First pass of new shader manager
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@ -2,7 +2,7 @@
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<asset type="texture" name="texture_urchin" />
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<MeshRenderer />
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<QuadMeshHost />
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<SimpleTexturedMaterial texture="texture_urchin" />
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<SimpleBillboardedMaterial texture="texture_urchin" />
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<EntityHealth />
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<EntityFaction faction="FACTION_ENEMY" />
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