Removed old font parts
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@ -3,13 +3,4 @@
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# This software is released under the MIT License.
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DAWN_TARGET_NAME}
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PRIVATE
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BitmapFont.cpp
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ExampleFont.cpp
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TrueTypeFont.cpp
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FontMeasure.cpp
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)
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add_subdirectory(truetype)
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add_subdirectory(truetype)
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@ -35,8 +35,6 @@ void RenderManager::init() {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthMask(GL_TRUE);
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glDepthMask(GL_TRUE);
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glDepthFunc(GL_LESS);
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glDepthFunc(GL_LESS);
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this->defaultFont.init();
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}
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}
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RenderTarget * RenderManager::getBackBuffer() {
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RenderTarget * RenderManager::getBackBuffer() {
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@ -10,7 +10,6 @@
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#include "display/shader/shaders/FontShader.hpp"
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#include "display/shader/shaders/FontShader.hpp"
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#include "display/shader/shaders/UIShader.hpp"
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#include "display/shader/shaders/UIShader.hpp"
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#include "display/RenderPipeline.hpp"
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#include "display/RenderPipeline.hpp"
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#include "display/font/ExampleFont.hpp"
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namespace Dawn {
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namespace Dawn {
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class RenderManager : public IRenderManager {
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class RenderManager : public IRenderManager {
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@ -26,7 +25,6 @@ namespace Dawn {
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SimpleTexturedShader *simpleTexturedShader = nullptr;
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SimpleTexturedShader *simpleTexturedShader = nullptr;
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UIShader *uiShader = nullptr;
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UIShader *uiShader = nullptr;
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FontShader *fontShader = nullptr;
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FontShader *fontShader = nullptr;
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ExampleFont defaultFont;
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/**
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/**
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* Construct a new RenderManager for a game instance.
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* Construct a new RenderManager for a game instance.
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