Final commit pre C++
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@ -8,9 +8,18 @@
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#pragma once
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#include "../../libs.h"
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#include "../../engine/engine.h"
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#include "../../display/primitive/primitive.h"
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#include "../../display/primitive/quad.h"
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#include "../../display/primitive/cube.h"
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#include "../../display/shader.h"
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typedef struct {
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engine_t engine;
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camera_t camera;
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shader_t shader;
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primitive_t quad;
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assetmanagerowner_t owner;
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assetmanageritem_t *item;
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} game_t;
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/**
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