Added tileset loading.
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@ -23,7 +23,8 @@ add_subdirectory(visualnovel)
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# Assets
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tool_texture(texture_test texture_test.png)
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tool_texture(texture_penny characters/penny/penny-blink.png)
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# tool_texture(texture_penny characters/penny/penny-blink.png)
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tool_tileset(tileset_penny texture_penny characters/penny/penny-blink.png 1 22)
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tool_truetype(truetype_ark
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ark-pixel.ttf
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truetype_ark
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@ -34,6 +35,6 @@ tool_truetype(truetype_ark
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add_dependencies(${DAWN_TARGET_NAME}
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texture_test
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texture_penny
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tileset_penny
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truetype_ark
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)
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@ -5,7 +5,6 @@
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#pragma once
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#include "asset/AssetManager.hpp"
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#include "asset/Asset.hpp"
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#include "poker/PokerPlayer.hpp"
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#include "scene/components/Components.hpp"
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@ -14,7 +13,8 @@ namespace Dawn {
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public:
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static std::vector<Asset*> getAssets(AssetManager *assMan) {
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return std::vector<Asset*>{
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assMan->get<TextureAsset>("texture_penny")
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assMan->get<TextureAsset>("texture_penny"),
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assMan->get<TilesetAsset>("tileset_penny")
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};
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}
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