint8_t count);
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bool pokerPlayerDoesNeedToBetThisRound(poker2_t *poker, uint8_t playerIndex);
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uint8_t pokerPlayerGetRemainingBetter(poker2_t *poker);
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uint8_t pokerPlayerGetNextBetter(poker2_t *poker, uint8_t current);
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void pokerPlayerBetPot(
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poker2_t *poker, poker2pot_t *pot, uint8_t playerIndex, int32_t chips
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);
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@ -11,7 +11,6 @@ void test_pokerInit_should_InitializePokerGame(void) {
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poker2_t poker;
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pokerInit(&poker);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerCount);
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TEST_ASSERT_EQUAL_UINT8(0, poker.state);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerBigBlind);
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@ -532,6 +531,124 @@ void test_pokerPlayerDoesNeedToBetThisRound_should_IgnoreFoldedPlayers(void) {
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TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
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}
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void test_pokerPlayerGetRemainingBetter_should_ReturnRemainingBetters(void) {
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poker2_t poker;
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uint8_t p0, p1, p2, p3, p4;
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pokerInit(&poker);
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p0 = pokerPlayerAdd(&poker);
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p1 = pokerPlayerAdd(&poker);
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p2 = pokerPlayerAdd(&poker);
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p3 = pokerPlayerAdd(&poker);
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p4 = pokerPlayerAdd(&poker);
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pokerPlayerChipsAdd(poker.players + p0, 10000);
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pokerPlayerChipsAdd(poker.players + p1, 10000);
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pokerPlayerChipsAdd(poker.players + p2, 10000);
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pokerPlayerChipsAdd(poker.players + p3, 10000);
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pokerPlayerChipsAdd(poker.players + p4, 10000);
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pokerNewDealer(&poker);
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// Blind + 1
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TEST_ASSERT_EQUAL(0x04, pokerPlayerGetRemainingBetter(&poker));
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// Blind + 2
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pokerPlayerBet(&poker, 0x04, pokerGetCallValue(&poker));
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TEST_ASSERT_EQUAL(0x00, pokerPlayerGetRemainingBetter(&poker));
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// Blind + 3
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pokerPlayerBet(&poker, 0x00, pokerGetCallValue(&poker));
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TEST_ASSERT_EQUAL(0x01, pokerPlayerGetRemainingBetter(&poker));
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// Blind + 4 / Small Blind
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pokerPlayerBet(&poker, 0x01, pokerGetCallValue(&poker));
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TEST_ASSERT_EQUAL(0x02, pokerPlayerGetRemainingBetter(&poker));
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// Blind + 5 / Big Blind
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pokerPlayerBet(
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&poker, 0x02, pokerGetCallValue(&poker) - poker.players[0x01].currentBet
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);
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TEST_ASSERT_EQUAL(0x03, pokerPlayerGetRemainingBetter(&poker));
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// No remaining players.
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pokerPlayerBet(&poker, 0x03, 0);
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TEST_ASSERT_EQUAL(0xFF, pokerPlayerGetRemainingBetter(&poker));
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// Raise
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pokerPlayerBet(&poker, 0x03, 100);
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TEST_ASSERT_EQUAL(0x04, pokerPlayerGetRemainingBetter(&poker));
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// Raise
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pokerPlayerBet(&poker, 0x04, 100);
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TEST_ASSERT_EQUAL(0x00, pokerPlayerGetRemainingBetter(&poker));
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}
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void test_pokerPlayerGetNextBetter_should_GetTheNextBetter(void) {
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poker2_t poker;
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uint8_t p0, p1, p2, p3, p4;
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uint8_t better;
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pokerInit(&poker);
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p0 = pokerPlayerAdd(&poker);
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p1 = pokerPlayerAdd(&poker);
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p2 = pokerPlayerAdd(&poker);
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p3 = pokerPlayerAdd(&poker);
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p4 = pokerPlayerAdd(&poker);
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pokerPlayerChipsAdd(poker.players + p0, 10000);
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pokerPlayerChipsAdd(poker.players + p1, 10000);
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pokerPlayerChipsAdd(poker.players + p2, 10000);
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pokerPlayerChipsAdd(poker.players + p3, 10000);
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pokerPlayerChipsAdd(poker.players + p4, 10000);
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pokerNewDealer(&poker);
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// Start at blind+1
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better = poker.playerBigBlind;
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better = pokerPlayerGetNextBetter(&poker, better);
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TEST_ASSERT_EQUAL_UINT8(0x04, better);
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// Blind+2
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pokerPlayerBet(&poker, better, pokerGetCallValue(&poker));
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better = pokerPlayerGetNextBetter(&poker, better);
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TEST_ASSERT_EQUAL_UINT8(0x00, better);
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// BLind+3
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pokerPlayerBet(&poker, better, pokerGetCallValue(&poker));
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better = pokerPlayerGetNextBetter(&poker, better);
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TEST_ASSERT_EQUAL_UINT8(0x01, better);
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// Dealer
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pokerPlayerBet(&poker, better, pokerGetCallValue(&poker));
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better = pokerPlayerGetNextBetter(&poker, better);
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TEST_ASSERT_EQUAL_UINT8(0x02, better);
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// Small blind
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pokerPlayerBet(
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&poker, better, pokerGetCallValue(&poker) - poker.players[0x02].currentBet
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);
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better = pokerPlayerGetNextBetter(&poker, better);
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TEST_ASSERT_EQUAL_UINT8(0x03, better);
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// Big Blind
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pokerPlayerBet(
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&poker, better, pokerGetCallValue(&poker) - poker.players[0x03].currentBet
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);
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better = pokerPlayerGetNextBetter(&poker, better);
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TEST_ASSERT_EQUAL_UINT8(0xFF, better);
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// Raise
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better = poker.playerBigBlind;
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pokerPlayerBet(&poker, better, 100);
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better = pokerPlayerGetNextBetter(&poker, better);
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TEST_ASSERT_EQUAL_UINT8(0x04, better);
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// Raise
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pokerPlayerBet(&poker, better, 100);
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better = pokerPlayerGetNextBetter(&poker, better);
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TEST_ASSERT_EQUAL_UINT8(0x00, better);
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}
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void test_pokerPlayerBetPot_should_AddChipsToThePot(void) {
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poker2_t poker;
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poker2pot_t *pot;
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@ -620,6 +737,8 @@ int test_poker() {
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RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_CheckCallValue);
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RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_CheckWhetherHasBetYet);
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RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_IgnoreFoldedPlayers);
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RUN_TEST(test_pokerPlayerGetRemainingBetter_should_ReturnRemainingBetters);
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RUN_TEST(test_pokerPlayerGetNextBetter_should_GetTheNextBetter);
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RUN_TEST(test_pokerPlayerBetPot_should_AddChipsToThePot);
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RUN_TEST(test_pokerPlayerBetPot_should_UpdatePlayerState);
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RUN_TEST(test_pokerPlayerBet_should_BetToTheActivePot);
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