Cleaning up language parsing a little bit.
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@ -13,11 +13,6 @@ bool gameInit(game_t *game) {
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// Init the engine and the rendering pipeline
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engineInit(&game->engine, game);
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// Load the language.
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languageInit(&language, "locale/language/en-US.csv");
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char output[CSV_CELL_SIZE_MAX];
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int32_t row = languageGet(&language, "hello.world", output);
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// Send off to the game instance
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#if SETTING_GAME == SETTING_GAME_POKER
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return pokerGameInit(game);
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