Cleaning up language parsing a little bit.
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@ -10,6 +10,9 @@
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#include "../file/asset.h"
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#include "../file/csv.h"
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#define LANGUAGE_HEADER_KEY "Key"
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#define LANGUAGE_HEADER_VALUE "Value"
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/** Definition for a Language */
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typedef struct {
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/** The buffer to read the asset from. */
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@ -13,11 +13,6 @@ bool gameInit(game_t *game) {
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// Init the engine and the rendering pipeline
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engineInit(&game->engine, game);
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// Load the language.
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languageInit(&language, "locale/language/en-US.csv");
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char output[CSV_CELL_SIZE_MAX];
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int32_t row = languageGet(&language, "hello.world", output);
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// Send off to the game instance
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#if SETTING_GAME == SETTING_GAME_POKER
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return pokerGameInit(game);
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@ -11,22 +11,36 @@ void languageInit(language_t *language, char *filename) {
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// Open the asset buffer
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language->asset = assetBufferOpen(filename);
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// Get the header row.
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// Get the headers
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csvHeadersGet(language->asset, &language->header);
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language->headerIndexKey = csvColumnGetIndex(&language->header, "Key");
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language->headerIndexValue = csvColumnGetIndex(&language->header, "Value");
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// Get the row indexes
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language->headerIndexKey = csvColumnGetIndex(
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&language->header, LANGUAGE_HEADER_KEY
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);
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language->headerIndexValue = csvColumnGetIndex(
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&language->header, LANGUAGE_HEADER_VALUE
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);
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}
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int32_t languageGet(
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language_t *language, char *key, char output[CSV_CELL_SIZE_MAX]
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) {
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csvrow_t row;
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// Reset the buffer
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assetBufferStart(language->asset);
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// Search the CSV
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int32_t rowIndex = csvRowSearch(
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language->asset, &row, language->headerIndexKey, key
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);
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if(rowIndex == -1) return rowIndex;
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arrayCopy(sizeof(char), row.columns[language->headerIndexValue], CSV_CELL_SIZE_MAX, output);
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if(rowIndex == -1) return rowIndex;// Didn't find anything
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// Copy the string
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arrayCopy(
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sizeof(char), row.columns[language->headerIndexValue],
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CSV_CELL_SIZE_MAX, output
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);
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return rowIndex;
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}
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@ -36,7 +50,7 @@ int32_t languageGetAndParse(language_t *language, char *key,
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char csvBuffer[CSV_CELL_SIZE_MAX];
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int32_t i = languageGet(language, key, csvBuffer);
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if(i == -1) return -1;
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return stringHandlebarsBuffer(buffer, variables, variableCount, csvBuffer);
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return stringHandlebarsBuffer(csvBuffer, variables, variableCount, buffer);
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}
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void languageDispose(language_t *language) {
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