Added tileset loading.
This commit is contained in:
		@@ -7,6 +7,10 @@
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#include "Asset.hpp"
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#include "util/array.hpp"
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#include "assets/TextureAsset.hpp"
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#include "assets/TilesetAsset.hpp"
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#include "assets/TrueTypeAsset.hpp"
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namespace Dawn {
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  class AssetManager {
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    private:
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@@ -7,5 +7,6 @@
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target_sources(${DAWN_TARGET_NAME}
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  PRIVATE
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    TextureAsset.cpp
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    TilesetAsset.cpp
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    TrueTypeAsset.cpp
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)
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										87
									
								
								src/dawn/asset/assets/TilesetAsset.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										87
									
								
								src/dawn/asset/assets/TilesetAsset.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,87 @@
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// Copyright (c) 2022 Dominic Masters
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// 
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "TilesetAsset.hpp"
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using namespace Dawn;
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TilesetAsset::TilesetAsset(AssetManager *assMan, std::string name) :
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  Asset(assMan, name),
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  loader(name + ".tileset"),
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  tileset()
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{
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}
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void TilesetAsset::updateSync() {
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}
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void TilesetAsset::updateAsync() {
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  uint8_t *buffer;
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  assertTrue(this->state == 0x00);
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  this->state = 0x01;
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  this->loader.loadRaw(&buffer);
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  this->state = 0x02;
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  char *strCurrent = (char *)buffer;
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  char *strNext, *strSubCurrent;
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  // Read cols and rows
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  strNext = strchr(strCurrent, '|');
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  *strNext = '\0';
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  this->tileset.columns = atoi(strCurrent);
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  this->state = 0x03;
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  assertTrue(this->tileset.columns > 0);
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  strCurrent = strNext+1;
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  strNext = strchr(strCurrent, '|');
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  *strNext = '\0';
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  this->tileset.rows = atoi(strCurrent);
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  this->state = 0x04;
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  assertTrue(this->tileset.rows > 0);
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  // Begin reading tiles.
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  int32_t done = 0;
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  int32_t count = this->tileset.columns * this->tileset.rows;
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  while(done < count) {
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    struct Tile tile;
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    strCurrent = strNext+1;
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    strNext = strchr(strCurrent, '|');
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    // Parse ux0
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    strSubCurrent = strchr(strCurrent, ',');
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    *strSubCurrent = '\0';
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    tile.uv0.x  = atof(strCurrent);
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    // Parse ux1
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    strCurrent = strSubCurrent+1;
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    strSubCurrent = strchr(strCurrent, ',');
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    *strSubCurrent = '\0';
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    tile.uv1.x = atof(strCurrent);
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    // Parse uy0
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    strCurrent = strSubCurrent+1;
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    strSubCurrent = strchr(strCurrent, ',');
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    *strSubCurrent = '\0';
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    tile.uv0.y = atof(strCurrent);
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    // Parse uy1
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    strCurrent = strSubCurrent+1;
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    *strNext = '\0';
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    tile.uv1.y = atof(strCurrent);
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    // Next.
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    this->tileset.tiles.push_back(tile);
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    done++;
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  }
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  this->state = 0x05;
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  this->loaded = true;
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  this->eventLoaded.invoke();
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  memoryFree(buffer);
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}
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										25
									
