Dawn/src/dawn/scene/components/ui/UICanvas.hpp

52 lines
1.1 KiB
C++

// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "scene/SceneItemComponent.hpp"
#include "display/RenderTarget.hpp"
namespace Dawn {
enum UIDrawType {
UI_DRAW_TYPE_WORLD_ABSOLUTE,
UI_DRAW_TYPE_WORLD_CAMERA_RELATIVE,
UI_DRAW_TYPE_CAMERA_OVERLAY
};
class UIComponent;
class UICanvas : public SceneItemComponent {
protected:
void onBackBufferResize(
RenderTarget &target,
float_t width,
float_t height
);
public:
static std::shared_ptr<UICanvas> createCanvas(
std::shared_ptr<Scene> scene
);
//
std::vector<std::shared_ptr<UIComponent>> children;
UIDrawType drawType = UI_DRAW_TYPE_WORLD_CAMERA_RELATIVE;
UICanvas(SceneItem &item);
template<class T>
std::shared_ptr<T> addElement() {
auto item = std::make_shared<T>(*this);
this->children.push_back(item);
return item;
}
float_t getWidth();
float_t getHeight();
void onStart() override;
~UICanvas();
};
}