Added tileset loading.

This commit is contained in:
2022-12-05 13:57:18 -08:00
parent bcdb0742f3
commit 8059158bae
10 changed files with 314 additions and 4 deletions

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@ -7,6 +7,10 @@
#include "Asset.hpp"
#include "util/array.hpp"
#include "assets/TextureAsset.hpp"
#include "assets/TilesetAsset.hpp"
#include "assets/TrueTypeAsset.hpp"
namespace Dawn {
class AssetManager {
private:

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@ -7,5 +7,6 @@
target_sources(${DAWN_TARGET_NAME}
PRIVATE
TextureAsset.cpp
TilesetAsset.cpp
TrueTypeAsset.cpp
)

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@ -0,0 +1,87 @@
// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "TilesetAsset.hpp"
using namespace Dawn;
TilesetAsset::TilesetAsset(AssetManager *assMan, std::string name) :
Asset(assMan, name),
loader(name + ".tileset"),
tileset()
{
}
void TilesetAsset::updateSync() {
}
void TilesetAsset::updateAsync() {
uint8_t *buffer;
assertTrue(this->state == 0x00);
this->state = 0x01;
this->loader.loadRaw(&buffer);
this->state = 0x02;
char *strCurrent = (char *)buffer;
char *strNext, *strSubCurrent;
// Read cols and rows
strNext = strchr(strCurrent, '|');
*strNext = '\0';
this->tileset.columns = atoi(strCurrent);
this->state = 0x03;
assertTrue(this->tileset.columns > 0);
strCurrent = strNext+1;
strNext = strchr(strCurrent, '|');
*strNext = '\0';
this->tileset.rows = atoi(strCurrent);
this->state = 0x04;
assertTrue(this->tileset.rows > 0);
// Begin reading tiles.
int32_t done = 0;
int32_t count = this->tileset.columns * this->tileset.rows;
while(done < count) {
struct Tile tile;
strCurrent = strNext+1;
strNext = strchr(strCurrent, '|');
// Parse ux0
strSubCurrent = strchr(strCurrent, ',');
*strSubCurrent = '\0';
tile.uv0.x = atof(strCurrent);
// Parse ux1
strCurrent = strSubCurrent+1;
strSubCurrent = strchr(strCurrent, ',');
*strSubCurrent = '\0';
tile.uv1.x = atof(strCurrent);
// Parse uy0
strCurrent = strSubCurrent+1;
strSubCurrent = strchr(strCurrent, ',');
*strSubCurrent = '\0';
tile.uv0.y = atof(strCurrent);
// Parse uy1
strCurrent = strSubCurrent+1;
*strNext = '\0';
tile.uv1.y = atof(strCurrent);
// Next.
this->tileset.tiles.push_back(tile);
done++;
}
this->state = 0x05;
this->loaded = true;
this->eventLoaded.invoke();
memoryFree(buffer);
}

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@ -0,0 +1,25 @@
// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "../Asset.hpp"
#include "../AssetLoader.hpp"
#include "display/Tileset.hpp"
namespace Dawn {
class TilesetAsset : public Asset {
protected:
AssetLoader loader;
uint8_t state = 0x00;
public:
struct TilesetGrid tileset;
TilesetAsset(AssetManager *assMan, std::string name);
void updateSync() override;
void updateAsync() override;
};
}

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@ -22,6 +22,10 @@ namespace Dawn {
public:
int32_t rows;
int32_t columns;
TilesetGrid() {
}
TilesetGrid(
int32_t columns,

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@ -23,7 +23,8 @@ add_subdirectory(visualnovel)
# Assets
tool_texture(texture_test texture_test.png)
tool_texture(texture_penny characters/penny/penny-blink.png)
# tool_texture(texture_penny characters/penny/penny-blink.png)
tool_tileset(tileset_penny texture_penny characters/penny/penny-blink.png 1 22)
tool_truetype(truetype_ark
ark-pixel.ttf
truetype_ark
@ -34,6 +35,6 @@ tool_truetype(truetype_ark
add_dependencies(${DAWN_TARGET_NAME}
texture_test
texture_penny
tileset_penny
truetype_ark
)

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@ -5,7 +5,6 @@
#pragma once
#include "asset/AssetManager.hpp"
#include "asset/Asset.hpp"
#include "poker/PokerPlayer.hpp"
#include "scene/components/Components.hpp"
@ -14,7 +13,8 @@ namespace Dawn {
public:
static std::vector<Asset*> getAssets(AssetManager *assMan) {
return std::vector<Asset*>{
assMan->get<TextureAsset>("texture_penny")
assMan->get<TextureAsset>("texture_penny"),
assMan->get<TilesetAsset>("tileset_penny")
};
}

