Lots of UI Component Updates
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@ -65,7 +65,7 @@ float_t Camera::getAspect() {
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return target.getWidth() / target.getHeight();
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}
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void Camera::start() {
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void Camera::onStart() {
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this->updateProjection();
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}
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@ -73,7 +73,7 @@ namespace Dawn {
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/**
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* Event triggered by the scene item when the item is added to the scene.
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*/
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void start() override;
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void onStart() override;
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/**
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* Disposes a previously initialized camera.
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@ -65,7 +65,4 @@ std::shared_ptr<Shader> Material::getShader() {
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void Material::setShader(std::shared_ptr<Shader> shader) {
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this->shader = shader;
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this->updateShaderParameters();
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}
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void Material::start() {
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}
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@ -58,10 +58,5 @@ namespace Dawn {
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* This method assumes that the shader has already been bound.
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*/
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void setShaderParameters();
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/**
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* Overrides the default SceneItemComponent start method.
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*/
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void start() override;
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};
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}
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@ -11,8 +11,4 @@ MeshRenderer::MeshRenderer(SceneItem &item) :
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SceneItemComponent(item)
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{
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}
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void MeshRenderer::start() {
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}
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@ -18,10 +18,5 @@ namespace Dawn {
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* @param item Scene Item this mesh renderer belongs to.
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*/
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MeshRenderer(SceneItem &item);
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/**
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* Overrides the default SceneItemComponent start method.
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*/
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void start() override;
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};
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}
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@ -16,7 +16,6 @@ std::shared_ptr<UICanvas> UICanvas::createCanvas(std::shared_ptr<Scene> scene) {
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}
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UICanvas::UICanvas(SceneItem &item) : SceneItemComponent(item) {
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}
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float_t UICanvas::getWidth() {
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@ -27,6 +26,27 @@ float_t UICanvas::getHeight() {
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return this->getGame().renderManager.getBackBuffer().getHeight();
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}
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void UICanvas::start() {
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void UICanvas::onStart() {
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std::cout << "Canvas event" << std::endl;
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this->getGame().renderManager.getBackBuffer()
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.eventRenderTargetResized.addListener(this, &UICanvas::onBackBufferResize)
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;
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}
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void UICanvas::onBackBufferResize(
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RenderTarget &target,
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float_t width,
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float_t height
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) {
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auto it = this->children.begin();
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while(it != this->children.end()) {
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(*it)->updatePositions();
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++it;
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}
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}
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UICanvas::~UICanvas() {
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this->getGame().renderManager.getBackBuffer()
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.eventRenderTargetResized.removeListener(this, &UICanvas::onBackBufferResize)
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;
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}
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@ -5,6 +5,7 @@
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#pragma once
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#include "scene/SceneItemComponent.hpp"
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#include "display/RenderTarget.hpp"
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namespace Dawn {
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enum UIDrawType {
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@ -16,6 +17,13 @@ namespace Dawn {
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class UIComponent;
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class UICanvas : public SceneItemComponent {
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protected:
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void onBackBufferResize(
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RenderTarget &target,
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float_t width,
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float_t height
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);
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public:
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static std::shared_ptr<UICanvas> createCanvas(
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std::shared_ptr<Scene> scene
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@ -37,6 +45,8 @@ namespace Dawn {
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float_t getWidth();
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float_t getHeight();
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void start() override;
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void onStart() override;
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~UICanvas();
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};
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}
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