First pass of new shader manager
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@ -6,6 +6,7 @@
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#pragma once
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#include "display/_RenderManager.hpp"
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#include "display/BackBufferRenderTarget.hpp"
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#include "display/shader/ShaderManager.hpp"
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#include "display/shader/SimpleTexturedShader.hpp"
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#include "display/shader/UIShaderProgram.hpp"
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#include "display/RenderPipeline.hpp"
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@ -15,11 +16,14 @@ namespace Dawn {
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class RenderManager : public IRenderManager {
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private:
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RenderPipeline renderPipeline;
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ShaderManager shaderManager;
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shaderlock_t lockSimpleTextured = -1;
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shaderlock_t lockUIShaderProgram = -1;
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public:
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BackBufferRenderTarget backBuffer;
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SimpleTexturedShader simpleShader;
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UIShaderProgram uiShaderProgram;
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SimpleTexturedShader *simpleTexturedShader = nullptr;
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SimpleTexturedShader *uiShader = nullptr;
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ExampleFont defaultFont;
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/**
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@ -29,6 +33,7 @@ namespace Dawn {
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RenderTarget * getBackBuffer() override;
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RenderPipeline * getRenderPipeline() override;
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ShaderManager * getShaderManager() override;
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void setRenderFlags(renderflag_t renderFlags) override;
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void init() override;
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void update() override;
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