								
								src/dawn/asset/assets/TilesetAsset.hpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								src/dawn/asset/assets/TilesetAsset.hpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,25 @@
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// Copyright (c) 2022 Dominic Masters
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// 
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "../Asset.hpp"
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#include "../AssetLoader.hpp"
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#include "display/Tileset.hpp"
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namespace Dawn {
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  class TilesetAsset : public Asset {
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    protected:
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      AssetLoader loader;
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      uint8_t state = 0x00;
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    public:
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      struct TilesetGrid tileset;
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      TilesetAsset(AssetManager *assMan, std::string name);
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      void updateSync() override;
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      void updateAsync() override;
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  };
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}
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@@ -22,6 +22,10 @@ namespace Dawn {
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    public:
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      int32_t rows;
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      int32_t columns;
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      TilesetGrid() {
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      }
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      TilesetGrid(
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        int32_t columns,
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@@ -23,7 +23,8 @@ add_subdirectory(visualnovel)
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# Assets
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tool_texture(texture_test texture_test.png)
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tool_texture(texture_penny characters/penny/penny-blink.png)
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# tool_texture(texture_penny characters/penny/penny-blink.png)
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tool_tileset(tileset_penny texture_penny characters/penny/penny-blink.png 1 22)
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tool_truetype(truetype_ark
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  ark-pixel.ttf
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  truetype_ark
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@@ -34,6 +35,6 @@ tool_truetype(truetype_ark
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add_dependencies(${DAWN_TARGET_NAME}
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  texture_test
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  texture_penny
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  tileset_penny
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  truetype_ark
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)
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@@ -5,7 +5,6 @@
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#pragma once
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#include "asset/AssetManager.hpp"
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#include "asset/Asset.hpp"
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#include "poker/PokerPlayer.hpp"
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#include "scene/components/Components.hpp"
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@@ -14,7 +13,8 @@ namespace Dawn {
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    public:
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      static std::vector<Asset*> getAssets(AssetManager *assMan) {
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        return std::vector<Asset*>{
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          assMan->get<TextureAsset>("texture_penny")
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          assMan->get<TextureAsset>("texture_penny"),
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          assMan->get<TilesetAsset>("tileset_penny")
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        };
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      }
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@@ -4,6 +4,7 @@
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# https://opensource.org/licenses/MIT
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add_subdirectory(texturegen)
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add_subdirectory(tilesetgen)
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add_subdirectory(truetypegen)
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# Texture Tool
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@@ -15,6 +16,16 @@ function(tool_texture target in)
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  )
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endfunction()
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# Tileset Tool
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function(tool_tileset targetTileset targetTexture in cols rows)
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  tool_texture(${targetTexture} ${in})
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  add_custom_target(${targetTileset}
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    COMMAND tilesetgen "${DAWN_ASSETS_SOURCE_DIR}/${in}" "${DAWN_ASSETS_BUILD_DIR}/${targetTileset}" "${cols}" "${rows}"
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    COMMENT "Generating tileset ${target} from ${in}"
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    DEPENDS tilesetgen ${targetTexture}
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  )
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endfunction()
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# TrueType Tool
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function(tool_truetype target in out width height fontSize)
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  add_custom_target(${target}
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										24
									
								
								src/dawntools/display/tilesetgen/CMakeLists.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										24
									
								
								src/dawntools/display/tilesetgen/CMakeLists.txt
									
									
									
									
									
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							@@ -0,0 +1,24 @@
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# Copyright (c) 2021 Dominic Msters
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# 
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Texture Build Tool
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project(tilesetgen VERSION 1.0)
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add_executable(tilesetgen)
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target_sources(tilesetgen
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  PRIVATE
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    main.c
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    ../../utils/file.c
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    ../../utils/image.c
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)
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target_include_directories(tilesetgen
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  PUBLIC
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    ${CMAKE_CURRENT_LIST_DIR}/../../
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    ${CMAKE_CURRENT_LIST_DIR}
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)
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target_link_libraries(tilesetgen
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  PUBLIC
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    ${DAWN_BUILD_HOST_LIBS}
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    stb
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)
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										153
									
								
								src/dawntools/display/tilesetgen/main.c
									
									
									
									
									
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										153
									
								
								src/dawntools/display/tilesetgen/main.c
									
									
									
									
									
