First pass of new shader manager

This commit is contained in:
2023-04-04 21:49:20 -07:00
parent e51818f748
commit 685bc5b9c9
27 changed files with 303 additions and 32 deletions

View File

@ -6,6 +6,7 @@
#pragma once
#include "display/_RenderManager.hpp"
#include "display/BackBufferRenderTarget.hpp"
#include "display/shader/ShaderManager.hpp"
#include "display/shader/SimpleTexturedShader.hpp"
#include "display/shader/UIShaderProgram.hpp"
#include "display/RenderPipeline.hpp"
@ -15,11 +16,14 @@ namespace Dawn {
class RenderManager : public IRenderManager {
private:
RenderPipeline renderPipeline;
ShaderManager shaderManager;
shaderlock_t lockSimpleTextured = -1;
shaderlock_t lockUIShaderProgram = -1;
public:
BackBufferRenderTarget backBuffer;
SimpleTexturedShader simpleShader;
UIShaderProgram uiShaderProgram;
SimpleTexturedShader *simpleTexturedShader = nullptr;
SimpleTexturedShader *uiShader = nullptr;
ExampleFont defaultFont;
/**
@ -29,6 +33,7 @@ namespace Dawn {
RenderTarget * getBackBuffer() override;
RenderPipeline * getRenderPipeline() override;
ShaderManager * getShaderManager() override;
void setRenderFlags(renderflag_t renderFlags) override;
void init() override;
void update() override;