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@ -4,6 +4,7 @@
# https://opensource.org/licenses/MIT
add_subdirectory(texturegen)
add_subdirectory(tilesetgen)
add_subdirectory(truetypegen)
# Texture Tool
@ -15,6 +16,16 @@ function(tool_texture target in)
)
endfunction()
# Tileset Tool
function(tool_tileset targetTileset targetTexture in cols rows)
tool_texture(${targetTexture} ${in})
add_custom_target(${targetTileset}
COMMAND tilesetgen "${DAWN_ASSETS_SOURCE_DIR}/${in}" "${DAWN_ASSETS_BUILD_DIR}/${targetTileset}" "${cols}" "${rows}"
COMMENT "Generating tileset ${target} from ${in}"
DEPENDS tilesetgen ${targetTexture}
)
endfunction()
# TrueType Tool
function(tool_truetype target in out width height fontSize)
add_custom_target(${target}

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@ -0,0 +1,24 @@
# Copyright (c) 2021 Dominic Msters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Texture Build Tool
project(tilesetgen VERSION 1.0)
add_executable(tilesetgen)
target_sources(tilesetgen
PRIVATE
main.c
../../utils/file.c
../../utils/image.c
)
target_include_directories(tilesetgen
PUBLIC
${CMAKE_CURRENT_LIST_DIR}/../../
${CMAKE_CURRENT_LIST_DIR}
)
target_link_libraries(tilesetgen
PUBLIC
${DAWN_BUILD_HOST_LIBS}
stb
)

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@ -0,0 +1,153 @@
/**
* Copyright (c) 2022 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "../../utils/common.h"
#include "../../utils/file.h"
#include "../../utils/image.h"
int main(int argc, char *argv[]) {
char *in;
char *out;
FILE *file;
char path[FILENAME_MAX + 1];
int w, h, channels, cols, rows;
stbi_uc *dataImageRaw;
int gapX, gapY, borderX, borderY;
if(argc < 5) {
printf("Invalid number of arguments");
return 1;
}
in = argv[1];
out = argv[2];
gapX = 0, gapY = 0, borderX = 0, borderY = 0;
cols = atoi(argv[3]);
if(cols <= 0) {
printf("Columns is invalid\n");
return 1;
}
rows = atoi(argv[4]);
if(rows <= 0) {
printf("Rows is invalid");
return 1;
}
if(argc >= 6) {
gapX = atoi(argv[5]);
if(gapX <= 0) {
printf("Gap X is invalid\n");
return 1;
}
}
if(argc >= 7) {
gapY = atoi(argv[6]);
if(gapY <= 0) {
printf("Gap Y is invalid\n");
return 1;
}
}
if(argc >= 8) {
borderX = atoi(argv[7]);
if(borderX <= 0) {
printf("Border X is invalid\n");
return 1;
}
}
if(argc >= 9) {
borderY = atoi(argv[8]);
if(borderY <= 0) {
printf("Border Y is invalid\n");
return 1;
}
}
// Normalize slashes
fileNormalizeSlashes(in);
fileNormalizeSlashes(out);
// Check the output doesn't already exist
sprintf(path, "%s.tileset", out);
file = fopen(path, "rb");
if(file != NULL) {
fclose(file);
return 0;
}
// Read in the original texture
file = fopen(in, "rb");
if(file == NULL) {
printf("Failed to open file!\n");
return 1;
}
// Read image data
dataImageRaw = stbi_load_from_file(file, &w, &h, &channels, STBI_rgb_alpha);
if(dataImageRaw == NULL) {
printf("Failed to load input texture!\n");
return 1;
}
fclose(file);
free(dataImageRaw);
if(w <= 0 || h <= 0) {
printf("Reading image failed (corrupted?)\n");
return 1;
}
// Calculate division sizes (pixels)
float divX = (
(float)w - ((float)borderX * 2.0f) -
((float)gapX * ((float)cols - 1))
) / cols;
float divY = (
(float)h - ((float)borderY * 2.0f) -
((float)gapY * ((float)rows - 1))
) / rows;
// Calculate the division sizes (units)
float tdivX = divX / (float)w;
float tdivY = divY / (float)h;
// Output buffer prep
char *buffer = malloc(sizeof(char) * (cols * rows * 48 + 48 + 48));
buffer[0] = '\0';
sprintf(buffer, "%i|%i|", cols, rows);
// Now prep tileset.
for(int y = 0; y < rows; y++) {
for(int x = 0; x < cols; x++) {
float ux0 = (borderX + (divX * x) + (gapX * x)) / w;
float ux1 = ux0 + tdivX;
float uy0 = (borderY + (divY * y) + (gapY * y)) / h;
float uy1 = uy0 + tdivY;
sprintf(buffer, "%s%f,%f,%f,%f|", buffer, ux0, ux1, uy0, uy1);
}
}
// Open output file
fileMkdirp(path);
file = fopen(path, "wb");
if(file == NULL) {
free(buffer);
printf("Invalid tileset file out!\n");
return 1;
}
// Write and close
fwrite(buffer, sizeof(char), strlen(buffer), file);
fclose(file);
free(buffer);
return 0;
}