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							@@ -0,0 +1,153 @@
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/**
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 * Copyright (c) 2022 Dominic Masters
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 * 
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 * This software is released under the MIT License.
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 * https://opensource.org/licenses/MIT
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 */
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#include "../../utils/common.h"
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#include "../../utils/file.h"
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#include "../../utils/image.h"
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int main(int argc, char *argv[]) {
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  char *in;
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  char *out;
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  FILE *file;
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  char path[FILENAME_MAX + 1];
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  int w, h, channels, cols, rows;
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  stbi_uc *dataImageRaw;
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  int gapX, gapY, borderX, borderY;
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  if(argc < 5) {
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    printf("Invalid number of arguments");
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    return 1;
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  }
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  in = argv[1];
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  out = argv[2];
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  gapX = 0, gapY = 0, borderX = 0, borderY = 0;
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  cols = atoi(argv[3]);
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  if(cols <= 0) {
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    printf("Columns is invalid\n");
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    return 1;
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  }
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  rows = atoi(argv[4]);
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  if(rows <= 0) {
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    printf("Rows is invalid");
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    return 1;
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  }
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  if(argc >= 6) {
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    gapX = atoi(argv[5]);
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    if(gapX <= 0) {
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      printf("Gap X is invalid\n");
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      return 1;
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    }
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  }
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  if(argc >= 7) {
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    gapY = atoi(argv[6]);
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    if(gapY <= 0) {
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      printf("Gap Y is invalid\n");
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      return 1;
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    }
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  }
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  if(argc >= 8) {
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    borderX = atoi(argv[7]);
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    if(borderX <= 0) {
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      printf("Border X is invalid\n");
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      return 1;
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    }
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  }
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  if(argc >= 9) {
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    borderY = atoi(argv[8]);
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    if(borderY <= 0) {
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      printf("Border Y is invalid\n");
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      return 1;
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    }
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  }
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  // Normalize slashes
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  fileNormalizeSlashes(in);
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  fileNormalizeSlashes(out);
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  // Check the output doesn't already exist
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  sprintf(path, "%s.tileset", out);
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  file = fopen(path, "rb");
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  if(file != NULL) {
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    fclose(file);
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    return 0;
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  }
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  // Read in the original texture
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  file = fopen(in, "rb");
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  if(file == NULL) {
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    printf("Failed to open file!\n");
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    return 1;
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  }
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  // Read image data
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  dataImageRaw = stbi_load_from_file(file, &w, &h, &channels, STBI_rgb_alpha);
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  if(dataImageRaw == NULL) {
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    printf("Failed to load input texture!\n");
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    return 1;
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  }
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  fclose(file);
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  free(dataImageRaw);
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  if(w <= 0 || h <= 0) {
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    printf("Reading image failed (corrupted?)\n");
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    return 1;
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  }
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  // Calculate division sizes (pixels)
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  float divX = (
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    (float)w - ((float)borderX * 2.0f) -
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    ((float)gapX * ((float)cols - 1))
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  ) / cols;
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  float divY = (
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    (float)h - ((float)borderY * 2.0f) -
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    ((float)gapY * ((float)rows - 1))
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  ) / rows;
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  // Calculate the division sizes (units)
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  float tdivX = divX / (float)w;
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  float tdivY = divY / (float)h;
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  // Output buffer prep
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  char *buffer = malloc(sizeof(char) * (cols * rows * 48 + 48 + 48));
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  buffer[0] = '\0';
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  sprintf(buffer, "%i|%i|", cols, rows);
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  // Now prep tileset.
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  for(int y = 0; y < rows; y++) {
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    for(int x = 0; x < cols; x++) {
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      float ux0 = (borderX + (divX * x) + (gapX * x)) / w;
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      float ux1 = ux0 + tdivX;
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      float uy0 = (borderY + (divY * y) + (gapY * y)) / h;
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      float uy1 = uy0 + tdivY;
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      sprintf(buffer, "%s%f,%f,%f,%f|", buffer, ux0, ux1, uy0, uy1);
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    }
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  }
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  // Open output file
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  fileMkdirp(path);
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  file = fopen(path, "wb");
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  if(file == NULL) {
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    free(buffer);
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    printf("Invalid tileset file out!\n");
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    return 1;
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  }
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  // Write and close
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  fwrite(buffer, sizeof(char), strlen(buffer), file);
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  fclose(file);
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  free(buffer);
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  return 0;
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}
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